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README.txt
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OpenAutomate SDK
Contents
This directory contains the OpenAutomate(tm) SDK.
The SDK root directory is structured as follows:
COPYRIGHT : the obligatory copyright notice
README.html : HTML version of this README file
README.txt : plain text version of this file
RELEASE.html : release notes for the SDK in html format
RELEASE.txt : release notes for the SDK in plain text format
FAQ.html : frequently asked questions for the SDK in html format
FAQ.txt : frequently asked questions for the SDK in plain text format
docs : all documentation
examples : some examples on how to use the SDK
inc : containins the main OpenAutomate headers
src : contains the main OpenAutomate source modules
OpenAutomate.sln : Visual Studio solution file for all projects within the SDK
oalib : Visual Studio project directory for
oarpc : OpenAutomate RPC library and utilities
oatest : the OpenAutomate conformance test suite
plugins : useful OpenAutomate plugins
Documentation
Please refer to the OpenAutomate document to get started using the
OpenAutomate SDK.
For details on changes between releases of the SDK, see RELEASE.
Frequently Asked Questions
Please see the Frequently Asked Questions (FAQ) document.
Building OpenAutomate on Windows
To build all the projects within the SDK, simply load the
*OpenAutomate.sln* Visual Studio solution file contained in the root of
the SDK, and build all.
Building OpenAutomate on non-Windows OSs
Currently, OA is not fully supported on any OS other than Windows2K or
newer. But, the main source files *OpenAutomate.h*,
*OpenAutomate_Internal.h*, and *OpenAutomate.c* should build on any
UNIX-like OS. If you would like to integrate OpenAutomate into a
non-Windows application, please contact your account manager at NVIDIA.
Contact
If you have any questions or concerns, please contact your the DevTech
engineer assigned to your organization by NVIDIA.