@@ -1339,37 +1339,37 @@ public static void InitProperties()
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/// <summary>
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/// PvP Immunity Timer - Killed by Mobs
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/// </summary>
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- [ ServerProperty ( "pvp" , "Timer_Killed_By_Mob" , "Immunity Timer When player killed in PvP, in seconds" , 30 ) ] //30 seconds default
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+ [ ServerProperty ( "pvp" , "Timer_Killed_By_Mob" , "Immunity Timer When player killed in PvP, in seconds" , 30 ) ]
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public static int TIMER_KILLED_BY_MOB ;
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/// <summary>
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/// PvP Immunity Timer - Killed by Player
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/// </summary>
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- [ ServerProperty ( "pvp" , "Timer_Killed_By_Player" , "Immunity Timer When player killed in PvP, in seconds" , 120 ) ] //2 min default
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+ [ ServerProperty ( "pvp" , "Timer_Killed_By_Player" , "Immunity Timer When player killed in PvP, in seconds" , 120 ) ]
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public static int TIMER_KILLED_BY_PLAYER ;
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/// <summary>
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/// PvP Immunity Timer - Region Changed
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/// </summary>
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- [ ServerProperty ( "pvp" , "Timer_Region_Changed" , "Immunity Timer when player changes regions, in seconds" , 30 ) ] //30 seconds default
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+ [ ServerProperty ( "pvp" , "Timer_Region_Changed" , "Immunity Timer when player changes regions, in seconds" , 10 ) ]
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public static int TIMER_REGION_CHANGED ;
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/// <summary>
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/// PvP Immunity Timer - Game Entered
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/// </summary>
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- [ ServerProperty ( "pvp" , "Timer_Game_Entered" , "Immunity Timer when player enters the game, in seconds" , 10 ) ] //10 seconds default
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+ [ ServerProperty ( "pvp" , "Timer_Game_Entered" , "Immunity Timer when player enters the game, in seconds" , 10 ) ]
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public static int TIMER_GAME_ENTERED ;
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/// <summary>
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/// PvP Immunity Timer - Teleport
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/// </summary>
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- [ ServerProperty ( "pvp" , "Timer_PvP_Teleport" , "Immunity Timer when player teleports within the same region, in seconds" , 30 ) ] //30 seconds default
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+ [ ServerProperty ( "pvp" , "Timer_PvP_Teleport" , "Immunity Timer when player teleports within the same region, in seconds" , 30 ) ]
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public static int TIMER_PVP_TELEPORT ;
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/// <summary>
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/// Time after a relic lost in nature is returning to his ReturnRelicPad pad
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/// </summary>
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- [ ServerProperty ( "pvp" , "Relic_Return_Time" , "A lost relic will automatically returns to its defined point, in seconds" , 20 * 60 ) ] //20 mins default
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+ [ ServerProperty ( "pvp" , "Relic_Return_Time" , "A lost relic will automatically returns to its defined point, in seconds" , 20 * 60 ) ]
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public static int RELIC_RETURN_TIME ;
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/// <summary>
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