From 96f9738023fb653e787a0695872975f9e1ab0f0a Mon Sep 17 00:00:00 2001 From: LegacyKing Date: Sat, 16 Sep 2023 19:01:30 -0700 Subject: [PATCH] DATA-4279 Random penalty applied to saving throws under "Misc" when creating high level characters --- .../roleplaying_game/core_rulebook/cr_abilities.lst | 12 +++++++++--- .../core_rulebook/cr_equip_magic_items.lst | 12 ++++++------ preview/d20/fantasy/troubleshooting.htm.ftl | 9 +++------ 3 files changed, 18 insertions(+), 15 deletions(-) diff --git a/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities.lst b/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities.lst index 9b5db4b7bac..8313201efb2 100644 --- a/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities.lst +++ b/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities.lst @@ -317,9 +317,15 @@ SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEWEB:http://paizo.com/store/downloa CATEGORY=Internal|Default.MOD DEFINE:DomainNotAllowed|0 ###Block: Resistance Saves -CATEGORY=Internal|Default.MOD DEFINE:FortitudeSave_ResistanceBonus|0 BONUS:SAVE|Fortitude|FortitudeSave_ResistanceBonus|TYPE=Resistance -CATEGORY=Internal|Default.MOD DEFINE:ReflexSave_ResistanceBonus|0 BONUS:SAVE|Reflex|ReflexSave_ResistanceBonus|TYPE=Resistance -CATEGORY=Internal|Default.MOD DEFINE:WillSave_ResistanceBonus|0 BONUS:SAVE|Will|WillSave_ResistanceBonus|TYPE=Resistance +CATEGORY=Internal|Default.MOD DEFINE:FortitudeSave_ResistanceBonus|0 BONUS:SAVE|Fortitude|FortitudeSave_ResistanceBonus|TYPE=Resistance +CATEGORY=Internal|Default.MOD DEFINE:ReflexSave_ResistanceBonus|0 BONUS:SAVE|Reflex|ReflexSave_ResistanceBonus|TYPE=Resistance +CATEGORY=Internal|Default.MOD DEFINE:WillSave_ResistanceBonus|0 BONUS:SAVE|Will|WillSave_ResistanceBonus|TYPE=Resistance + +CATEGORY=Internal|Default.MOD DEFINE:FortitudeSave_LuckBonus|0 BONUS:SAVE|Fortitude|FortitudeSave_LuckBonus+Global_LuckBonus|TYPE=Luck +CATEGORY=Internal|Default.MOD DEFINE:ReflexSave_LuckBonus|0 BONUS:SAVE|Reflex|ReflexSave_LuckBonus+Global_LuckBonus|TYPE=Luck +CATEGORY=Internal|Default.MOD DEFINE:WillSave_LuckBonus|0 BONUS:SAVE|Will|WillSave_LuckBonus+Global_LuckBonus|TYPE=Luck + + #CATEGORY=Internal|Default.MOD ABILITY:Natural Attack|AUTOMATIC|Natural Attack ~ Shield Bash|PREWEAPONPROF:1,Shieldbash|PREEQUIP:1,TYPE=Shield diff --git a/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst b/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst index ec83e24cb61..5a239702172 100644 --- a/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst +++ b/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst @@ -108,11 +108,11 @@ Cloak of Elvenkind KEY:Cloak of Elvenkind SORTKEY:Cloak of Elvenkind Cloak of Etherealness KEY:Cloak of Etherealness SORTKEY:Cloak of Etherealness TYPE:Magic.Wondrous.Shoulders.Cloak COST:55000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 QUALITY:Aura|strong transmutation QUALITY:Caster Level|15th QUALITY:Slot|shoulders QUALITY:Construction Cost|27,500 gp QUALITY:Construction Requirements|Craft Wondrous Item, ethereal jaunt SPROP:On command, Ethereal Jaunt for up to 10 minutes per day. DESC:This silvery gray cloak seems to absorb light rather than be illuminated by it. On command, the cloak makes its wearer ethereal (as the ethereal jaunt spell). The effect is dismissible. The cloak works for a total of up to 10 minutes per day. This duration need not be continuous, but it must be used in 1 minute increments. Cloak of the Manta Ray KEY:Cloak of the Manta Ray SORTKEY:Cloak of the Manta Ray TYPE:Magic.Wondrous.Shoulders.Cloak COST:7200 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 QUALITY:Aura|moderate transmutation QUALITY:Caster Level|9th QUALITY:Slot|shoulders QUALITY:Construction Cost|3,600 gp QUALITY:Construction Requirements|Craft Wondrous Item, beast shape II, water breathing DESC:This cloak appears to be made of leather until the wearer enters salt water. At that time, the cloak of the manta ray adheres to the individual, and he appears nearly identical to a manta ray (as the beast shape II spell, except that it allows only manta ray form). He gains a +3 natural armor bonus, the ability to breathe underwater, and a swim speed of 60 feet, like a real manta ray. The cloak does allow the wearer to attack with a manta ray's tail spine, dealing 1d6 points of damage. This attack can be used in addition to any other attack the character has, using his highest melee attack bonus. The wearer can release his arms from the cloak without sacrificing underwater movement if so desired. TEMPBONUS:PC|COMBAT|AC|3|TYPE=NaturalArmor #Swim speed of 60 with PREAPPLY??? -Cloak of Resistance +1 KEY:Cloak of Resistance +1 SORTKEY:Cloak of Resistance +1 TYPE:Magic.Wondrous.Shoulders.Cloak COST:1000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|1|TYPE=Resistance BONUS:SAVE|Fortitude|FortitudeSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Reflex|ReflexSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Will|WillSave_ResistanceBonus|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|500 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). -Cloak of Resistance +2 KEY:Cloak of Resistance +2 SORTKEY:Cloak of Resistance +2 TYPE:Magic.Wondrous.Shoulders.Cloak COST:4000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|2|TYPE=Resistance BONUS:SAVE|Fortitude|FortitudeSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Reflex|ReflexSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Will|WillSave_ResistanceBonus|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|2,000 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). -Cloak of Resistance +3 KEY:Cloak of Resistance +3 SORTKEY:Cloak of Resistance +3 TYPE:Magic.Wondrous.Shoulders.Cloak COST:9000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|3|TYPE=Resistance BONUS:SAVE|Fortitude|FortitudeSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Reflex|ReflexSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Will|WillSave_ResistanceBonus|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|4,500 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). -Cloak of Resistance +4 KEY:Cloak of Resistance +4 SORTKEY:Cloak of Resistance +4 TYPE:Magic.Wondrous.Shoulders.Cloak COST:16000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|4|TYPE=Resistance BONUS:SAVE|Fortitude|FortitudeSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Reflex|ReflexSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Will|WillSave_ResistanceBonus|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|8,000 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). -Cloak of Resistance +5 KEY:Cloak of Resistance +5 SORTKEY:Cloak of Resistance +5 TYPE:Magic.Wondrous.Shoulders.Cloak COST:25000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|5|TYPE=Resistance BONUS:SAVE|Fortitude|FortitudeSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Reflex|ReflexSave_ResistanceBonus|TYPE=Resistance BONUS:SAVE|Will|WillSave_ResistanceBonus|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|12,500 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). +Cloak of Resistance +1 KEY:Cloak of Resistance +1 SORTKEY:Cloak of Resistance +1 TYPE:Magic.Wondrous.Shoulders.Cloak COST:1000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|1|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|500 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). +Cloak of Resistance +2 KEY:Cloak of Resistance +2 SORTKEY:Cloak of Resistance +2 TYPE:Magic.Wondrous.Shoulders.Cloak