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The Proc For Telling You Who Shoved Who Into an Object Doesn't Work With Vendors #26072

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Fordoxia opened this issue Jun 28, 2024 · 0 comments · Fixed by #26108
Closed
1 task done

The Proc For Telling You Who Shoved Who Into an Object Doesn't Work With Vendors #26072

Fordoxia opened this issue Jun 28, 2024 · 0 comments · Fixed by #26108
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Bug This is a bug in our game code oops We all make mistakes

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@Fordoxia
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Exploit Reports

  • I confirm this issue is not an exploit. (Required)

BYOND Version

515.1633

Issue Description

When you shove someone into a table or wall, you get told by /datum/species/proc/disarm in species.dm. This doesn't function when vendorshoving someone.

What did you expect to happen?

To be told who did a vendorshove.

What happened instead?

I am only told that the victim has been crushed.

Why is this bad/What are the consequences?

In crowded areas, ESPECIALLY during the late arrival station trait, it is impossible to identify who did a vendorshove based on the chat. It also happens a lot during said station trait.

Steps to reproduce the issue.

Shove someone into vendor.

When did the problem start happening?

God knows.

Extra information

No response

Relevant log output/runtime error

No response

@lewcc lewcc added Bug This is a bug in our game code oops We all make mistakes labels Jul 2, 2024
Spaghetti-bit added a commit to Spaghetti-bit/Paradise-LazarusReagentChange that referenced this issue Jul 2, 2024
@Spaghetti-bit Spaghetti-bit added Oversight This was forgotten about and removed Oversight This was forgotten about labels Jul 2, 2024
github-merge-queue bot pushed a commit that referenced this issue Jul 3, 2024
* Fixes #26072

* Apply suggestions from code review

Co-authored-by: CRUNCH <[email protected]>
Co-authored-by: Luc <[email protected]>
Signed-off-by: Spaghetti-bit <[email protected]>

* Applies suggestions.

---------

Signed-off-by: Spaghetti-bit <[email protected]>
Co-authored-by: CRUNCH <[email protected]>
Co-authored-by: Luc <[email protected]>
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Labels
Bug This is a bug in our game code oops We all make mistakes
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