diff --git a/patches/SLUS-21386_045D77E9.pnach b/patches/SLUS-21386_045D77E9.pnach new file mode 100644 index 00000000..6de11f40 --- /dev/null +++ b/patches/SLUS-21386_045D77E9.pnach @@ -0,0 +1,109 @@ +gametitle=Tales Of The Abyss (NTSC-U) SLUS-21386 045D77E9 (Undub) + +[Widescreen 16:9] +gsaspectratio=16:9 +comment=Tales Of The Abyss (NTSC-U) (SLUS-21386) 16:9 Widescreen Hack +patch=1,EE,0032E004,word,00000000 //Activate Internal Widescreen (Vert-) +patch=1,EE,0019435C,word,3C013F40 //Camera Zoom +patch=1,EE,0033E880,word,3C023F19 //Menu Graphics Scale +patch=1,EE,0034133C,word,3C034555 //Config/Save Background Size +patch=1,EE,003B14EC,word,3C024555 //Black Background Size +patch=1,EE,00117E34,word,240200C0 //Company Logo Screens Width (192px) +patch=1,EE,002B2CA0,word,3C0343D5 //Game Logo X Position +patch=1,EE,002B2D4C,word,3C0343D5 //Trademark X Position +patch=1,EE,002B2DF8,word,3C0343AD //Author Name X Position +patch=1,EE,002B2EF0,word,3C0243D5 //New Game X Position +patch=1,EE,002B3050,word,3C0243D5 //Continue X Position +patch=1,EE,002B3130,word,3C0243D5 //Config X Position +patch=1,EE,002B3220,word,3C0243D5 //Sound Test X Position +patch=1,EE,002B3300,word,3C0243D5 //Game Record X Position +patch=1,EE,002B1A3C,word,3C0243D5 //Game Over Alternate Third Option Text X Position +patch=1,EE,002B1A04,word,3C0243D5 //Game Over View Skit Text X Position +patch=1,EE,002B19C8,word,3C0243D5 //Game Over Quit Game Text X Position +patch=1,EE,002B199C,word,3C0343D5 //Game Over Load Data Text X Position +patch=1,EE,002B1A70,word,3C0243D5 //Game Over Upper Centre Text X Position +patch=1,EE,0036892C,word,3C033F19 //Notice Textbox GFX Scale +patch=1,EE,00338CC8,word,3C023F19 //Action Indicator GFX Position Multiplier +patch=1,EE,00338C84,word,3C1B3F40 //Action Indicator GFX Scale +patch=1,EE,00338CA0,word,449B0000 //Action Indicator GFX Scale Update +patch=1,EE,003B1620,word,3C0343D5 //Checking Memory Card Textbox X Position +patch=1,EE,003B0C40,word,3C0343D5 //Loading System Data Textbox X Position +patch=1,EE,003AFCB0,word,3C0343D5 //System Data Load Complete Textbox X Position +patch=1,EE,003877E4,word,3C0343D5 //Load Selected File Textbox X Position +patch=1,EE,003B98E4,word,3C0343D5 //Exit Sound Test Textbox X Position +patch=1,EE,00386C70,word,3C0343D5 //Save Error Textbox X Position +patch=1,EE,00389264,word,3C0343D5 //Checking Memory Card Textbox X Position +patch=1,EE,00386B98,word,3C0343D5 //Saving Game Data Textbox X Position +patch=1,EE,003864E8,word,3C0343D5 //Saving System Data Textbox X Position +patch=1,EE,003865B4,word,3C0343D5 //Save Complete Textbox X Position +patch=1,EE,00385F40,word,3C0343D5 //Overwrite Save? Textbox X Position +patch=1,EE,0057AC90,word,444EC000 //Action Indicator X Position +patch=1,EE,002B46C4,word,240601AA //Room Names X Position +patch=1,EE,002A265C,word,3C034455 //Character Textbox Viewport Width (Out of Battle) +patch=1,EE,002A5080,word,3C034455 //Character Textbox Viewport Width (In Battle) +patch=1,EE,0030837C,word,3C013F95 //Portraits Zoom +patch=1,EE,002CE478,word,3C034415 //Portraits Vert +patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position +patch=1,EE,005D6878,word,43D55555 //Skits Text Position +patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position +patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend +patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition +patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width +patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width +patch=1,EE,2066D2D8,extended,3C05444D //Battle Hits Counter X Position +patch=1,EE,206A9818,extended,3C024273 //Battle Triangle Fade Size +patch=1,EE,2066D980,extended,3C0443D5 //Arte Names X Position +patch=1,EE,2068F17C,extended,3C034455 //Battle Fades with Colour Size +patch=1,EE,2066EEE0,extended,3C0243D5 //Pause Shadow Position +patch=1,EE,2066EF1C,extended,3C0243D5 //Pause Text Position +patch=1,EE,2067B04C,extended,3C034455 //Battle Fades with Image Size +patch=1,EE,2066BC6C,extended,3C024449 //Battle Enemy Name Header Width +patch=1,EE,2066BCB0,extended,3C03444F //Battle Enemy Name Header Edge Position +patch=1,EE,2066BE1C,extended,3C03444D //Battle Enemy Name Position +patch=1,EE,206523DC,extended,3C034455 //Battle Damage Number Placement Scale +patch=1,EE,20696804,extended,3C0543D5 //Starting Position of Battle Rewards +patch=1,EE,20694290,extended,3C02442F //Destination Position of Gald Time Grade Rewards +patch=1,EE,2069305C,extended,3C024438 //Details Battle End Text Position +patch=1,EE,20693000,extended,3C02442B //Details Battle End Box Position +patch=1,EE,20696CD8,extended,240301AA //Textbox Position Item Won From Battle +patch=1,EE,206969E8,extended,24030335 //Textbox Size Item Won From Battle +patch=1,EE,20696A10,extended,240301AA //Textbox Position Item Won From Battle (Part 2) +patch=1,EE,20696A0C,extended,24020335 //Textbox Size Item Won From Battle (Part 2) +patch=1,EE,20684720,extended,3C023F19 //In Battle Level Change Indicator Size +patch=1,EE,206C1DA8,extended,43810000 //Artes Selection Position +patch=1,EE,206C1DC8,extended,43A50000 //Strat Selection Position +patch=1,EE,206C1DE8,extended,43C90000 //Equip Selection Position +patch=1,EE,206C1E08,extended,43ED0000 //Item Selection Position +patch=1,EE,206C1E28,extended,44088000 //Escape Selection Position +patch=1,EE,2066AE8C,extended,3C034416 //Enemy Name Selection Screen Position +patch=1,EE,2066AF0C,extended,3C03445D //Enemy Name Slide Out Position +patch=1,EE,2064C4E8,extended,3C034455 //Battle Motion Blur Size +patch=1,EE,00579B40,word,43D55555 //Centered Story Textboxes X Position +patch=1,EE,00579B68,word,43D55555 //Game Over Skit Textboxes X Position +patch=1,EE,00579B50,word,43D55555 //Top Aligned Story Textboxes X Position +patch=1,EE,E0173F6E,extended,00673BA0 //World Map Enable Condition +patch=1,EE,20673B98,extended,3C023F19 //Upper Left Offset (World Map) +patch=1,EE,20673DC8,extended,3C023F19 //Upper Right Offset (World Map) +patch=1,EE,20673FF8,extended,3C023F19 //Lower Left Offset (World Map) +patch=1,EE,20674228,extended,3C023F19 //Lower Right Offset (World Map) +patch=1,EE,20672528,extended,3C023F19 //Upper Left World Map Scissor Offset +patch=1,EE,20672758,extended,3C023F19 //Upper Right World Map Scissor Offset +patch=1,EE,20672988,extended,3C023F19 //Lower Left World Map Scissor Offset +patch=1,EE,20672BB8,extended,3C023F19 //Lower Right World Map Scissor Offset +patch=1,EE,2066B790,extended,3C033F19 //East Offset (World Map) +patch=1,EE,2066BB40,extended,3C033F19 //West Offset (World Map) +patch=1,EE,2066BEF0,extended,3C033F19 //South Offset (World Map) +patch=1,EE,2066C2A0,extended,3C033F19 //North Offset (World Map) +patch=1,EE,2066C650,extended,3C033F19 //Wanted Direction Shadow 1 Offset (World Map) +patch=1,EE,2066CA00,extended,3C033F19 //Wanted Direction Shadow 2 Offset (World Map) +patch=1,EE,2066CDB0,extended,3C033F19 //Wanted Direction Shadow 3 Offset (World Map) +patch=1,EE,206A47A4,extended,240601AA //Level Names (Places) X Position (World Map) +patch=1,EE,206A4A48,extended,240601AA //Level Names (Objects) X Position (World Map) +patch=1,EE,206A3F08,extended,240601AA //Level Names (Alternate) X Position (World Map) +patch=1,EE,206A47F8,extended,240602A1 //Enter (Places) X Position (World Map) +patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map) +patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map) +patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map) +patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map) +patch=1,EE,205E570C,extended,00000000 // black grid fix - by sergx12 +// https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=627849#pid627849 \ No newline at end of file diff --git a/patches/SLUS-21386_14FE77F7.pnach b/patches/SLUS-21386_14FE77F7.pnach index 10b7b037..100f10ae 100644 --- a/patches/SLUS-21386_14FE77F7.pnach +++ b/patches/SLUS-21386_14FE77F7.pnach @@ -47,7 +47,6 @@ patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position patch=1,EE,005D6878,word,43D55555 //Skits Text Position patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend -patch=1,EE,0011A668,word,00000000 //Bloom Off patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width @@ -106,5 +105,5 @@ patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map) patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map) patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map) patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map) - - +patch=1,EE,205E570C,extended,00000000 // black grid fix - by sergx12 +// https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=627849#pid627849 diff --git a/patches/SLUS-21386_A616A6C2.pnach b/patches/SLUS-21386_A616A6C2.pnach new file mode 100644 index 00000000..54bf183e --- /dev/null +++ b/patches/SLUS-21386_A616A6C2.pnach @@ -0,0 +1,109 @@ +gametitle=Tales Of The Abyss (NTSC-U) SLUS-21386 A616A6C2 (Spanish Fan Translation Undub) + +[Widescreen 16:9] +gsaspectratio=16:9 +comment=Tales Of The Abyss (NTSC-U) (SLUS-21386) 16:9 Widescreen Hack +patch=1,EE,0032E004,word,00000000 //Activate Internal Widescreen (Vert-) +patch=1,EE,0019435C,word,3C013F40 //Camera Zoom +patch=1,EE,0033E880,word,3C023F19 //Menu Graphics Scale +patch=1,EE,0034133C,word,3C034555 //Config/Save Background Size +patch=1,EE,003B14EC,word,3C024555 //Black Background Size +patch=1,EE,00117E34,word,240200C0 //Company Logo Screens Width (192px) +patch=1,EE,002B2CA0,word,3C0343D5 //Game Logo X Position +patch=1,EE,002B2D4C,word,3C0343D5 //Trademark X Position +patch=1,EE,002B2DF8,word,3C0343AD //Author Name X Position +patch=1,EE,002B2EF0,word,3C0243D5 //New Game X Position +patch=1,EE,002B3050,word,3C0243D5 //Continue X Position +patch=1,EE,002B3130,word,3C0243D5 //Config X Position +patch=1,EE,002B3220,word,3C0243D5 //Sound Test X Position +patch=1,EE,002B3300,word,3C0243D5 //Game Record X Position +patch=1,EE,002B1A3C,word,3C0243D5 //Game Over Alternate Third Option Text X Position +patch=1,EE,002B1A04,word,3C0243D5 //Game Over View Skit Text X Position +patch=1,EE,002B19C8,word,3C0243D5 //Game Over Quit Game Text X Position +patch=1,EE,002B199C,word,3C0343D5 //Game Over Load Data Text X Position +patch=1,EE,002B1A70,word,3C0243D5 //Game Over Upper Centre Text X Position +patch=1,EE,0036892C,word,3C033F19 //Notice Textbox GFX Scale +patch=1,EE,00338CC8,word,3C023F19 //Action Indicator GFX Position Multiplier +patch=1,EE,00338C84,word,3C1B3F40 //Action Indicator GFX Scale +patch=1,EE,00338CA0,word,449B0000 //Action Indicator GFX Scale Update +patch=1,EE,003B1620,word,3C0343D5 //Checking Memory Card Textbox X Position +patch=1,EE,003B0C40,word,3C0343D5 //Loading System Data Textbox X Position +patch=1,EE,003AFCB0,word,3C0343D5 //System Data Load Complete Textbox X Position +patch=1,EE,003877E4,word,3C0343D5 //Load Selected File Textbox X Position +patch=1,EE,003B98E4,word,3C0343D5 //Exit Sound Test Textbox X Position +patch=1,EE,00386C70,word,3C0343D5 //Save Error Textbox X Position +patch=1,EE,00389264,word,3C0343D5 //Checking Memory Card Textbox X Position +patch=1,EE,00386B98,word,3C0343D5 //Saving Game Data Textbox X Position +patch=1,EE,003864E8,word,3C0343D5 //Saving System Data Textbox X Position +patch=1,EE,003865B4,word,3C0343D5 //Save Complete Textbox X Position +patch=1,EE,00385F40,word,3C0343D5 //Overwrite Save? Textbox X Position +patch=1,EE,0057AC90,word,444EC000 //Action Indicator X Position +patch=1,EE,002B46C4,word,240601AA //Room Names X Position +patch=1,EE,002A265C,word,3C034455 //Character Textbox Viewport Width (Out of Battle) +patch=1,EE,002A5080,word,3C034455 //Character Textbox Viewport Width (In Battle) +patch=1,EE,0030837C,word,3C013F95 //Portraits Zoom +patch=1,EE,002CE478,word,3C034415 //Portraits Vert +patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position +patch=1,EE,005D6878,word,43D55555 //Skits Text Position +patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position +patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend +patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition +patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width +patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width +patch=1,EE,2066D2D8,extended,3C05444D //Battle Hits Counter X Position +patch=1,EE,206A9818,extended,3C024273 //Battle Triangle Fade Size +patch=1,EE,2066D980,extended,3C0443D5 //Arte Names X Position +patch=1,EE,2068F17C,extended,3C034455 //Battle Fades with Colour Size +patch=1,EE,2066EEE0,extended,3C0243D5 //Pause Shadow Position +patch=1,EE,2066EF1C,extended,3C0243D5 //Pause Text Position +patch=1,EE,2067B04C,extended,3C034455 //Battle Fades with Image Size +patch=1,EE,2066BC6C,extended,3C024449 //Battle Enemy Name Header Width +patch=1,EE,2066BCB0,extended,3C03444F //Battle Enemy Name Header Edge Position +patch=1,EE,2066BE1C,extended,3C03444D //Battle Enemy Name Position +patch=1,EE,206523DC,extended,3C034455 //Battle Damage Number Placement Scale +patch=1,EE,20696804,extended,3C0543D5 //Starting Position of Battle Rewards +patch=1,EE,20694290,extended,3C02442F //Destination Position of Gald Time Grade Rewards +patch=1,EE,2069305C,extended,3C024438 //Details Battle End Text Position +patch=1,EE,20693000,extended,3C02442B //Details Battle End Box Position +patch=1,EE,20696CD8,extended,240301AA //Textbox Position Item Won From Battle +patch=1,EE,206969E8,extended,24030335 //Textbox Size Item Won From Battle +patch=1,EE,20696A10,extended,240301AA //Textbox Position Item Won From Battle (Part 2) +patch=1,EE,20696A0C,extended,24020335 //Textbox Size Item Won From Battle (Part 2) +patch=1,EE,20684720,extended,3C023F19 //In Battle Level Change Indicator Size +patch=1,EE,206C1DA8,extended,43810000 //Artes Selection Position +patch=1,EE,206C1DC8,extended,43A50000 //Strat Selection Position +patch=1,EE,206C1DE8,extended,43C90000 //Equip Selection Position +patch=1,EE,206C1E08,extended,43ED0000 //Item Selection Position +patch=1,EE,206C1E28,extended,44088000 //Escape Selection Position +patch=1,EE,2066AE8C,extended,3C034416 //Enemy Name Selection Screen Position +patch=1,EE,2066AF0C,extended,3C03445D //Enemy Name Slide Out Position +patch=1,EE,2064C4E8,extended,3C034455 //Battle Motion Blur Size +patch=1,EE,00579B40,word,43D55555 //Centered Story Textboxes X Position +patch=1,EE,00579B68,word,43D55555 //Game Over Skit Textboxes X Position +patch=1,EE,00579B50,word,43D55555 //Top Aligned Story Textboxes X Position +patch=1,EE,E0173F6E,extended,00673BA0 //World Map Enable Condition +patch=1,EE,20673B98,extended,3C023F19 //Upper Left Offset (World Map) +patch=1,EE,20673DC8,extended,3C023F19 //Upper Right Offset (World Map) +patch=1,EE,20673FF8,extended,3C023F19 //Lower Left Offset (World Map) +patch=1,EE,20674228,extended,3C023F19 //Lower Right Offset (World Map) +patch=1,EE,20672528,extended,3C023F19 //Upper Left World Map Scissor Offset +patch=1,EE,20672758,extended,3C023F19 //Upper Right World Map Scissor Offset +patch=1,EE,20672988,extended,3C023F19 //Lower Left World Map Scissor Offset +patch=1,EE,20672BB8,extended,3C023F19 //Lower Right World Map Scissor Offset +patch=1,EE,2066B790,extended,3C033F19 //East Offset (World