diff --git a/res/gamedata/shaders/gl/water.ps b/res/gamedata/shaders/gl/water.ps index 561c12aacd8..a44ae66c05e 100644 Binary files a/res/gamedata/shaders/gl/water.ps and b/res/gamedata/shaders/gl/water.ps differ diff --git a/res/gamedata/shaders/gl/water_soft.ps b/res/gamedata/shaders/gl/water_soft.ps index 3ae7e813ba5..f9d21df8965 100644 Binary files a/res/gamedata/shaders/gl/water_soft.ps and b/res/gamedata/shaders/gl/water_soft.ps differ diff --git a/res/gamedata/shaders/gl/water_soft.vs b/res/gamedata/shaders/gl/water_soft.vs index 925157ec739..51a726ee39a 100644 --- a/res/gamedata/shaders/gl/water_soft.vs +++ b/res/gamedata/shaders/gl/water_soft.vs @@ -1,2 +1,2 @@ -//#define NEED_SOFT_WATER // skyloader: temporarily disabled +#define NEED_SOFT_WATER #include "water.vs" \ No newline at end of file diff --git a/res/gamedata/shaders/gl/waterd.ps b/res/gamedata/shaders/gl/waterd.ps index e20b116f39c..1252bad99de 100644 Binary files a/res/gamedata/shaders/gl/waterd.ps and b/res/gamedata/shaders/gl/waterd.ps differ diff --git a/res/gamedata/shaders/gl/waterd.vs b/res/gamedata/shaders/gl/waterd.vs index 49d8af8ae43..afea7358f60 100644 --- a/res/gamedata/shaders/gl/waterd.vs +++ b/res/gamedata/shaders/gl/waterd.vs @@ -7,10 +7,10 @@ uniform float4x4 m_texgen; v2p _main (v_vert v) { - v.N = unpack_D3DCOLOR(v.N); - v.T = unpack_D3DCOLOR(v.T); - v.B = unpack_D3DCOLOR(v.B); - v.color = unpack_D3DCOLOR(v.color); + //v.N = unpack_D3DCOLOR(v.N); + //v.T = unpack_D3DCOLOR(v.T); + //v.B = unpack_D3DCOLOR(v.B); + //v.color = unpack_D3DCOLOR(v.color); v2p o; diff --git a/res/gamedata/shaders/gl/waterd_soft.ps b/res/gamedata/shaders/gl/waterd_soft.ps index 6aa1a4edbcf..26a96c2bc72 100644 Binary files a/res/gamedata/shaders/gl/waterd_soft.ps and b/res/gamedata/shaders/gl/waterd_soft.ps differ diff --git a/res/gamedata/shaders/gl/waterd_soft.vs b/res/gamedata/shaders/gl/waterd_soft.vs index 4371ee34157..430dbc3986f 100644 --- a/res/gamedata/shaders/gl/waterd_soft.vs +++ b/res/gamedata/shaders/gl/waterd_soft.vs @@ -1,2 +1,2 @@ -//#define NEED_SOFT_WATER // skyloader: temporarily disabled +#define NEED_SOFT_WATER #include "waterd.vs" \ No newline at end of file