COST:4000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|2|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|2,000 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). +Cloak of Resistance +3 KEY:Cloak of Resistance +3 SORTKEY:Cloak of Resistance +3 TYPE:Magic.Wondrous.Shoulders.Cloak COST:9000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|3|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|4,500 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). +Cloak of Resistance +4 KEY:Cloak of Resistance +4 SORTKEY:Cloak of Resistance +4 TYPE:Magic.Wondrous.Shoulders.Cloak COST:16000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|4|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|8,000 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). +Cloak of Resistance +5 KEY:Cloak of Resistance +5 SORTKEY:Cloak of Resistance +5 TYPE:Magic.Wondrous.Shoulders.Cloak COST:25000 WT:1 EQMOD:Material ~ Cloth SOURCEPAGE:p.507 BONUS:VAR|FortitudeSave_ResistanceBonus,ReflexSave_ResistanceBonus,WillSave_ResistanceBonus|5|TYPE=Resistance QUALITY:Aura|faint abjuration QUALITY:Caster Level|5th QUALITY:Slot|shoulders QUALITY:Construction Cost|12,500 gp QUALITY:Construction Requirements|Craft Wondrous Item, resistance, creator's caster level must be at least three times the cloak's bonus DESC:These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will). Minor Crown of Blasting KEY:Crown of Blasting (Minor) SORTKEY:Crown of Blasting, Minor TYPE:Magic.Wondrous.Head.Crown COST:6480 WT:1 SOURCEPAGE:p.507 QUALITY:Aura|moderate evocation QUALITY:Caster Level|6th QUALITY:Slot|head QUALITY:Construction Cost|3,240 gp QUALITY:Construction Requirements|Craft Wondrous Item, searing light SPROP:On command, Searing Light (3d8 damage) 1/day. DESC:On command, this simple golden crown projects a blast of searing light (3d8 points of damage) once per day. Major Crown of Blasting KEY:Crown of Blasting (Major) SORTKEY:Crown of Blasting, Major TYPE:Magic.Wondrous.Head.Crown COST:23760 WT:1 SOURCEPAGE:p.507 QUALITY:Aura|strong evocation QUALITY:Caster Level|17th QUALITY:Slot|head QUALITY:Construction Cost|11,880 gp QUALITY:Construction Requirements|Craft Wondrous Item, Maximize Spell, searing light SPROP:On command, Searing Light (40 damage) 1/day. DESC:On command, this elaborate golden crown projects a blast of searing light (5d8 maximized for 40 points of damage) once per day. Crystal Ball KEY:Crystal Ball SORTKEY:Crystal Ball TYPE:Magic.Wondrous COST:42000 WT:7 SOURCEPAGE:p.507 QUALITY:Aura|moderate divination QUALITY:Caster Level|10th QUALITY:Slot|none QUALITY:Construction Cost|21,000 gp QUALITY:Construction Requirements|Craft Wondrous Item, scrying (plus any additional spells put into item) DESC:This is the most common form of scrying device, a crystal sphere about 6 inches in diameter. So well-known are these items that many so-called oracles or fortune-tellers use similar appearing (but completely non-magical) replicas of these items to ply their trades. A character can use a magical crystal ball to see over virtually any distance or into other planes of existence, as with the spell scrying (Will DC 16 negates). A crystal ball can be used multiple times per day, but the DC to resist its power decreases by 1 for each additional use.