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Dungeon Generation Project

This project is a Unity-based game where I implemented procedural dungeon generation. The game includes features such as enemies, coins generation, and pathfinding using the A* algorithm.

Features

  • Procedural Dungeon Generation: The dungeon layout is generated procedurally, providing a unique experience each time the game is played.
  • Enemies and Coins Generation: Enemies and coins are placed in the dungeon procedurally.
  • Pathfinding: Implemented A* algorithm for enemy pathfinding to navigate through the dungeon.

Technologies Used

  • Unity: Used for the game development environment.
  • C#: The programming language used for scripting within Unity.

Setup

  1. Clone the repository:
    git clone https://github.com/OumaimaBoughdad/GMOB.git