You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using much of 3d principles for creating a cad application for IOS android and WebGL. Since i dont want to code separately for all platforms and want to use some built in functionality of Unity3D, i have taken Unity3D as my platform for development.
I need help in understanding hidden line removal algorithm used in CAD applications.
There are open source applications such as openCascade and Solvespace 3D, but if you could explain it the way such algorithms work, would be great.
The text was updated successfully, but these errors were encountered:
I am using much of 3d principles for creating a cad application for IOS android and WebGL. Since i dont want to code separately for all platforms and want to use some built in functionality of Unity3D, i have taken Unity3D as my platform for development.
I need help in understanding hidden line removal algorithm used in CAD applications.
There are open source applications such as openCascade and Solvespace 3D, but if you could explain it the way such algorithms work, would be great.
The text was updated successfully, but these errors were encountered: