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Lower TIMER_REGION_CHANGED (PvP immunity) default value to 10 seconds.
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GameServer/serverproperty/ServerProperties.cs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1339,37 +1339,37 @@ public static void InitProperties()
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/// <summary>
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/// PvP Immunity Timer - Killed by Mobs
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/// </summary>
1342-
[ServerProperty("pvp", "Timer_Killed_By_Mob", "Immunity Timer When player killed in PvP, in seconds", 30)] //30 seconds default
1342+
[ServerProperty("pvp", "Timer_Killed_By_Mob", "Immunity Timer When player killed in PvP, in seconds", 30)]
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public static int TIMER_KILLED_BY_MOB;
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/// <summary>
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/// PvP Immunity Timer - Killed by Player
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/// </summary>
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[ServerProperty("pvp", "Timer_Killed_By_Player", "Immunity Timer When player killed in PvP, in seconds", 120)] //2 min default
1348+
[ServerProperty("pvp", "Timer_Killed_By_Player", "Immunity Timer When player killed in PvP, in seconds", 120)]
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public static int TIMER_KILLED_BY_PLAYER;
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/// <summary>
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/// PvP Immunity Timer - Region Changed
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/// </summary>
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[ServerProperty("pvp", "Timer_Region_Changed", "Immunity Timer when player changes regions, in seconds", 30)] //30 seconds default
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[ServerProperty("pvp", "Timer_Region_Changed", "Immunity Timer when player changes regions, in seconds", 10)]
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public static int TIMER_REGION_CHANGED;
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/// <summary>
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/// PvP Immunity Timer - Game Entered
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/// </summary>
1360-
[ServerProperty("pvp", "Timer_Game_Entered", "Immunity Timer when player enters the game, in seconds", 10)] //10 seconds default
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[ServerProperty("pvp", "Timer_Game_Entered", "Immunity Timer when player enters the game, in seconds", 10)]
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public static int TIMER_GAME_ENTERED;
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/// <summary>
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/// PvP Immunity Timer - Teleport
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/// </summary>
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[ServerProperty("pvp", "Timer_PvP_Teleport", "Immunity Timer when player teleports within the same region, in seconds", 30)] //30 seconds default
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[ServerProperty("pvp", "Timer_PvP_Teleport", "Immunity Timer when player teleports within the same region, in seconds", 30)]
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public static int TIMER_PVP_TELEPORT;
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/// <summary>
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/// Time after a relic lost in nature is returning to his ReturnRelicPad pad
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/// </summary>
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[ServerProperty("pvp", "Relic_Return_Time", "A lost relic will automatically returns to its defined point, in seconds", 20 * 60)] //20 mins default
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[ServerProperty("pvp", "Relic_Return_Time", "A lost relic will automatically returns to its defined point, in seconds", 20 * 60)]
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public static int RELIC_RETURN_TIME;
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/// <summary>

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