diff --git a/code/__DEFINES/misc_defines.dm b/code/__DEFINES/misc_defines.dm index 981e32ca4b58..79c140934248 100644 --- a/code/__DEFINES/misc_defines.dm +++ b/code/__DEFINES/misc_defines.dm @@ -182,21 +182,21 @@ #define FOAM_REACT_BEFORE_SPREAD (1<<3) //Human Overlays Indexes///////// -#define EYES_OVERLAY_LAYER 47 -#define WING_LAYER 46 -#define WING_UNDERLIMBS_LAYER 45 -#define MUTANTRACE_LAYER 44 -#define TAIL_UNDERLIMBS_LAYER 43 //Tail split-rendering. -#define LIMBS_LAYER 42 -#define MARKINGS_LAYER 41 -#define INTORGAN_LAYER 40 -#define UNDERWEAR_LAYER 39 -#define MUTATIONS_LAYER 38 -#define H_DAMAGE_LAYER 37 -#define UNIFORM_LAYER 36 -#define ID_LAYER 35 -#define HANDS_LAYER 34 //Exists to overlay hands over jumpsuits -#define SHOES_LAYER 33 +#define EYES_OVERLAY_LAYER 48 +#define WING_LAYER 47 +#define WING_UNDERLIMBS_LAYER 46 +#define MUTANTRACE_LAYER 45 +#define TAIL_UNDERLIMBS_LAYER 44 //Tail split-rendering. +#define LIMBS_LAYER 43 +#define MARKINGS_LAYER 42 +#define INTORGAN_LAYER 41 +#define UNDERWEAR_LAYER 40 +#define MUTATIONS_LAYER 39 +#define H_DAMAGE_LAYER 38 +#define UNIFORM_LAYER 37 +#define ID_LAYER 36 +#define HANDS_LAYER 35 //Exists to overlay hands over jumpsuits +#define SHOES_LAYER 34 #define L_FOOT_BLOOD_LAYER 33 // Blood overlay separation Left-Foot #define R_FOOT_BLOOD_LAYER 32 // Blood overlay separation Right-Foot #define GLOVES_LAYER 31 @@ -230,7 +230,7 @@ #define FIRE_LAYER 3 //If you're on fire #define MISC_LAYER 2 #define FROZEN_LAYER 1 -#define TOTAL_LAYERS 47 +#define TOTAL_LAYERS 48 ///Access Region Codes/// #define REGION_ALL 0