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Postprocess the tile stream to reduce size #7

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xivk opened this issue May 20, 2020 · 0 comments
Open

Postprocess the tile stream to reduce size #7

xivk opened this issue May 20, 2020 · 0 comments

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@xivk
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xivk commented May 20, 2020

Postprocess the tile stream to reduce its size:

  • Diff encode pointers with a 1 off to indicate last elements.
  • Use VarUInt64 to store pointers.
  • Store pointers after the actual objects: When we move to a next object we are always reading the objects but sometimes we need to read objects without needing pointers.
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