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Everytime i compile i get 12 errors: Severity Code Description Project File Line Suppression State Error LNK2001 unresolved external symbol "public: __thiscall olc::Pixel::Pixel(unsigned char,unsigned char,unsigned char,unsigned char)" (??0Pixel@olc@@QAE@EEEE@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: __thiscall olc::Pixel::Pixel(unsigned int)" (??0Pixel@olc@@QAE@I@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual bool __thiscall olc::PixelGameEngine::Draw(int,int,struct olc::Pixel)" (?Draw@PixelGameEngine@olc@@UAE_NHHUPixel@2@@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: int __thiscall olc::PixelGameEngine::ScreenHeight(void)const " (?ScreenHeight@PixelGameEngine@olc@@QBEHXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: int __thiscall olc::PixelGameEngine::ScreenWidth(void)const " (?ScreenWidth@PixelGameEngine@olc@@QBEHXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: struct olc::HWButton __thiscall olc::PixelGameEngine::GetKey(enum olc::Key)const " (?GetKey@PixelGameEngine@olc@@QBE?AUHWButton@2@W4Key@2@@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual bool __thiscall olc::PixelGameEngine::OnUserDestroy(void)" (?OnUserDestroy@PixelGameEngine@olc@@UAE_NXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: enum olc::rcode __thiscall olc::PixelGameEngine::Start(void)" (?Start@PixelGameEngine@olc@@QAE?AW4rcode@2@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: enum olc::rcode __thiscall olc::PixelGameEngine::Construct(int,int,int,int,bool,bool,bool)" (?Construct@PixelGameEngine@olc@@QAE?AW4rcode@2@HHHH_N00@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual __thiscall olc::PixelGameEngine::~PixelGameEngine(void)" (??1PixelGameEngine@olc@@UAE@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: __thiscall olc::PixelGameEngine::PixelGameEngine(void)" (??0PixelGameEngine@olc@@QAE@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK1120 11 unresolved externals ConFPS C:\Users\Jonathon\source\repos\ConFPS\Release\ConFPS.exe 1
Severity Code Description Project File Line Suppression State Error LNK2001 unresolved external symbol "public: __thiscall olc::Pixel::Pixel(unsigned char,unsigned char,unsigned char,unsigned char)" (??0Pixel@olc@@QAE@EEEE@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: __thiscall olc::Pixel::Pixel(unsigned int)" (??0Pixel@olc@@QAE@I@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual bool __thiscall olc::PixelGameEngine::Draw(int,int,struct olc::Pixel)" (?Draw@PixelGameEngine@olc@@UAE_NHHUPixel@2@@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: int __thiscall olc::PixelGameEngine::ScreenHeight(void)const " (?ScreenHeight@PixelGameEngine@olc@@QBEHXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: int __thiscall olc::PixelGameEngine::ScreenWidth(void)const " (?ScreenWidth@PixelGameEngine@olc@@QBEHXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: struct olc::HWButton __thiscall olc::PixelGameEngine::GetKey(enum olc::Key)const " (?GetKey@PixelGameEngine@olc@@QBE?AUHWButton@2@W4Key@2@@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual bool __thiscall olc::PixelGameEngine::OnUserDestroy(void)" (?OnUserDestroy@PixelGameEngine@olc@@UAE_NXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: enum olc::rcode __thiscall olc::PixelGameEngine::Start(void)" (?Start@PixelGameEngine@olc@@QAE?AW4rcode@2@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: enum olc::rcode __thiscall olc::PixelGameEngine::Construct(int,int,int,int,bool,bool,bool)" (?Construct@PixelGameEngine@olc@@QAE?AW4rcode@2@HHHH_N00@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual __thiscall olc::PixelGameEngine::~PixelGameEngine(void)" (??1PixelGameEngine@olc@@UAE@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: __thiscall olc::PixelGameEngine::PixelGameEngine(void)" (??0PixelGameEngine@olc@@QAE@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK1120 11 unresolved externals ConFPS C:\Users\Jonathon\source\repos\ConFPS\Release\ConFPS.exe 1
