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[API Bug] Cancelling EntityPushedByEntityAttackEvent does not stop entities from Wind Burst explosions from being knocked back #13079

@OfficialTheosis

Description

@OfficialTheosis

Expected behavior

When a player uses a mace enchanted with Wind Burst in a group of entities, causing an explosion, and the EntityPushedByEntityAttackEvent is called for each entity, cancelling it should stop the entities from being knocked back.

Observed/Actual behavior

When a player uses a mace enchanted with Wind Burst in a group of entities, causing an explosion, and the EntityPushedByEntityAttackEvent is called for each entity, cancelling it does not stop the entities from being knocked back.

Steps/models to reproduce

  1. Set up a plugin with a listener for EntityPushedByEntityAttackEvent which cancels it
  2. Get a mace and enchant it with Wind Burst 3
  3. Set up a group of mobs all near each other
  4. Fall from a few blocks, and hit one of the mobs on the way down, causing a Wind Burst explosion
  5. Observe as the entities get knocked back, despite the event being cancelled

Plugin and Datapack List

Only the plugin with the EntityPushedByEntityAttackEvent listener.

Paper version

[16:39:28 INFO]: Checking version, please wait...
[16:39:28 INFO]: This server is running Paper version 1.21.8-60-main@29c8822 (2025-09-06T21:49:13Z) (Implementing API version 1.21.8-R0.1-SNAPSHOT)
You are running the latest version
Previous version: 1.21.8-29-3d1425f (MC: 1.21.8)

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    status: acceptedDisputed bug is accepted as valid or Feature accepted as desired to be added.version: 1.21.8Game version 1.21.8

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