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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Snake
{
class Program
{
static void Main(string[] args)
{
Console.SetBufferSize(80, 25);
Walls walls = new Walls(80, 25);
walls.Draw();
Point p = new Point(4, 5, '*');
Snake snake = new Snake(p, 4, Direction.RIGHT);
snake.Draw();
FoodCreator foodCreator = new FoodCreator(80, 25, '$');
Point food = foodCreator.CreateFood();
food.Draw();
while (true)
{
if (walls.IsHit(snake) || snake.IsHitTail())
{
break;
}
if (snake.Eat(food))
{
food = foodCreator.CreateFood();
food.Draw();
}
else
{
snake.Move();
}
if (Console.KeyAvailable)
{
ConsoleKeyInfo key = Console.ReadKey();
snake.HandleKey(key.Key);
}
Thread.Sleep(100);
}
Console.ForegroundColor = ConsoleColor.Yellow;
int y = 9;
WriteLine("============================", 26, y++);
WriteLine("Game over", 35, y++);
WriteLine("", 26, y += 2);
WriteLine("Created by: Oleg Glytenko", 28, y++);
WriteLine("My first game!!!", 32, y++);
WriteLine("============================", 26, y++);
Console.SetCursorPosition(0, 0);
Thread.Sleep(1000);
Console.ReadKey();
}
static void WriteLine(string str, int x, int y)
{
Console.SetCursorPosition(x, y);
Console.Write(str);
}
}
}