Map) +patch=1,EE,2066BB40,extended,3C033F19 //West Offset (World Map) +patch=1,EE,2066BEF0,extended,3C033F19 //South Offset (World Map) +patch=1,EE,2066C2A0,extended,3C033F19 //North Offset (World Map) +patch=1,EE,2066C650,extended,3C033F19 //Wanted Direction Shadow 1 Offset (World Map) +patch=1,EE,2066CA00,extended,3C033F19 //Wanted Direction Shadow 2 Offset (World Map) +patch=1,EE,2066CDB0,extended,3C033F19 //Wanted Direction Shadow 3 Offset (World Map) +patch=1,EE,206A47A4,extended,240601AA //Level Names (Places) X Position (World Map) +patch=1,EE,206A4A48,extended,240601AA //Level Names (Objects) X Position (World Map) +patch=1,EE,206A3F08,extended,240601AA //Level Names (Alternate) X Position (World Map) +patch=1,EE,206A47F8,extended,240602A1 //Enter (Places) X Position (World Map) +patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map) +patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map) +patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map) +patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map) +patch=1,EE,205E570C,extended,00000000 // black grid fix - by sergx12 +// https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=627849#pid627849 diff --git a/patches/SLUS-21386_B6B5A6DC.pnach b/patches/SLUS-21386_B6B5A6DC.pnach new file mode 100644 index 00000000..1213fd75 --- /dev/null +++ b/patches/SLUS-21386_B6B5A6DC.pnach @@ -0,0 +1,109 @@ +gametitle=Tales Of The Abyss (NTSC-U) SLUS-21386 B6B5A6DC (Spanish Fan Translation) + +[Widescreen 16:9] +gsaspectratio=16:9 +comment=Tales Of The Abyss (NTSC-U) (SLUS-21386) 16:9 Widescreen Hack +patch=1,EE,0032E004,word,00000000 //Activate Internal Widescreen (Vert-) +patch=1,EE,0019435C,word,3C013F40 //Camera Zoom +patch=1,EE,0033E880,word,3C023F19 //Menu Graphics Scale +patch=1,EE,0034133C,word,3C034555 //Config/Save Background Size +patch=1,EE,003B14EC,word,3C024555 //Black Background Size +patch=1,EE,00117E34,word,240200C0 //Company Logo Screens Width (192px) +patch=1,EE,002B2CA0,word,3C0343D5 //Game Logo X Position +patch=1,EE,002B2D4C,word,3C0343D5 //Trademark X Position +patch=1,EE,002B2DF8,word,3C0343AD //Author Name X Position +patch=1,EE,002B2EF0,word,3C0243D5 //New Game X Position +patch=1,EE,002B3050,word,3C0243D5 //Continue X Position +patch=1,EE,002B3130,word,3C0243D5 //Config X Position +patch=1,EE,002B3220,word,3C0243D5 //Sound Test X Position +patch=1,EE,002B3300,word,3C0243D5 //Game Record X Position +patch=1,EE,002B1A3C,word,3C0243D5 //Game Over Alternate Third Option Text X Position +patch=1,EE,002B1A04,word,3C0243D5 //Game Over View Skit Text X Position +patch=1,EE,002B19C8,word,3C0243D5 //Game Over Quit Game Text X Position +patch=1,EE,002B199C,word,3C0343D5 //Game Over Load Data Text X Position +patch=1,EE,002B1A70,word,3C0243D5 //Game Over Upper Centre Text X Position +patch=1,EE,0036892C,word,3C033F19 //Notice Textbox GFX Scale +patch=1,EE,00338CC8,word,3C023F19 //Action Indicator GFX Position Multiplier +patch=1,EE,00338C84,word,3C1B3F40 //Action Indicator GFX Scale +patch=1,EE,00338CA0,word,449B0000 //Action Indicator GFX Scale Update +patch=1,EE,003B1620,word,3C0343D5 //Checking Memory Card Textbox X Position +patch=1,EE,003B0C40,word,3C0343D5 //Loading System Data Textbox X Position +patch=1,EE,003AFCB0,word,3C0343D5 //System Data Load Complete Textbox X Position +patch=1,EE,003877E4,word,3C0343D5 //Load Selected File Textbox X Position +patch=1,EE,003B98E4,word,3C0343D5 //Exit Sound Test Textbox X Position +patch=1,EE,00386C70,word,3C0343D5 //Save Error Textbox X Position +patch=1,EE,00389264,word,3C0343D5 //Checking Memory Card Textbox X Position +patch=1,EE,00386B98,word,3C0343D5 //Saving Game Data Textbox X Position +patch=1,EE,003864E8,word,3C0343D5 //Saving System Data Textbox X Position +patch=1,EE,003865B4,word,3C0343D5 //Save Complete Textbox X Position +patch=1,EE,00385F40,word,3C0343D5 //Overwrite Save? Textbox X Position +patch=1,EE,0057AC90,word,444EC000 //Action Indicator X Position +patch=1,EE,002B46C4,word,240601AA //Room Names X Position +patch=1,EE,002A265C,word,3C034455 //Character Textbox Viewport Width (Out of Battle) +patch=1,EE,002A5080,word,3C034455 //Character Textbox Viewport Width (In Battle) +patch=1,EE,0030837C,word,3C013F95 //Portraits Zoom +patch=1,EE,002CE478,word,3C034415 //Portraits Vert +patch=1,EE,002CE4E0,word,3C024400 //Portraits Y Position +patch=1,EE,005D6878,word,43D55555 //Skits Text Position +patch=1,EE,002A3CF8,word,3C0543D5 //Get Item Textbox Position +patch=1,EE,002A222C,word,3C074455 //Story Textbox Range Extend +patch=1,EE,E01ECCCD,extended,00684180 //Battle Enable Condition +patch=1,EE,2068417C,extended,3C063F19 //Battle Status Face Width +patch=1,EE,20683A18,extended,3C093F19 //Battle Status Numbers Width +patch=1,EE,2066D2D8,extended,3C05444D //Battle Hits Counter X Position +patch=1,EE,206A9818,extended,3C024273 //Battle Triangle Fade Size +patch=1,EE,2066D980,extended,3C0443D5 //Arte Names X Position +patch=1,EE,2068F17C,extended,3C034455 //Battle Fades with Colour Size +patch=1,EE,2066EEE0,extended,3C0243D5 //Pause Shadow