And here is my Code: `#include #include #include
using namespace std;
#include "olcPixelGameEngine.h"
class GameWindow : public olc::PixelGameEngine { public: GameWindow() { sAppName = "Game 3D";
} virtual bool OnUserCreate() { map += L"################"; map += L"#..............#"; map += L"#....###.......#"; map += L"#..............#"; map += L"#..............#"; map += L"#..............#"; map += L"#..............#"; map += L"#..............#"; map += L"#..............#"; map += L"#..............#"; map += L"#..............#"; map += L"#..............#"; map += L"#.......########"; map += L"#..............#"; map += L"#..............#"; map += L"################"; return true; } virtual bool OnUserUpdate(float fElapsedTime) { // Controls // Handle CCW rotation if (GetKey(olc::Key::A).bHeld) fPlayerA -= (0.8) * fElapsedTime; if (GetKey(olc::Key::D).bHeld) fPlayerA += (0.8) * fElapsedTime; if (GetKey(olc::Key::W).bHeld) { fPlayerX += sinf(fPlayerA) * 5.0f * fElapsedTime; fPlayerY += cosf(fPlayerA) * 5.0f * fElapsedTime; if (map[(int)fPlayerY * nMapWidth + (int)fPlayerX] == '#') { fPlayerX -= sinf(fPlayerA) * 5.0f * fElapsedTime; fPlayerY -= cosf(fPlayerA) * 5.0f * fElapsedTime; } } if (GetKey(olc::Key::S).bHeld) { fPlayerX -= sinf(fPlayerA) * 5.0f * fElapsedTime; fPlayerY -= cosf(fPlayerA) * 5.0f * fElapsedTime; if (map[(int)fPlayerY * nMapWidth + (int)fPlayerX] == '#') { fPlayerX += sinf(fPlayerA) * 5.0f * fElapsedTime; fPlayerY += cosf(fPlayerA) * 5.0f * fElapsedTime; } } for (int x = 0; x < ScreenWidth(); x++) { // For each column, calculate the projected ray angle into world space float fRayAngle = (fPlayerA - fFOV / 2.0f) + ((float)x / (float)ScreenWidth()) * fFOV; float fDistanceToWall = 0; bool bHitWall = false; bool bBoundary = false; float fEyeX = sinf(fRayAngle); float fEyeY = cosf(fRayAngle); while (!bHitWall && fDistanceToWall < fDepth) { fDistanceToWall += 0.1f; int nTestX = (int)(fPlayerX + fEyeX * fDistanceToWall); int nTestY = (int)(fPlayerY + fEyeY * fDistanceToWall); // Test if ray is out of bounds if (nTestX < 0 || nTestX >= nMapWidth || nTestY < 0 || nTestY >= nMapHeight) { bHitWall = true; // Just set distance to maximum depth fDistanceToWall = fDepth; } else { if (map[nTestY * nMapWidth + nTestX] == '#') { bHitWall = true; vector<pair<float, float>> p; // distance, dot for (int tx = 0; tx < 2; tx++) for (int ty = 0; ty < 2; ty++) { float vy = (float)nTestY + ty - fPlayerY; float vx = (float)nTestX + tx - fPlayerX; float d = sqrt(vx * vx + vy * vy); float dot = (fEyeX * vx / d) + (fEyeY * vy / d); p.push_back(make_pair(d, dot)); } // Sort pairs from closest to farthest sort(p.begin(), p.end(), [](const pair<float, float>& left, const pair<float, float>& right) {return left.first < right.first; }); float fBound = 0.01; if (acos(p.at(0).second) < fBound) bBoundary = true; if (acos(p.at(1).second) < fBound) bBoundary = true; if (acos(p.at(2).second) < fBound) bBoundary = true; } } } // Calculate distance to ceiling and floor int nCeiling = (float)(ScreenHeight() / 2.0) - ScreenHeight() / ((float)fDistanceToWall); int nFloor = ScreenHeight() - nCeiling; // Shader walls based on distance short nShade = ' '; if (fDistanceToWall <= fDepth / 4.0f) nShade = 0x2588; // Very close else if (fDistanceToWall < fDepth / 3.0f) nShade = 0x2593; else if (fDistanceToWall < fDepth / 2.0f) nShade = 0x2592; else if (fDistanceToWall < fDepth) nShade = 0x2591; else nShade = ' '; if (bBoundary) nShade = ' '; //Black it out for (int i = 0; i < ScreenHeight(); i++) { if (i <= nCeiling) Draw(x, i, L' '); else if (i > nCeiling&& i <= nFloor) Draw(x, i, nShade); else { // Shade floor based on distance float b = 1.0f - (((float)i - ScreenHeight() / 2.0f) / ((float)ScreenHeight() / 2.0f)); if (b < 0.25) nShade = '#'; else if (b < 0.5) nShade = 'x'; else if (b < 0.75) nShade = '.'; else if (b < 0.9) nShade = '-'; else nShade = ' '; Draw(x, i, nShade); } } } // Display Map for (int nx = 0; nx < nMapWidth; nx++) for (int ny = 0; ny < nMapWidth; ny++) Draw(nx + 1, ny + 1, map[ny * nMapWidth + nx]); Draw(1 + (int)fPlayerY, 1 + (int)fPlayerX, L'P'); return true; }
private: int nMapHeight = 16; int nMapWidth = 16; wstring map;
float fPlayerX = 8.0f; float fPlayerY = 8.0f; float fPlayerA = 0.0f; float fFOV = 3.14159 / 4.0f; float fDepth = 16.0f;
};
int main() {
GameWindow game; game.Construct(120, 80, 8, 8); game.Start(); return 0;
}`
The text was updated successfully, but these errors were encountered:
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Everytime i compile i get 12 errors:
Severity Code Description Project File Line Suppression State Error LNK2001 unresolved external symbol "public: __thiscall olc::Pixel::Pixel(unsigned char,unsigned char,unsigned char,unsigned char)" (??0Pixel@olc@@QAE@EEEE@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: __thiscall olc::Pixel::Pixel(unsigned int)" (??0Pixel@olc@@QAE@I@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual bool __thiscall olc::PixelGameEngine::Draw(int,int,struct olc::Pixel)" (?Draw@PixelGameEngine@olc@@UAE_NHHUPixel@2@@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: int __thiscall olc::PixelGameEngine::ScreenHeight(void)const " (?ScreenHeight@PixelGameEngine@olc@@QBEHXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: int __thiscall olc::PixelGameEngine::ScreenWidth(void)const " (?ScreenWidth@PixelGameEngine@olc@@QBEHXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: struct olc::HWButton __thiscall olc::PixelGameEngine::GetKey(enum olc::Key)const " (?GetKey@PixelGameEngine@olc@@QBE?AUHWButton@2@W4Key@2@@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual bool __thiscall olc::PixelGameEngine::OnUserDestroy(void)" (?OnUserDestroy@PixelGameEngine@olc@@UAE_NXZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: enum olc::rcode __thiscall olc::PixelGameEngine::Start(void)" (?Start@PixelGameEngine@olc@@QAE?AW4rcode@2@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: enum olc::rcode __thiscall olc::PixelGameEngine::Construct(int,int,int,int,bool,bool,bool)" (?Construct@PixelGameEngine@olc@@QAE?AW4rcode@2@HHHH_N00@Z) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: virtual __thiscall olc::PixelGameEngine::~PixelGameEngine(void)" (??1PixelGameEngine@olc@@UAE@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK2001 unresolved external symbol "public: __thiscall olc::PixelGameEngine::PixelGameEngine(void)" (??0PixelGameEngine@olc@@QAE@XZ) ConFPS C:\Users\Jonathon\source\repos\ConFPS\ConFPS\Source.obj 1 Error LNK1120 11 unresolved externals ConFPS C:\Users\Jonathon\source\repos\ConFPS\Release\ConFPS.exe 1
And here is my Code:
`#include
#include
#include
using namespace std;
#include "olcPixelGameEngine.h"
class GameWindow : public olc::PixelGameEngine
{
public:
GameWindow()
{
sAppName = "Game 3D";
private:
int nMapHeight = 16;
int nMapWidth = 16;
wstring map;
};
int main()
{
}`
The text was updated successfully, but these errors were encountered: