diff --git a/data/starfinder/paizo/core/scr_abilities.lst b/data/starfinder/paizo/core/scr_abilities.lst index 0a94efadcb7..0321414a1d9 100644 --- a/data/starfinder/paizo/core/scr_abilities.lst +++ b/data/starfinder/paizo/core/scr_abilities.lst @@ -1939,13 +1939,13 @@ Kill Shot KEY:Soldier Class Feature ~ KILL SHOT SORTKEY:Soldier / 009 CATEG # GEAR BOOST # Ability Name Unique Key SORTKEY Category of Ability Type Required Non-Monster Lvl Description Source Page Anchoring Arcana KEY:GEAR BOOST ~ Anchoring Arcana SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Supernatural PREPCLEVEL:MIN=7 DESC:As a full action, you can make a single attack with a magic weapon against a single foe. If the attack is a ranged attack, the target must be within the first range increment. Even if the attack normally affects an area or multiple targets, it affects only your selected target. If your attack hits, you can spend 1 Resolve Point to force the target to attempt a Will saving throw (DC = 10 + half your soldier level + your key ability score modifier). If the target fails its save, it can't voluntarily move from its current space for 1d4 rounds. This has no effect on involuntary movement, but it does prevent the creature from teleporting or moving to another plane. Once you've struck a foe with this attack, whether it succeeds at or fails its saving throw, it is immune to this ability for 24 hours. SOURCEPAGE:p.111 -Armored Advantage KEY:GEAR BOOST ~ Armored Advantage SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary DESC:When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class. SOURCEPAGE:p.111 +Armored Advantage KEY:GEAR BOOST ~ Armored Advantage SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary DESC:When you are wearing armor, you gain a +1 insight bonus to your Kinetic Armor Class. SOURCEPAGE:p.111 BONUS:COMBAT|AC|1|TYPE=KACArmorInsight|PREEQUIP:1,TYPE=Armor Brutal Blast KEY:GEAR BOOST ~ Brutal Blast SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary DESC:You gain a +2 insight bonus to damage rolls with weapons that have the blast special property (such as a scattergun). This extra damage applies only to creatures within 10 feet of you; creatures farther away take the normal amount of damage. This bonus increases by 1 for every 4 soldier levels you have. SOURCEPAGE:p.111 Bullet Barrage KEY:GEAR BOOST ~ Bullet Barrage SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary DESC:You gain a +1 insight bonus to damage rolls for weapons in the projectile category. This bonus increases by 1 for every 4 soldier levels you have. SOURCEPAGE:p.111 Electric Arc KEY:GEAR BOOST ~ Electric Arc SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary PREPCLEVEL:MIN=7 DESC:When you hit a target with a weapon in the shock category, electricity arcs out from your original target to deal electricity damage to a secondary subject within 10 feet of the original target. This damage is equal to the weapon's level. The secondary subject must be the creature nearest to the original target (your choice if multiple creatures are equidistant). This gear boost does not function for weapons that have the explode or blast special property. If you use this gear boost with a weapon with the arc critical hit effect (see page 182), your secondary subject for electric arc must be the same as your secondary subject for the arc critical effect. SOURCEPAGE:p.112 Flash Freeze KEY:GEAR BOOST ~ Flash Freeze SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary PREPCLEVEL:MIN=7 DESC:When you hit a creature with a weapon in the cryo category, that creature's speeds are reduced by 10 feet for 1 round, to a minimum of 10 feet. SOURCEPAGE:p.112 Heavy Onslaught KEY:GEAR BOOST ~ Heavy Onslaught SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary PREPCLEVEL:MIN=11 DESC:Your attacks with heavy weapons bypass part of the target's damage reduction. If your heavy weapon does not already overcome the target's damage reduction, treat the target's damage reduction as though it were 5 lower. At 15th level, treat the target's damage reduction as 10 lower. SOURCEPAGE:p.112 -Laser Accuracy KEY:GEAR BOOST ~ Laser Accuracy SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary DESC:You gain a +1 insight bonus to attack rolls with weapons in the laser category. SOURCEPAGE:p.112 +Laser Accuracy KEY:GEAR BOOST ~ Laser Accuracy SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary DESC:You gain a +1 insight bonus to attack rolls with weapons in the laser category. SOURCEPAGE:p.112 BONUS:COMBAT|TOHIT.Laser|1|TYPE=Insight Melee Striker KEY:GEAR BOOST ~ Melee Striker SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary DESC:Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons. SOURCEPAGE:p.112 BONUS:COMBAT|DAMAGE.Melee|(STR/2) Plasma Immolation KEY:GEAR BOOST ~ Plasma Immolation SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary PREPCLEVEL:MIN=7 DESC:You are expert at setting things on fire with plasma. If your attack roll with a weapon in the plasma category is a 19 (the d20 shows a 19), and the attack hits your target, the target gains the burning condition. The condition deals 1d4 fire damage if the weapon has an item level of 1st-6th, 1d8 if its item level is 7th-14th, and 2d8 if its item level is 15th or higher. SOURCEPAGE:p.112 Powerful Explosive KEY:GEAR BOOST ~ Powerful Explosive SORTKEY:Soldier / 004a1 CATEGORY:Class Feature TYPE:Class Feature.GEAR BOOST.Extraordinary PREPCLEVEL:MIN=7 DESC:When you attack with a weapon with the explode special property and a radius of 10 feet or greater, you can increase the radius of the explosion by 5 feet. SOURCEPAGE:p.112