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In vanilla a rolled up (scared due to a zombie being nearby) Armadillo would be shown taking damage while standing on a campfire, though it physically takes 0 damage.
Observed/Actual behavior
The rolled up armadillo isn't shown to take any damage from the campfire.
Likely due to it technically taking 0 damage, therefore the animation or whatever is being skipped.
Steps/models to reproduce
Armadillo on a regular campfire, in a 1x1, a zombie within a couple of blocks for the armadillo to roll up.
Plugin and Datapack List
Paper version
This server is running Paper version 1.21.4-53-main@326c687 (2024-12-27T12:59:10Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
Other
No response
The text was updated successfully, but these errors were encountered:
Expected behavior
In vanilla a rolled up (scared due to a zombie being nearby) Armadillo would be shown taking damage while standing on a campfire, though it physically takes 0 damage.
Observed/Actual behavior
The rolled up armadillo isn't shown to take any damage from the campfire.
Likely due to it technically taking 0 damage, therefore the animation or whatever is being skipped.
Steps/models to reproduce
Armadillo on a regular campfire, in a 1x1, a zombie within a couple of blocks for the armadillo to roll up.
Plugin and Datapack List
Paper version
This server is running Paper version 1.21.4-53-main@326c687 (2024-12-27T12:59:10Z) (Implementing API version 1.21.4-R0.1-SNAPSHOT)
Other
No response
The text was updated successfully, but these errors were encountered: