Option to not save uninhabited chunks #10513
zerochill-1
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I don't think this is something that needs to be in paper, as it should theoretically be pretty easy to do with a plugin that just listens to the ChunkUnloadEvent, which allows preventing chunks from being saved to disk |
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Last I knew, chunks are already saved during chunk generation, cancelling saving here is likely not going to make much of a difference |
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Is your feature request related to a problem?
Not a problem, but this helps a lot with servers with big world sizes
Describe the solution you'd like.
A config option in paper-world-defaults.yml that would disable saving chunks to the disk if InhabitedTime is 0
Chunks would still be generated and sent to the player, but if InhabitedTime is 0, the server just doesn't save them to the disk
Another config option that would be useful is do not save chunks that are past the border
If the chunk is past the worldborder, do not save to disk
Describe alternatives you've considered.
World pruning using MCA selector, which requires downtime
Other
No response
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