Position +patch=1,EE,2066EF1C,extended,3C0243D5 //Pause Text Position +patch=1,EE,2067B04C,extended,3C034455 //Battle Fades with Image Size +patch=1,EE,2066BC6C,extended,3C024449 //Battle Enemy Name Header Width +patch=1,EE,2066BCB0,extended,3C03444F //Battle Enemy Name Header Edge Position +patch=1,EE,2066BE1C,extended,3C03444D //Battle Enemy Name Position +patch=1,EE,206523DC,extended,3C034455 //Battle Damage Number Placement Scale +patch=1,EE,20696804,extended,3C0543D5 //Starting Position of Battle Rewards +patch=1,EE,20694290,extended,3C02442F //Destination Position of Gald Time Grade Rewards +patch=1,EE,2069305C,extended,3C024438 //Details Battle End Text Position +patch=1,EE,20693000,extended,3C02442B //Details Battle End Box Position +patch=1,EE,20696CD8,extended,240301AA //Textbox Position Item Won From Battle +patch=1,EE,206969E8,extended,24030335 //Textbox Size Item Won From Battle +patch=1,EE,20696A10,extended,240301AA //Textbox Position Item Won From Battle (Part 2) +patch=1,EE,20696A0C,extended,24020335 //Textbox Size Item Won From Battle (Part 2) +patch=1,EE,20684720,extended,3C023F19 //In Battle Level Change Indicator Size +patch=1,EE,206C1DA8,extended,43810000 //Artes Selection Position +patch=1,EE,206C1DC8,extended,43A50000 //Strat Selection Position +patch=1,EE,206C1DE8,extended,43C90000 //Equip Selection Position +patch=1,EE,206C1E08,extended,43ED0000 //Item Selection Position +patch=1,EE,206C1E28,extended,44088000 //Escape Selection Position +patch=1,EE,2066AE8C,extended,3C034416 //Enemy Name Selection Screen Position +patch=1,EE,2066AF0C,extended,3C03445D //Enemy Name Slide Out Position +patch=1,EE,2064C4E8,extended,3C034455 //Battle Motion Blur Size +patch=1,EE,00579B40,word,43D55555 //Centered Story Textboxes X Position +patch=1,EE,00579B68,word,43D55555 //Game Over Skit Textboxes X Position +patch=1,EE,00579B50,word,43D55555 //Top Aligned Story Textboxes X Position +patch=1,EE,E0173F6E,extended,00673BA0 //World Map Enable Condition +patch=1,EE,20673B98,extended,3C023F19 //Upper Left Offset (World Map) +patch=1,EE,20673DC8,extended,3C023F19 //Upper Right Offset (World Map) +patch=1,EE,20673FF8,extended,3C023F19 //Lower Left Offset (World Map) +patch=1,EE,20674228,extended,3C023F19 //Lower Right Offset (World Map) +patch=1,EE,20672528,extended,3C023F19 //Upper Left World Map Scissor Offset +patch=1,EE,20672758,extended,3C023F19 //Upper Right World Map Scissor Offset +patch=1,EE,20672988,extended,3C023F19 //Lower Left World Map Scissor Offset +patch=1,EE,20672BB8,extended,3C023F19 //Lower Right World Map Scissor Offset +patch=1,EE,2066B790,extended,3C033F19 //East Offset (World Map) +patch=1,EE,2066BB40,extended,3C033F19 //West Offset (World Map) +patch=1,EE,2066BEF0,extended,3C033F19 //South Offset (World Map) +patch=1,EE,2066C2A0,extended,3C033F19 //North Offset (World Map) +patch=1,EE,2066C650,extended,3C033F19 //Wanted Direction Shadow 1 Offset (World Map) +patch=1,EE,2066CA00,extended,3C033F19 //Wanted Direction Shadow 2 Offset (World Map) +patch=1,EE,2066CDB0,extended,3C033F19 //Wanted Direction Shadow 3 Offset (World Map) +patch=1,EE,206A47A4,extended,240601AA //Level Names (Places) X Position (World Map) +patch=1,EE,206A4A48,extended,240601AA //Level Names (Objects) X Position (World Map) +patch=1,EE,206A3F08,extended,240601AA //Level Names (Alternate) X Position (World Map) +patch=1,EE,206A47F8,extended,240602A1 //Enter (Places) X Position (World Map) +patch=1,EE,206A4AC8,extended,240602A1 //Enter (Objects) X Position (World Map) +patch=1,EE,206A3F9C,extended,240602A1 //Enter (Alternate) X Position (World Map) +patch=1,EE,206AA610,extended,3C154480 //Fades X Position (World Map) +patch=1,EE,206AA654,extended,3C134200 //Fades Size (World Map) +patch=1,EE,205E570C,extended,00000000 // black grid fix - by sergx12 +// https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=627849#pid627849 diff --git a/patches/SLUS-21621_0033A2C2.pnach b/patches/SLUS-21621_0033A2C2.pnach new file mode 100644 index 00000000..f3de8eb1 --- /dev/null +++ b/patches/SLUS-21621_0033A2C2.pnach @@ -0,0 +1,420 @@ +gametitle=Shin Megami Tensei: Persona 3 FES (U) SLUS-21621 0033A2C2 (Spanish Fan Translation Undub) + +[Widescreen 16:9] +gsaspectratio=16:9 +comment=Widescreen hack by nemesis2000, devina, CeruleansBlue, Arapapa, The Calculator + +//Widescreen 16:9 + +//X-Fov by CeruleansBlue +patch=1,EE,007cad1c,word,3fe38e38 + +//partial HUD fix +patch=1,EE,00106e30,word,3c043f40 +patch=1,EE,00106e38,word,00701821 +patch=1,EE,00106e3c,word,24632bac +patch=1,EE,00106e44,word,00000000 +patch=1,EE,00106e48,word,24630004 +patch=1,EE,00106e4c,word,3c043f80 + +//FMV Fix by Alexankitty +patch=1,EE,0010AFC8,word,081A63AF //Jump for additional instruction space +patch=1,EE,0010AFCC,word,00000000 +patch=1,EE,0010AFD0,word,14620006 // branch depending on FMV type +patch=1,EE,0010AFD4,word,00000000 +patch=1,EE,0010AFD8,word,3C023E00 // Size Top +patch=1,EE,0010AFDC,word,3C1443E0 // Size Bottom +patch=1,EE,0010AFE0,word,3C1542A0 // Size Left +patch=1,EE,0010AFE4,word,3C160BB0 // Size Right +patch=1,EE,0010AFE8,word,10000005 // Jump to next section +patch=1,EE,0010AFEC,word,00000000 +patch=1,EE,0010AFF0,word,3C023E00 // Size Top +patch=1,EE,0010AFF4,word,3C1443E1 // Size Bottom +patch=1,EE,0010AFF8,word,3C1541F8 // Size Left +patch=1,EE,0010AFFC,word,3C161850 // Size Right +patch=1,EE,0010B000,word,AE6200E4 // Store Y Top Left +patch=1,EE,0010B004,word,AE620164 // Store Y Bottom Left +patch=1,EE,0010B008,word,AE740124 // Store Y Top Right +patch=1,EE,0010B00C,word,AE7401A4 // Store Y Bottom Right +patch=1,EE,0010B010,word,AE7500E0 // Store X Top Left +patch=1,EE,0010B014,word,AE750120 // Store X Bottom Left +patch=1,EE,0010B018,word,AE76015F // Store X Top Right +patch=1,EE,0010b01C,word,AE76019F // Store X Bottom Left +patch=1,EE,0010b020,word,0000A02D // Clear out S registers +patch=1,EE,0010b024,word,0000A82D +patch=1,EE,0010b028,word,0000B02D +//FMV Jump +patch=1,EE,00698EBC,word,3C024400 // FMV Mirroring Fix +patch=1,EE,00698EC0,word,AE620160 // Store Left +patch=1,EE,00698EC4,word,AE6201A0 // Store Right +patch=1,EE,00698EC8,word,3C02005D // Process FMV Type Check +patch=1,EE,00698ECC,word,24424B70 +patch=1,EE,00698ED0,word,00431021 +patch=1,EE,00698ED4,word,84430000 +patch=1,EE,00698ED8,word,24020005 +patch=1,EE,00698EDC,word,08042BF3 //Jump back +patch=1,EE,00698EE0,word,00000000 +//1px tiling fix +patch=1,EE,0010B0E4,word,2463FFFF +patch=1,EE,0010B0E8,word,44830000 + +//zoom fix +//(ALL cheats must be loaded via cheats_ws or else it will freeze +//upon entering the protag's bedroom for the first time) +patch=1,EE,003bb94c,word,0c132e4c +patch=1,EE,003bb950,word,0220202d +patch=1,EE,003bb954,word,0220202d +patch=1,EE,003bb958,word,0200282d +patch=1,EE,003bb95c,word,0000302d +patch=1,EE,003bb960,word,0c132dfc +patch=1,EE,003bb964,word,00000000 +patch=1,EE,003bb968,word,0c130e20 +patch=1,EE,003bb96c,word,0200202d +patch=1,EE,003bb970,word,0240202d +patch=1,EE,003bb974,word,3c013fa1 // 80=hor+, a1=moonwalk fix, aa=vert- +patch=1,EE,003bb978,word,44810000 +patch=1,EE,003bb97c,word,c66c0100 +patch=1,EE,003bb980,word,0c069160 +patch=1,EE,003bb984,word,46006303 + + +/////////////////////////////////////////////////////// +//In-Game Menu Portraits fix by Arapapa +//74008224 21104500 00004284 +//74008224 21104500 00004294 +patch=1,EE,00112b94,word,08030034 +patch=1,EE,000c00d0,word,94420000 +patch=1,EE,000c00d4,word,01224821 +patch=1,EE,000c00d8,word,00421021 +patch=1,EE,000c00dc,word,01221021 +patch=1,EE,000c00e0,word,00021082 +patch=1,EE,000c00e4,word,08044ae6 + +//Main Character X-Position +//d643033c +patch=1,EE,0011cb14,word,3c0343f0 //3c0343d6 +patch=1,EE,0011cbc4,word,3c0343f0 //3c0343d6 +patch=1,EE,0011d118,word,3c0343f0 //3c0343d6 +patch=1,EE,0011d7f4,word,3c0343f0 //3c0343d6 +patch=1,EE,0011e0dc,word,3c0343f0 //3c0343d6 +patch=1,EE,00125e94,word,3c0343f0 //3c0343d6 +patch=1,EE,001260c8,word,3c0343f0 //3c0343d6 +patch=1,EE,0014ca5c,word,3c0343f0 //3c0343d6 +patch=1,EE,00160914,word,3c0343f0 //3c0343d6 +patch=1,EE,00160b64,word,3c0343f0 //3c0343d6 +patch=1,EE,0018a744,word,3c0343f0 //3c0343d6 + +//Menu (Status) Main Character X-Position #2 +//c1010324 00008344 00000000 (2 times) +patch=1,EE,0012633c,word,240301f5 //240301c1 +patch=1,EE,00126530,word,240301f5 //240301c1 + +//Partner Character X-Position +//b343023c +patch=1,EE,00164d84,word,3c0243d8 //3c0243b3 +patch=1,EE,001653f8,word,3c0243d8 //3c0243b3 +patch=1,EE,0016573c,word,3c0243d8 //3c0243b3 +patch=1,EE,00165b90,word,3c0243d8 //3c0243b3 +patch=1,EE,00166548,word,3c0243d8 //3c0243b3 + +//Main Character (In-Game Menu) Shadow +//803f023c b000a2af +//803f023c b000a1af +patch=1,EE,00126890,word,3c013fab //00000000 +patch=1,EE,001268b0,word,afa100b0 //afa200b0 + +//Shadow (In-Game Menu) X-Position fix +//3c43023c +//3c43023c 4802a2af 4c02a0af +patch=1,EE,00126ca4,word,3c024398 //3c02433c Main Character's Shadow +patch=1,EE,00126dd8,word,3c024398 //3c02433c +patch=1,EE,00126efc,word,3c024398 //3c02433c +patch=1,EE,00127044,word,3c024398 //3c02433c +patch=1,EE,001270f0,word,3c024398 //3c02433c +patch=1,EE,00127184,word,3c024398 //3c02433c +patch=1,EE,0012729c,word,3c024398 //3c02433c +patch=1,EE,00164cf0,word,3c0243cc //3c02433c Partner's Shadow +/////////////////////////////////////////////////////// + +//Popup portraits, Clock and etc.. fix by Arapapa +//Some elaboration: By pop up portraits they ment cut ins and the clock is the animation that plays when you enter the dark hour -The Calculator +//02080046 b4f260e4 6c0080c4 +patch=1,EE,004aa460,word,08030024 +patch=1,EE,000c0090,word,46000802 +patch=1,EE,000c0094,word,3c013f40 +patch=1,EE,000c0098,word,4481f000 +patch=1,EE,000c009c,word,461e0002 +patch=1,EE,000c00a0,word,0812a919 + +//////////////////////////////////////////////// +//Detect 'Open the in-game menu' +patch=1,EE,e0020000,extended,107cdf48 +patch=1,EE,204aa460,extended,46000802 //Set original value +patch=1,EE,20112b94,extended,08030034 //84420000 jump to 'In-Game Menu Portraits fix' + +patch=1,EE,e0020000,extended,007cdf48 +patch=1,EE,204aa460,extended,08030024 //46000802 