diff --git a/patches/SLES-52379_36D7FE6C.pnach b/patches/SLES-52379_36D7FE6C.pnach new file mode 100644 index 00000000..fe2038cb --- /dev/null +++ b/patches/SLES-52379_36D7FE6C.pnach @@ -0,0 +1,15 @@ +gametitle=DreamWorks Shrek 2 (PAL-E) SLES-52379 36D7FE6C +//Corresponds to the main crc to activate the secondary crc CFAB11B7 called SHREK2.ELF + +[Widescreen 16:9] +gsaspectratio=16:9 +author=PeterDelta +description=Renders the game in 16:9 aspect ratio + +[50/60 FPS] +author=PeterDelta +description=Unlocks internal FPS. Might need EE Overclock at 130%. + +[480p Mode] +author=PeterDelta +description=Forces progressive scan mode 480p at startup. \ No newline at end of file diff --git a/patches/SLES-52379_CFAB11B7.pnach b/patches/SLES-52379_CFAB11B7.pnach new file mode 100644 index 00000000..1aa83b95 --- /dev/null +++ b/patches/SLES-52379_CFAB11B7.pnach @@ -0,0 +1,34 @@ +gametitle=DreamWorks Shrek 2 (PAL-E) SLES-52379 CFAB11B7 (SHREK2.ELF) + +[Widescreen 16:9] +gsaspectratio=16:9 +author=PeterDelta +description=Renders the game in 16:9 aspect ratio +patch=1,EE,003791C8,word,3F400000 +patch=1,EE,003604B4,word,3F400000 + +[50/60 FPS] +author=PeterDelta +description=Unlocks internal FPS. Might need EE Overclock at 130%. +patch=1,EE,0014B6D0,extended,24040001 +patch=1,EE,E0050000,extended,00362714 +patch=1,EE,E0013F99,extended,00386B02 +patch=1,EE,20386B00,extended,3F19999A +patch=1,EE,E0020280,extended,0037C2E0 +patch=1,EE,0014B6D0,extended,24040002 +patch=1,EE,20386B00,extended,3F99999A +patch=1,EE,E0050001,extended,00362714 +patch=1,EE,E0013F80,extended,00386B02 +patch=1,EE,20386B00,extended,3F000000 +patch=1,EE,E0020280,extended,0037C2E0 +patch=1,EE,0014B6D0,extended,24040002 +patch=1,EE,20386B00,extended,3F800000 + +[480p Mode] +gsinterlacemode=1 +author=PeterDelta +description=Forces progressive scan mode 480p at startup. +patch=1,EE,00362714,extended,00000001 +patch=1,EE,E0020005,extended,0037D0F0 +patch=1,EE,00386B04,extended,00000001 +patch=1,EE,20386AF0,extended,00000050 \ No newline at end of file diff --git a/patches/SLES-52382_4CF48A70.pnach b/patches/SLES-52382_4CF48A70.pnach index b1c413ab..f0cfa809 100644 --- a/patches/SLES-52382_4CF48A70.pnach +++ b/patches/SLES-52382_4CF48A70.pnach @@ -5,5 +5,13 @@ gametitle=Shrek 2 (Spain) (SLES_523.82) [Widescreen 16:9] gsaspectratio=16:9 -author=CRASHARKI -comment=Patches the game to run at 16:9 Widescreen Aspect Ratio. (Original NTSC-U pnach by Arapapa) \ No newline at end of file +author=PeterDelta +description=Renders the game in 16:9 aspect ratio + +[50/60 FPS] +author=PeterDelta +description=Unlocks internal FPS. Might need EE Overclock at 130%. + +[480p Mode] +author=PeterDelta +description=Forces progressive scan mode 480p at startup. \ No newline at end of file diff --git a/patches/SLES-52382_76C01D41.pnach b/patches/SLES-52382_76C01D41.pnach index 60be4990..29ea419f 100644 --- a/patches/SLES-52382_76C01D41.pnach +++ b/patches/SLES-52382_76C01D41.pnach @@ -4,11 +4,33 @@ gametitle=Shrek 2 (Spain) (SLES_523.82) [Widescreen 16:9] gsaspectratio=16:9 -author=CRASHARKI -comment=Patches the game to run at 16:9 Widescreen Aspect Ratio. (Original NTSC-U pnach by Arapapa) +author=PeterDelta +description=Renders the game in 16:9 aspect ratio +patch=1,EE,00379948,word,3F400000 +patch=1,EE,00360AB4,word,3F400000 -//Wide 16:9 (EA4ED1BC 00000000 7FAAAA3F 00000000) -patch=1,EE,20379A30,word,3F800000 // 3FAAAA7F +[50/60 FPS] +author=PeterDelta +description=Unlocks internal FPS. Might need EE Overclock at 130%. +patch=1,EE,0014B7A8,extended,24040001 +patch=1,EE,E0050000,extended,00362E34 +patch=1,EE,E0013F99,extended,00387282 +patch=1,EE,20387280,extended,3F19999A +patch=1,EE,E0020280,extended,0037CA60 +patch=1,EE,0014B7A8,extended,24040002 +patch=1,EE,20387280,extended,3F99999A +patch=1,EE,E0050001,extended,00362E34 +patch=1,EE,E0013F80,extended,00387282 +patch=1,EE,20387280,extended,3F000000 +patch=1,EE,E0020280,extended,0037CA60 +patch=1,EE,0014B7A8,extended,24040002 +patch=1,EE,20387280,extended,3F800000 -//00 00 80 3F 00 00 80 3F 00 00 00 00 -patch=1,EE,20367674,extended,3f400000 //3f800000 HUD fix \ No newline at end of file +[480p Mode] +gsinterlacemode=1 +author=PeterDelta +description=Forces progressive scan mode 480p at startup. +patch=1,EE,00362E34,extended,00000001 +patch=1,EE,E0020005,extended,0037D870 +patch=1,EE,00387284,extended,00000001 +patch=1,EE,20387270,extended,00000050 \ No newline at end of file