diff --git a/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_feats.lst b/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_feats.lst index ecd7ee7ee5c..0c89374b9b7 100644 --- a/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_feats.lst +++ b/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_feats.lst @@ -159,7 +159,11 @@ Racial Heritage CATEGORY:FEAT TYPE:General Raging Vitality CATEGORY:FEAT TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE.Rage PRESTAT:1,CON=15 DESC:While raging, you are full of vigor and health. BONUS:VAR|RageConBonus|2 SOURCEPAGE:p.168 BENEFIT:Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round. Ray Shield CATEGORY:FEAT TYPE:Combat PREABILITY:2,CATEGORY=FEAT,Missile Shield,Spellbreaker PREMULT:1,[PREVARGTEQ:PreStatScore_DEX,15],[PREVARGTEQ:FeatDexRequirement,15] DESC:You can even deflect rays with your shield. SOURCEPAGE:p.168 BENEFIT:You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with a ranged touch attack (including rays and similar magical effects), you may def lect it so that you take no damage from it. Your shield suffers the full effects of the spell or effect, if applicable. Razortusk CATEGORY:FEAT TYPE:General PRERACE:1,Half-orc DESC:Your powerful jaws and steely teeth are deadly enough to give you a bite attack. SOURCEPAGE:p.168 BENEFIT:You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply feats or effects appropriate to natural attacks to it. If used as part of a full attack action, the bite is considered a secondary attack and is made at your full base attack bonus -5, and adds half your Strength modifier to damage. -Reach Spell CATEGORY:FEAT TYPE:Metamagic DESC:Your spells go farther than normal. SOURCEPAGE:p.168 BENEFIT:You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks. Spells that do not have a range of touch, close, or medium do not benefit from this feat. FACT:AppliedName|Reaching +Reach Spell CATEGORY:FEAT TYPE:Metamagic DESC:Your spells go farther than normal. SOURCEPAGE:p.168 BENEFIT:You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks. Spells that do not have a range of touch, close, or medium do not benefit from this feat. FACT:AppliedName|Reaching ABILITY:FEAT|VIRTUAL|Reach Spell +1|Reach Spell +2|Reach Spell +3 +# +Reach Spell +1 CATEGORY:FEAT FACT:AppliedName|Reaching ADDSPELLLEVEL:1 VISIBLE:EXPORT +Reach Spell +2 CATEGORY:FEAT FACT:AppliedName|Reaching ADDSPELLLEVEL:2 VISIBLE:EXPORT +Reach Spell +3 CATEGORY:FEAT FACT:AppliedName|Reaching ADDSPELLLEVEL:3 VISIBLE:EXPORT # TODO: Review ~ PRETEXT:two claw natural weapon attacks Rending Claws CATEGORY:FEAT TYPE:Combat PREMULT:2,[PREWEAPONPROF:1,Claw,Claws],[PREWEAPONPROF:1,TYPE=Natural] PRESTAT:1,STR=13 PRETOTALAB:6 DESC:Your claw attacks do greater harm to your enemy. SOURCEPAGE:p.168 BENEFIT:If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. This damage is precision damage and is not multiplied on a critical hit. You can use this feat once per round. Repositioning Strike CATEGORY:FEAT TYPE:Combat PREABILITY:2,CATEGORY=FEAT,Combat Expertise,Improved Reposition PREMULT:1,[PRESTAT:1,INT=13],[PREVARGTEQ:CombatFeatIntRequirement,13] PRETOTALAB:9 DESC:Your critical hits can move your foes where you wish. SOURCEPAGE:p.168 BENEFIT:Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent's CMD, you may move your opponent as if from the reposition combat maneuver. This does not provoke an attack of opportunity.