jump to 'Clock, Popup Portraits and etc fix' +patch=1,EE,20112b94,extended,84420000 //Set original value + +//Detect 'Scene changing' +//0040023c c0f2a0e4 20108046 +//00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 64 00 00 00 00 00 00 00 +patch=1,EE,e0010000,extended,107CDED4 +patch=1,EE,204aa444,extended,3c02402a //Zoom + +patch=1,EE,e0010000,extended,007CDED4 +patch=1,EE,204aa444,extended,3c024000 //Set original value +//////////////////////////////////////////////// + +//Arcana Card fix by Arapapa +//fe42023c 00608244 +//be42023c 00608244 (twice) +patch=1,EE,003a0374,word,3c0242be //3c0242fe +patch=1,EE,003a0448,word,3c0242be //3c0242fe + +//b442023c 00008244 00000000 41080046 +//4042023c 00008244 00000000 41080046(2nd) +patch=1,EE,003a0060,word,3c024240 //3c0242b4 + +//Shuffle Time (Card) fix by Arpapa +//2c0000c6 6000a0e7 +patch=1,EE,0020caf4,word,08168754 //c600002c +patch=1,EE,005a1d50,word,c600002c //00000000 +patch=1,EE,005a1d54,word,3c013f40 //00000000 +patch=1,EE,005a1d58,word,4481f000 //00000000 +patch=1,EE,005a1d5c,word,461e0002 //00000000 +patch=1,EE,005a1d60,word,080832be //00000000 + +/////////////////////////////////////////////////////////// +//S.LINK - Community (2D Characters & Cards) fix by Arapapa +//000040c4 0000e0e4 040040c4 (3rd) +//patch=1,EE,00114390,word,081FB4CB //Jump to patch check (Approach 1) *Sorry these two lines I think were a left* +//patch=1,EE,00114390,word,00000000 //nop patch check *over from my testing you can ingnore them -The Calculator* +patch=1,EE,00114390,word,0816875a //Jump to oringal patch + +patch=1,EE,005a1d68,word,c4400000 +patch=1,EE,005a1d6c,word,3c013f40 +patch=1,EE,005a1d70,word,4481f000 +patch=1,EE,005a1d74,word,461e0002 +patch=1,EE,005a1d78,word,080450e5 + +////////////////////////////// +//Calculator's Tartarous offset +//Approach 2 Just off set the position lol +//461D6B42 mul (LOL didn't even use this why would I? Did help me get to the asnswer tho) {Yeah I did kinda use it in the end} +//Select floor menu (Animation hold) +patch=1,EE,00441720,word,3C02C260 //Main Tower offset +patch=1,EE,004416E8,word,0C1FB4CB //Call offset glow/outline and draw +//Select floor menu (Animation enter) +patch=1,EE,004477F8,word,3C02C260 //Main Tower offset +patch=1,EE,0043FBB8,word,0C1FB4CB //Call offset glow/outline and draw +//Select floor menu (Animation exit) +patch=1,EE,0043FC64,word,3C02C260 //Main Tower offset +patch=1,EE,004477C0,word,0C1FB4CB //Call offset glow/outline and draw +//Progress to next block (Animation enter) +patch=1,EE,0044A4EC,word,3C02C260 //Main Tower offset +patch=1,EE,0043EA58,word,0C1FB4CB //Call offset glow/outline and draw +//Progress to next block (Animation hold) +patch=1,EE,00442CC0,word,3C02C260 //Main Tower offset +patch=1,EE,00442C88,word,0C1FB4CB //Call offset glow/outline and draw +//Progress to next block (Animation exit) +patch=1,EE,0044341C,word,3C02C260 //Main Tower offset +patch=1,EE,00443370,word,0C1FB4CB //Call offset glow/outline and draw + +//Hooked draw call to offset glow/outline +patch=1,EE,007ED32C,word,3C02C338 //Load the offset to v0 +patch=1,EE,007ED330,word,4482E800 //Loaf v0 in f29 +patch=1,EE,007ED334,word,08045034 //Jump the draw function to resume regular execution +patch=1,EE,007ED338,word,461D6B41 //f13 = f13-f29 +///////////////////////////////// + +//S.LINK - Community 2D Characters X-Position +//bb43023c 00088244 0002a0c7 +patch=1,EE,0013a2ac,word,3c024405 //3c0243bb +//b143023c 00088244 f801a0c7 +patch=1,EE,0013a350,word,3c024400 //3c0243b1 + +//S.LINK - Community Cards X-Position +//c041023c 00088244 7800a0c7 (2nd) +patch=1,EE,001373f4,word,3c024250 //3c0241c0 + +//S.LINK - Main Menu Shadows X-Position +//c842033c 00008344 00000000 410d0046 100055e4 +//c842033c 00008344 00000000 01080046 100040e4 (4 times) +patch=1,EE,001368fc,word,3c0341b0 //3c0342c8 Shadow +patch=1,EE,001379f0,word,3c0341b0 //3c0342c8 Shadow Character +patch=1,EE,0013804c,word,3c0341b0 //3c0342c8 +patch=1,EE,00138618,word,3c0341b0 //3c0342c8 +patch=1,EE,00138ce4,word,3c0341b0 //3c0342c8 + + +//S.LINK - Community Cards #2 X-Size +//000060c4 000000e5 040060c4 040000e5 +patch=1,EE,00115148,word,0803002c +patch=1,EE,000c00b0,word,c4600000 +patch=1,EE,000c00b4,word,3c013f40 +patch=1,EE,000c00b8,word,4481f000 +patch=1,EE,000c00bc,word,461e0002 +patch=1,EE,000c00c0,word,08045453 + +//S.LINK - Community Cards #2 X-Position +//e041023c 00088244 7800a0c7 400b0046 (3rd) +patch=1,EE,001395dc,word,3c024256 //3c0241e0 + +//S.LINK - Reverse Community Cards #1 X-Position +//c041023c 00088244 7800a0c7 (1st) +//8841023c 00088244 7800a0c7 (1st) +patch=1,EE,00137398,word,3c024250 //3c0241c0 Reverse Cards +patch=1,EE,0013749c,word,3c0241b6 //3c024188 Red Box + +//S.LINK - Reverse Community Cards #2 +//4041023c 00008244 00000000 010b0046 +patch=1,EE,00139544,word,3c024010 //3c024140 Red Box +//e041023c 00088244 7800a0c7 400b0046 (2nd) +patch=1,EE,00139470,word,3c024216 //3c0241e0 X-Position +/////////////////////////////////////////////////////////// + +//Popup Portraits (Left top, In the Battles) fix