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Improve readabilty on small screens. #63
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Wow. Odd screen resolution. May I ask what kind of screen this is and what sort of hardware? Regarding scaling we are at the mercy of the font here. But I’ll definitely take a swing at it. Sounds like a fun problem. Could I also bother you for a screenshot? In particular the hard to read views. |
it's on a odroid go advance. it uses a 3.5" screen that's rotated 90 degrees ccw but that's fixed by librga. i'm not exactly sure how to take screenshots since it's not running xserver. |
I'm considering scaling options for this fix. Have you compiled the game yourself to run it on your device or did you get it through other means? If you are able to compile would it be possible for you to test a build from a temporary branch to see if we can get something that works for your device? In regards to screenshots, a picture of your device running the game would probably suffice. It would help me get a grasp on what I'm dealing with. 😄 |
I added a branch "small_screen_scaling". Try and check that out and see if it helps. Sidenote. This is very new territory for me so I'm not sure if this is in any way a correct solution. But give it a whirl and let's see where we can go from there. |
didn't seem to change anything. sorry if this is outta your wheelhouse. i appreciate the effort. was hoping to get a roguelike working but couldn't figure out how to get powder working. and dungeon crawl stone soup requires 1024x768 and alot more keys than i have. any other attempts i'll try gladly though |
Is your feature request related to a problem? Please describe.
i'm playing on a 320x240 screen and it's almost readable but not quite.
Describe the solution you'd like
some sort of scaling?
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