From b9dc05a158eeb5e59f8f92e2d628466894d40907 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Mon, 4 Oct 2021 13:12:54 +0400 Subject: [PATCH] Add missing changelog entries for 0.47 (#3145) (cherry picked from commit 61168c3583870cc0fc6c8d91a9839e3b9489c086) --- CHANGELOG.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 88d6049f140..8dacef57279 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -131,6 +131,7 @@ Bug #6043: Actor can have torch missing when torch animation is played Bug #6047: Mouse bindings can be triggered during save loading Bug #6136: Game freezes when NPCs try to open doors that are about to be closed + Bug #6294: Game crashes with empty pathgrid Feature #390: 3rd person look "over the shoulder" Feature #832: OpenMW-CS: Handle deleted references Feature #1536: Show more information about level on menu @@ -160,6 +161,7 @@ Feature #5519: Code Patch tab in launcher Feature #5524: Resume failed script execution after reload Feature #5545: Option to allow stealing from an unconscious NPC during combat + Feature #5551: Do not reboot PC after OpenMW installation on Windows Feature #5563: Run physics update in background thread Feature #5579: MCP SetAngle enhancement Feature #5580: Service refusal filtering @@ -174,6 +176,7 @@ Feature #5814: Bsatool should be able to create BSA archives, not only to extract it Feature #5828: Support more than 8 lights Feature #5910: Fall back to delta time when physics can't keep up + Feature #5980: Support Bullet with double precision instead of one with single precision Feature #6024: OpenMW-CS: Selecting terrain in "Terrain land editing" should support "Add to selection" and "Remove from selection" modes Feature #6033: Include pathgrid to navigation mesh Feature #6034: Find path based on area cost depending on NPC stats