by Arapapa +//8045023c 00008244 00000000 42001546 (1st) +patch=1,EE,003c90ac,word,3c024540 //3c024580 + +//Popup Portraits (Left top, In the Battles) X-Position +//100040e4 00009244 00000000 (2nd) +patch=1,EE,003c9084,word,00000000 + +//8042023c 00108244 80c1023c +patch=1,EE,003ab7f8,word,3c020000 //3c024280 + +//Flare effect fix by Arapapa +//0040023c 00088244 00000000 82090046 +patch=1,EE,00347b38,word,3c023fc0 //3c024000 Zoom + +//42090046 2d180000 803f023c +patch=1,EE,00347b50,word,08030008 //Y-Fov +patch=1,EE,000c0020,word,46000942 +patch=1,EE,000c0024,word,461e2943 +patch=1,EE,000c0028,word,080d1ed5 +/////////////////////////////////////////////////////////// + +//Head Portraits (Right, In the Battles) fix by Arapapa +//10004426 7000a527 (1st) +patch=1,EE,0022d804,word,0803000c //#1 +patch=1,EE,000c0030,word,26440010 +patch=1,EE,000c0034,word,c7bf0078 +patch=1,EE,000c0038,word,3c013f40 +patch=1,EE,000c003c,word,4481f000 +patch=1,EE,000c0040,word,461effc2 +patch=1,EE,000c0044,word,e7bf0078 +patch=1,EE,000c0048,word,0808b602 + +//10014426 7000a527 (1st) +patch=1,EE,0022d904,word,08030014 //#2 +patch=1,EE,000c0050,word,26440110 +patch=1,EE,000c0054,word,c7bf0078 +patch=1,EE,000c0058,word,3c013f40 +patch=1,EE,000c005c,word,4481f000 +patch=1,EE,000c0060,word,461effc2 +patch=1,EE,000c0064,word,e7bf0078 +patch=1,EE,000c0068,word,0808b642 + +//Head Portraits (Right, In the Battles) X-Position +//f041033c 00008344 00000000 c0051746 (1st) +patch=1,EE,0022d7c4,word,3c034220 //3c0341f0 + +//Emoticon (In the Battles) fix by Arapapa +//30054426 7000a527 +patch=1,EE,0022dd98,word,0803001c +patch=1,EE,000c0070,word,26440530 +patch=1,EE,000c0074,word,c7bf0078 +patch=1,EE,000c0078,word,3c013f40 +patch=1,EE,000c007c,word,4481f000 +patch=1,EE,000c0080,word,461effc2 +patch=1,EE,000c0084,word,e7bf0078 +patch=1,EE,000c0088,word,0808b767 + +//Emoticon X-Position +//e842033c 00008344 00000000 00001946 +patch=1,EE,0022dd58,word,3c0342d0 //3c0342e8 + +///////////////////////////////////////////// +//Title Menu fix by Arapapa +patch=1,EE,0026e7d4,word,3c013fab //00000000 +patch=1,EE,0026e7e4,word,afa10068 //afa20068 #1 +patch=1,EE,0026e818,word,afa10068 //afa20068 #2 +patch=1,EE,0026e84c,word,afa10068 //afa20068 #3 +patch=1,EE,0026e880,word,afa10068 //afa20068 #4 +patch=1,EE,0026eaac,word,afa10068 //afa20068 #5 + +//Title Menu (Shadow) +patch=1,EE,0026ea50,word,3c02439b //3c024368 + +//Sub Menu - Select Episode (Shadow) +patch=1,EE,0026b524,word,c7808478 //00000000 +patch=1,EE,0026b534,word,461e0002 //c7808478 + +[Mode 480p] +author=felixthecat1970 +comment=Forces progressive scan at startup +patch=0,EE,00197AF0,extended,24040057 +patch=0,EE,1077EF3C,extended,000001C0 +patch=0,EE,204DFF34,extended,241B0050 +patch=0,EE,204E00B4,extended,A07B5762 +patch=0,EE,204E2900,extended,A05B5762 +patch=0,EE,2019D328,extended,03601020 +patch=0,EE,2019D334,extended,0000D82D +patch=0,EE,2019D348,extended,241B0001 + +[Controllable Party Members] +author=TGE +comment=The entire party is controllable like Persona 4/5 +patch=1,EE,0029AFC8,word,00000000 // nop check for if battle unit is not mc -> ai +patch=1,EE,0020207C,word,00000000 // load proper unit id for battle menu skill list +patch=1,EE,0020208C,word,8F84B6FC +patch=1,EE,00202090,word,8C840254 +patch=1,EE,00202094,word,8C840030 +patch=1,EE,00202098,word,8C8400A4 +patch=1,EE,0028DE14,word,2405001B // fix escape +patch=1,EE,0029692C,word,00000000 +patch=1,EE,0028AC5C,word,9683001A // disable persona menu for non-mc +patch=1,EE,0028AC60,word,3063FFBF +patch=1,EE,0028AC64,word,A683001A +patch=1,EE,0028AC68,word,96830018 +patch=1,EE,0028AC6C,word,00000000 +patch=1,EE,0028AC70,word,081A6AF8 +patch=1,EE,0028AC74,word,00000000 +patch=1,EE,0069ABE0,word,8F82B6FC +patch=1,EE,0069ABE4,word,8C420148 +patch=1,EE,0069ABE8,word,14540004 +patch=1,EE,0069ABEC,word,00000000 +patch=1,EE,0069ABF0,word,34630400 +patch=1,EE,0069ABF4,word,A6830018 +patch=1,EE,0069ABF8,word,34630400 +patch=1,EE,0069ABFC,word,080A2B1D +patch=1,EE,0069AC00,word,00000000 +patch=1,EE,001FF518,word,8E300254 // fix skill requirements +patch=1,EE,001FF51C,word,8E100030 +patch=1,EE,001FF520,word,8E1000A4 +patch=1,EE,001FF524,word,00000000 +patch=1,EE,001FF528,word,00000000 +patch=1,EE,001FF52C,word,00000000 +patch=1,EE,002D8210,word,00000000 // fix items +patch=1,EE,002D8220,word,00000000 +patch=1,EE,002D8224,word,00000000 +patch=1,EE,002D823C,word,00000000 +patch=1,EE,002A3914,word,081A6B01 // fix boss battle camera +patch=1,EE,0069AC04,word,1240000B +patch=1,EE,0069AC08,word,00000000 +patch=1,EE,0069AC0C,word,8E420030 +patch=1,EE,0069AC10,word,844700A2 +patch=1,EE,0069AC14,word,20030001 +patch=1,EE,0069AC18,word,14E00006 +patch=1,EE,0069AC1C,word,00000000 +patch=1,EE,0069AC20,word,844200A4 +patch=1,EE,0069AC24,word,10430003 +patch=1,EE,0069AC28,word,00001021 +patch=1,EE,0069AC2C,word,080A8E47 +patch=1,EE,0069AC30,word,00000000 +patch=1,EE,0069AC34,word,0C0BE210 +patch=1,EE,0069AC38,word,00000000 +patch=1,EE,0069AC3C,word,080A8E47 +patch=1,EE,0069AC40,word,00000000 \ No newline at end of file