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Fix particle rendering
1 parent b773048 commit 93c1c98

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src/particle_engine.c

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -451,7 +451,7 @@ render_rect_particle(Particle *p, Camera *cam)
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SDL_SetRenderDrawBlendMode(cam->renderer, p->blend_mode);
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454-
SDL_Rect box = {
454+
SDL_FRect box = {
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pos.x,
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pos.y,
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p->particle.rect.dim.width,
@@ -462,7 +462,7 @@ render_rect_particle(Particle *p, Camera *cam)
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p->color.g,
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p->color.b,
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p->color.a);
465-
SDL_RenderFillRect(cam->renderer, (SDL_FRect*) &box);
465+
SDL_RenderFillRect(cam->renderer, &box);
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// Reset the blend mode
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SDL_SetRenderDrawBlendMode(cam->renderer, SDL_BLENDMODE_BLEND);

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