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Same issue here, stateName/grainType parameter in WriteStateAsync is not being made use of, which means if you have multiple states for a grain they all end up written to the same key. It's a big issue!
Hi looks like U are not supporting multiple states inside grains.
Like:
[PersistentState("RealtimeInteractions", OrleansConstants.SessionServicePersistenceStoreName)] IPersistentState interactions;
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