&nl;Certain crystal balls have additional powers that can be used through the crystal ball on the target viewed. @@ -436,7 +436,7 @@ Staff.COPY=Staff of Illusion KEY:Staff of Illusion SORTKEY:Staff of Illusion Staff.COPY=Staff of Life KEY:Staff of Life SORTKEY:Staff of Life TYPE:Magic.Staff.Combat Gear COST:109400 WT:5 EQMOD:Special Ability ~ Staff Charges|CHARGES[10] SOURCEPAGE:p.494 QUALITY:Aura|moderate conjuration QUALITY:Caster Level|11th QUALITY:Slot|none QUALITY:Construction Cost|79,700 gp QUALITY:Construction Requirements|Craft Staff, heal, raise dead DESC:A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes. This staff allows use of the following spells:&nl;* Heal (1 charge)&nl;* Raise dead (5 charges) Staff.COPY=Staff of Necromancy KEY:Staff of Necromancy SORTKEY:Staff of Necromancy TYPE:Magic.Staff.Combat Gear COST:82000 WT:5 EQMOD:Special Ability ~ Staff Charges|CHARGES[10] SOURCEPAGE:p.494 QUALITY:Aura|strong necromancy QUALITY:Caster Level|13th QUALITY:Slot|none QUALITY:Construction Cost|41,000 gp QUALITY:Construction Requirements|Craft Staff, cause fear, circle of death, enervation, ghoul touch, halt undead, waves of fatigue DESC:This staff is made from ebony or other dark wood and carved with images of bones and skulls mingled with strange spidery runes. It allows use of the following spells:&nl;* Cause fear (1 charge)&nl;* Ghoul touch (1 charge)&nl;* Halt undead (1 charge)&nl;* Enervation (2 charges)&nl;* Waves of fatigue (2 charges)&nl;* Circle of death (3 charges) Staff.COPY=Staff of Passage KEY:Staff of Passage SORTKEY:Staff of Passage TYPE:Magic.Staff.Combat Gear COST:206900 WT:5 EQMOD:Special Ability ~ Staff Charges|CHARGES[10] SOURCEPAGE:p.495 QUALITY:Aura|strong varied QUALITY:Caster Level|17th QUALITY:Slot|none QUALITY:Construction Cost|115,950 gp QUALITY:Construction Requirements|Craft Staff, astral projection, dimension door, greater teleport, passwall, phase door DESC:This potent item allows use of the following spells:&nl;* Dimension door (1 charge)&nl;* Passwall (1 charge)&nl;* Greater teleport (2 charges)&nl;* Phase door (2 charges)&nl;* Astral projection (2 charges) -Staff.COPY=Staff of Power KEY:Staff of Power SORTKEY:Staff of Power PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Resizable.Melee.Simple.OneHanded.Double.Bludgeoning.Quarterstaff.Polearm.Weapon Group Double.Weapon Group Monk ALTTYPE:Weapon.Resizable.Melee.Bludgeoning COST:235000 WT:5 CRITMULT:x2 CRITRANGE:1 ALTCRITMULT:x2 ALTCRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 EQMOD:Special Ability ~ +2 ~ Weapon.Special Ability ~ Staff Charges|CHARGES[10] ALTEQMOD:Special Ability ~ +2 ~ Weapon WIELD:TwoHanded SIZE:M SOURCEPAGE:p.495 BONUS:COMBAT|AC|2+Global_LuckBonus|TYPE=Luck BONUS:SAVE|ALL|2+Global_LuckBonus|TYPE=Luck QUALITY:Aura|strong varied QUALITY:Caster Level|15th QUALITY:Slot|none QUALITY:Construction Cost|117,500 gp QUALITY:Construction Requirements|Craft Staff, Craft Magic Arms and Armor, cone of cold, continual flame, heightened fireball, globe of invulnerability, hold monster, levitate, heightened lightning bolt, magic missile, heightened ray of enfeeblement, wall of force DESC:The staff of power is a very potent magic item with offensive and defensive abilities. It is usually topped with a glistening gem that often burns from within with a flickering red light. The staff allows the use of the following spells:&nl;* Continual flame (1 charge)&nl;* Fireball (heightened to 5th level) (1 charge)&nl;* Levitate (1 charge)&nl;* Lightning bolt (heightened to 5th level) (1 charge)&nl;* Magic missile (1 charge)&nl;* Ray of enfeeblement (heightened to 5th level) (1 charge)&nl;* Cone of cold (2 charges)&nl;* Globe of invulnerability (2 charges)&nl;* Hold monster (2 charges)&nl;* Wall of force (in a 10-ft.-diameter hemisphere around the caster only) (2 charges)&nl;The wielder of a staff of power gains a +2 luck bonus to AC and on saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (x3 on a critical hit) for 1 round.&nl;A staff of power can be used for a retributive strike, requiring it to be broken by its wielder. (If this breaking of the staff is purposeful and declared by the wielder, it can be performed as a standard action that does not require the wielder to make a Strength check.) All charges currently in the staff are instantly released in a 30-foot spread. All within 2 squares of the broken staff take points of damage equal to 20 x the number of charges in the staff, those 3 or 4 squares away take 15 xthe number of charges in damage, and those 5 or 6 squares distant take 10 x the number of charges in damage. All those affected can make DC 17 Reflex saves to reduce the damage by half.&nl;The character breaking the staff has a 50%% chance of traveling to another plane of existence, but if he does not, the explosive release of spell energy destroys him. Only certain items, including the staff of the magi and the staff of power, are capable of being used for a retributive strike. +Staff.COPY=Staff of Power KEY:Staff of Power SORTKEY:Staff of Power PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Resizable.Melee.Simple.OneHanded.Double.Bludgeoning.Quarterstaff.Polearm.Weapon Group Double.Weapon Group Monk ALTTYPE:Weapon.Resizable.Melee.Bludgeoning COST:235000 WT:5 CRITMULT:x2 CRITRANGE:1 ALTCRITMULT:x2 ALTCRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 EQMOD:Special Ability ~ +2 ~ Weapon.Special Ability ~ Staff Charges|CHARGES[10] ALTEQMOD:Special Ability ~ +2 ~ Weapon WIELD:TwoHanded SIZE:M SOURCEPAGE:p.495 BONUS:COMBAT|AC|2+Global_LuckBonus|TYPE=Luck BONUS:VAR|FortitudeSave_LuckBonus|2|TYPE=Luck BONUS:VAR|ReflexSave_LuckBonus|2|TYPE=Luck BONUS:VAR|WillSave_LuckBonus|2|TYPE=Luck QUALITY:Aura|strong varied QUALITY:Caster Level|15th QUALITY:Slot|none QUALITY:Construction Cost|117,500 gp QUALITY:Construction Requirements|Craft Staff, Craft Magic Arms and Armor, cone of cold, continual flame, heightened fireball, globe of invulnerability, hold monster, levitate, heightened lightning bolt, magic missile, heightened ray of enfeeblement, wall of force DESC:The staff of power is a very potent magic item with offensive and defensive abilities. It is usually topped with a glistening gem that often burns from within with a flickering red light. The staff allows the use of the following spells:&nl;* Continual flame (1 charge)&nl;* Fireball (heightened to 5th level) (1 charge)&nl;* Levitate (1 charge)&nl;* Lightning bolt (heightened to 5th level) (1 charge)&nl;* Magic missile (1 charge)&nl;* Ray of enfeeblement (heightened to 5th level) (1 charge)&nl;* Cone of cold (2 charges)&nl;* Globe of invulnerability (2 charges)&nl;* Hold monster (2 charges)&nl;* Wall of force (in a 10-ft.-diameter hemisphere around the caster only) (2 charges)&nl;The wielder of a staff of power gains a +2 luck bonus to AC and on saving throws. The staff is also a +2 quarterstaff, and its wielder may use it to smite opponents. If 1 charge is expended (as a free action), the staff causes double damage (x3 on a critical hit) for 1 round.&nl;A staff of power can be used for a retributive strike, requiring it to be broken by its wielder. (If this breaking of the staff is purposeful and declared by the wielder, it can be performed as a standard action that does not require the wielder to make a Strength check.) All charges currently in the staff are instantly released in a 30-foot spread. All within 2 squares of the broken staff take points of damage equal to 20 x the number of charges in the staff, those 3 or 4 squares away take 15 xthe number of charges in damage, and those 5 or 6 squares distant take 10 x the number of charges in damage. All those affected can make DC 17 Reflex saves to reduce the damage by half.