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OOGL doesn't play well with SDL2... #21

@BradWBeer

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@BradWBeer

I'm trying to use SDL2 with OOGL and I've copied the relevant parts of the triangle sample. It gives a segmentation fault at the first call to create the vertex shader. This must have something to do with using SDL2 and not creating a window. Is there an example for using OOGL with other windowing libraries?

Thank you.

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