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colors.cpp
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colors.cpp
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#include "colors.h"
#include "imgui_internal.h"
#include <opentimelineio/marker.h>
namespace otio = opentimelineio::OPENTIMELINEIO_VERSION;
ImU32 LerpColors(ImU32 col_a, ImU32 col_b, float t) {
int r = ImLerp(
(int)(col_a >> IM_COL32_R_SHIFT) & 0xFF,
(int)(col_b >> IM_COL32_R_SHIFT) & 0xFF,
t);
int g = ImLerp(
(int)(col_a >> IM_COL32_G_SHIFT) & 0xFF,
(int)(col_b >> IM_COL32_G_SHIFT) & 0xFF,
t);
int b = ImLerp(
(int)(col_a >> IM_COL32_B_SHIFT) & 0xFF,
(int)(col_b >> IM_COL32_B_SHIFT) & 0xFF,
t);
int a = ImLerp(
(int)(col_a >> IM_COL32_A_SHIFT) & 0xFF,
(int)(col_b >> IM_COL32_A_SHIFT) & 0xFF,
t);
return IM_COL32(r, g, b, a);
}
ImU32 UIColorFromName(std::string color) {
if (color == otio::Marker::Color::pink)
return IM_COL32(0xff, 0x70, 0x70, 0xff);
if (color == otio::Marker::Color::red)
return IM_COL32(0xff, 0x00, 0x00, 0xff);
if (color == otio::Marker::Color::orange)
return IM_COL32(0xff, 0xa0, 0x00, 0xff);
if (color == otio::Marker::Color::yellow)
return IM_COL32(0xff, 0xff, 0x00, 0xff);
if (color == otio::Marker::Color::green)
return IM_COL32(0x00, 0xff, 0x00, 0xff);
if (color == otio::Marker::Color::cyan)
return IM_COL32(0x00, 0xff, 0xff, 0xff);
if (color == otio::Marker::Color::blue)
return IM_COL32(0x00, 0x00, 0xff, 0xff);
if (color == otio::Marker::Color::purple)
return IM_COL32(0xa0, 0x00, 0xd0, 0xff);
if (color == otio::Marker::Color::magenta)
return IM_COL32(0xff, 0x00, 0xff, 0xff);
if (color == otio::Marker::Color::black)
return IM_COL32(0x00, 0x00, 0x00, 0xff);
if (color == otio::Marker::Color::white)
return IM_COL32(0xff, 0xff, 0xff, 0xff);
return IM_COL32(0x88, 0x88, 0x88, 0xff);
}
bool ColorIsBright(ImU32 color)
{
int r = (int)(color >> IM_COL32_R_SHIFT) & 0xFF;
int g = (int)(color >> IM_COL32_G_SHIFT) & 0xFF;
int b = (int)(color >> IM_COL32_B_SHIFT) & 0xFF;
// What color space is this in? Does it really matter here?
// https://en.wikipedia.org/wiki/Relative_luminance
return (0.2126*r + 0.7152*g + 0.0722*b) > 127.0;
}
ImU32 ColorInvert(ImU32 color)
{
int r = (int)(color >> IM_COL32_R_SHIFT) & 0xFF;
int g = (int)(color >> IM_COL32_G_SHIFT) & 0xFF;
int b = (int)(color >> IM_COL32_B_SHIFT) & 0xFF;
int a = (int)(color >> IM_COL32_A_SHIFT) & 0xFF;
return IM_COL32(255-r, 255-g, 255-b, a);
}
ImU32 TintedColorForUI(ImU32 color)
{
return LerpColors(color, IM_COL32(150,150,150,255), 0.3);
}