&nl;The character breaking the staff has a 50%% chance of traveling to another plane of existence, but if he does not, the explosive release of spell energy destroys him. Only certain items, including the staff of the magi and the staff of power, are capable of being used for a retributive strike. Staff.COPY=Staff of Size Alteration KEY:Staff of Size Alteration SORTKEY:Staff of Size Alteration TYPE:Magic.Staff.Combat Gear COST:26150 WT:5 EQMOD:Special Ability ~ Staff Charges|CHARGES[10] SOURCEPAGE:p.495 QUALITY:Aura|moderate transmutation QUALITY:Caster Level|8th QUALITY:Slot|none QUALITY:Construction Cost|13,075 gp QUALITY:Construction Requirements|Craft Staff, enlarge person, mass enlarge person, mass reduce person, reduce person, shrink item DESC:This staff of dark wood is relatively more stout and sturdy than most magical staves, with a gnarled and twisted knot of wood at the top end. It allows use of the following spells:&nl;* Enlarge person (1 charge)&nl;* Reduce person (1 charge)&nl;* Shrink item (2 charges)&nl;* Mass enlarge person (3 charges)&nl;* Mass reduce person (3 charges) Staff.COPY=Staff of Swarming Insects KEY:Staff of Swarming Insects SORTKEY:Staff of Swarming Insects TYPE:Magic.Staff.Combat Gear COST:22800 WT:5 EQMOD:Special Ability ~ Staff Charges|CHARGES[10] SOURCEPAGE:p.495 QUALITY:Aura|moderate conjuration QUALITY:Caster Level|9th QUALITY:Slot|none QUALITY:Construction Cost|11,400 gp QUALITY:Construction Requirements|Craft Staff, insect plague, summon swarm DESC:Made of twisted darkwood covered with knots and nodules resembling crawling insects (which occasionally seem to move), this staff allows use of the following spells:&nl;* Summon swarm (1 charge)&nl;* Insect plague (3 charges) Staff.COPY=Staff of Transmutation KEY:Staff of Transmutation SORTKEY:Staff of Transmutation TYPE:Magic.Staff.Combat Gear COST:82000 WT:5 EQMOD:Special Ability ~ Staff Charges|CHARGES[10] SOURCEPAGE:p.495 QUALITY:Aura|strong transmutation QUALITY:Caster Level|13th QUALITY:Slot|none QUALITY:Construction Cost|41,000 gp QUALITY:Construction Requirements|Craft Staff, alter self, baleful polymorph, blink, disintegrate, expeditious retreat, polymorph DESC:This staff is generally carved from or decorated with petrified wood or fossilized bone, each etched with tiny but complex runes. It allows use of the following spells:&nl;* Alter self (1 charge)&nl;* Blink (1 charge)&nl;* Expeditious retreat (1 charge)&nl;* Baleful polymorph (2 charges)&nl;* Polymorph (2 charges)&nl;* Disintegrate (3 charges) diff --git a/preview/d20/fantasy/troubleshooting.htm.ftl b/preview/d20/fantasy/troubleshooting.htm.ftl index d54f7d7cb04..5d4cd3be6d5 100644 --- a/preview/d20/fantasy/troubleshooting.htm.ftl +++ b/preview/d20/fantasy/troubleshooting.htm.ftl @@ -78,7 +78,7 @@ ${pcstring('AC.Ability.SIGN')}[STAT] ${pcstring('AC.NaturalArmor.SIGN')}[NATURAL] <#if (pcvar('AC.Deflection') != 0)> -${pcstring('AC.Deflection.SIGN')}[NATURAL] +${pcstring('AC.Deflection.SIGN')}[DEFLECTION] <#if (pcvar('AC.Misc') != 0)> ${pcstring('AC.Misc.SIGN')}[MISC] @@ -115,7 +115,7 @@ ${pcstring('STAT.${stat}.LEVEL.1.NOPOST.NOEQUIP.NOTEMP-(STAT.${stat}.BASE-(STAT.
<@loop from=0 to=pcvar('COUNT[CHECKS]-1') ; check, check_has_next><#-- TODO: Loop was of early exit type 1 --> -${pcstring('CHECK.${check}.NAME')}: ${pcstring('CHECK.FORTITUDE.TOTAL')} = +${pcstring('CHECK.${check}.NAME')}: ${pcstring('CHECK.${check}.TOTAL')} = ${pcstring('CHECK.${check}.BASE')}[BASE] <#if (pcvar('CHECK.${check}.STATMOD') != 0)> ${pcstring('CHECK.${check}.STATMOD')}[STAT] @@ -123,7 +123,7 @@ ${pcstring('CHECK.${check}.STATMOD')}[STAT] <#if (pcvar('CHECK.${check}.MAGIC') != 0)> ${pcstring('CHECK.${check}.MAGIC')}[MAGIC] -<#if (pcvar('CHECK.FORTITUDE.FEAT') != 0)> +<#if (pcvar('CHECK.${check}.FEAT') != 0)> ${pcstring('CHECK.${check}.FEAT')}[FEAT] <#if (pcvar('CHECK.${check}.EPIC') != 0)> @@ -560,9 +560,6 @@ ${pcstring('WEAPON.${weap}.MISC')}[MISC]

Test New INFO Export

Test for INFO using 'Wildness' = - <#if (pcstring('pc.race.info.wildness') != "")> - ${pc.race.info.wildness} -

Created using PCGen ${pcstring('EXPORT.VERSION')} on ${pcstring('EXPORT.DATE')}