Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DATA-4331 #6943

Merged
merged 1 commit into from
Sep 16, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -1595,11 +1595,12 @@ Oath of Vengeance ~ Oath Spells CATEGORY:Internal

###Block: Ranger archetypes
# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Modify VAR Class Skill Cost Source Page Aspects
Trapper KEY:Ranger Archetype ~ Trapper CATEGORY:Archetype TYPE:Archetype.RangerArchetype.RangerSpells PRECLASS:1,Ranger=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Ranger Archetype ~ Trapper],[!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerSpells] DESC:A trapper is a ranger who focuses exclusively on traps, rather than learning conventional magic. ABILITY:Ranger Class Feature|AUTOMATIC|Rogue ~ Trapfinding ABILITY:Ranger Class Feature|AUTOMATIC|Trapper ~ Trap|PRECLASS:1,Ranger=5 ABILITY:Ranger Class Feature|AUTOMATIC|Trapper ~ Launch Trap|PRECLASS:1,Ranger=10 ABILITY:Ranger Class Feature|AUTOMATIC|No Spellcasting ~ Ranger BONUS:VAR|TrapfindingLVL|RangerLVL CSKILL:Disable Device COST:0 SOURCEPAGE:p.65 ASPECT:Archetype Base Class|Ranger
Trapper KEY:Ranger Archetype ~ Trapper CATEGORY:Archetype TYPE:Archetype.RangerArchetype.RangerSpells PRECLASS:1,Ranger=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Ranger Archetype ~ Trapper],[!PREABILITY:1,CATEGORY=Archetype,TYPE.RangerSpells] DESC:A trapper is a ranger who focuses exclusively on traps, rather than learning conventional magic. ABILITY:Ranger Class Feature|AUTOMATIC|Trapper ~ Trapfinding ABILITY:Ranger Class Feature|AUTOMATIC|Trapper ~ Trap|PRECLASS:1,Ranger=5 ABILITY:Ranger Class Feature|AUTOMATIC|Trapper ~ Launch Trap|PRECLASS:1,Ranger=10 ABILITY:Ranger Class Feature|AUTOMATIC|No Spellcasting ~ Ranger BONUS:VAR|TrapfindingLVL|RangerLVL CSKILL:Disable Device COST:0 SOURCEPAGE:p.65 ASPECT:Archetype Base Class|Ranger

###Block: Ranger archetype abilities
###Block: Trapper
# Ability Name Unique Key SORTKEY Category of Ability Type Define Description Ability Bonus Ability Pool Modify VAR Source Page
Trapfinding KEY:Trapper ~ Trapfinding CATEGORY:Special Ability TYPE:RangerClassFeatures.SpecialQuality DEFINE:TrapperTrapfindingBonus|0 BONUS:VAR|TrapperTrapfindingBonus|max(1,RangerLVL/2) DESC:A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps. BONUS:SITUATION|Perception=Trapfinding|TrapperTrapfindingBonus BONUS:SKILL|Disable Device|TrapperTrapfindingBonus
Trap KEY:Trapper ~ Trap CATEGORY:Special Ability TYPE:RangerClassFeatures.SpecialAttack DEFINE:RangerTrapLVL|0 DEFINE:NumberOfTraps|0 DEFINE:TrapTimes|0 DEFINE:TrapDC|0 DESC:You can use ranger traps %1/day, DC %2 for Perception (to notice), Disable Device (to disable), and saving throws (to avoid).|TrapTimes|TrapDC ABILITY:Special Ability|AUTOMATIC|Ranger Trap ~ Snare Trap BONUS:ABILITYPOOL|Ranger Trap|NumberOfTraps BONUS:VAR|RangerTrapLVL|RangerLVL BONUS:VAR|NumberOfTraps|(classlevel("Ranger")-3)/2 BONUS:VAR|TrapTimes|WIS+(classlevel("Ranger")/2) BONUS:VAR|TrapDC|10+classlevel("Ranger")/2+WIS SOURCEPAGE:p.65
Launch Trap KEY:Trapper ~ Launch Trap CATEGORY:Special Ability TYPE:RangerClassFeatures.SpecialAttack DESC:You can affix a magical ranger trap to an arrow, crossbow bolt, or thrown weapon, allowing you to set the trap remotely or use it as a direct attack. Attaching the trap to the projectile is part of the full-round action of creating a new trap. The trapped projectile is fired or thrown in the normal manner. If fired at a square, the trap is treated as if you had set the trap in that square, except the DC is 5 lower than normal. If fired at a creature, the target takes damage from the ranged weapon and is treated as if it had triggered the trap (saving throw applies, if any). The attack has a maximum range of 60 feet, and range increments apply to the attack roll. The duration of the trapped projectile starts from when it is created, not from when it is used. SOURCEPAGE:p.65

Expand Down