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Description
Expected behavior
When a player uses a mace enchanted with Wind Burst in a group of entities, causing an explosion, and the EntityPushedByEntityAttackEvent is called for each entity, cancelling it should stop the entities from being knocked back.
Observed/Actual behavior
When a player uses a mace enchanted with Wind Burst in a group of entities, causing an explosion, and the EntityPushedByEntityAttackEvent is called for each entity, cancelling it does not stop the entities from being knocked back.
Steps/models to reproduce
- Set up a plugin with a listener for
EntityPushedByEntityAttackEventwhich cancels it - Get a mace and enchant it with Wind Burst 3
- Set up a group of mobs all near each other
- Fall from a few blocks, and hit one of the mobs on the way down, causing a Wind Burst explosion
- Observe as the entities get knocked back, despite the event being cancelled
Plugin and Datapack List
Only the plugin with the EntityPushedByEntityAttackEvent listener.
Paper version
[16:39:28 INFO]: Checking version, please wait...
[16:39:28 INFO]: This server is running Paper version 1.21.8-60-main@29c8822 (2025-09-06T21:49:13Z) (Implementing API version 1.21.8-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.8-29-3d1425f (MC: 1.21.8)