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world.Tick() not implemented #868

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ZeWaka opened this issue Oct 25, 2022 · 0 comments · May be fixed by #1540
Open

world.Tick() not implemented #868

ZeWaka opened this issue Oct 25, 2022 · 0 comments · May be fixed by #1540
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Runtime Involves the OpenDream server/runtime v515 Features and changes introduced in BYOND/DM v515

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@ZeWaka
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ZeWaka commented Oct 25, 2022

Called during the server tick, after sleeping procs and queued commands, just before map information is sent to the clients.

Note: The tick will not wait if this proc sleeps. It effectively has set waitfor=0 already built in. It's a good idea not to sleep in this proc or any of its callees at all, since it will keep getting called every tick.

https://www.byond.com/docs/ref/#/world/proc/Tick

@ZeWaka ZeWaka added Runtime Involves the OpenDream server/runtime v515 Features and changes introduced in BYOND/DM v515 labels Oct 25, 2022
Cyberboss added a commit to Cyberboss/OpenDream that referenced this issue Nov 27, 2023
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Labels
Runtime Involves the OpenDream server/runtime v515 Features and changes introduced in BYOND/DM v515
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