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Silent Hill: Shattered Memories Patches #432

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Silent Hill - Shattered Memories: Splitted the no noise hack from the Widescreen hack, "author=" parameter added, and added support for the no noise hack in European release

Silent Hill - Shattered Memories Patches: Splitted the no noise hack from the Widescreen hack, "author=" parameter added, and added support for the no noise hack in European release
@pgert
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pgert commented Oct 18, 2024

If you're up for it, then add these:


Silent Hill: Shattered Memories * NTSC-U * SLUS-21899 * 61A7E622

[Widescreen 16:10]
gsaspectratio=Stretch
author=converted by pgert
comment=Combine with 'Widescreen 16:9'.
patch=1,EE,002c4524,word,3c013FBD
patch=1,EE,002c4528,word,3421A12F

[Widescreen 15:10]
gsaspectratio=Stretch
author=converted by pgert
comment=Combine with 'Widescreen 16:9'.
patch=1,EE,002c4524,word,3c013FCA
patch=1,EE,002c4528,word,34214588


Silent Hill: Shattered Memories * PAL-M5 * SLES-55569 * 492CB73E

[Widescreen 16:10]
gsaspectratio=Stretch
author=converted by pgert
comment=Combine with 'Widescreen 16:9'.
patch=1,EE,002c470c,word,3c013FBD
patch=1,EE,002c4710,word,3421A12F

[Widescreen 15:10]
gsaspectratio=Stretch
author=converted by pgert
comment=Combine with 'Widescreen 16:9'.
patch=1,EE,002c470c,word,3c013FCA
patch=1,EE,002c4710,word,34214588


Silent Hill: Shattered Memories * NTSC-J * SLPM-55231 * F66FAFB2

[Widescreen 16:10]
gsaspectratio=Stretch
author=converted by pgert
comment=Combine with 'Widescreen 16:9'.
patch=1,EE,002c4a0c,word,3c013FBD
patch=1,EE,002c4a10,word,3421A12F

[Widescreen 15:10]
gsaspectratio=Stretch
author=converted by pgert
comment=Combine with 'Widescreen 16:9'.
patch=1,EE,002c4a0c,word,3c013FCA
patch=1,EE,002c4a10,word,34214588


@F0bes
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F0bes commented Nov 12, 2024

Are you interested in adding the above patches?

@IWILLCRAFT-M0d
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IWILLCRAFT-M0d commented Nov 12, 2024

Are you interested in adding the above patches?

Yeah but I can't test them

@pgert
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pgert commented Nov 14, 2024

Yeah but I can't test them

Configure Windowed-mode to 1600:1000 for 16:10, or 1500:1000 for 15:10,
then run the game in Windowed-mode.

@IWILLCRAFT-M0d
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I only tried the 16:10 running at 1280x800 and it's doesn't seem right. What you do it's not optimal because what you are doing is hacking the FOV values while the UI is being untouched meaning that its getting a little streched when the Nemesis2000 patch is doing is hacking the values related to the widescreen mode making them be on par of the 4:3 mode

SHSM Comp 1
SHSM Comp 2
SHSM Comp 3
SHSM Comp 4

@pgert
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pgert commented Nov 18, 2024

Well, then it's beyond me.
Thanks for testing.

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3 participants