Releases: OGRECave/blender2ogre
Releases · OGRECave/blender2ogre
v0.7.2
Features
- Added support for exporting tangents generated by Blender
- clean up tangent export mess & add parity support
- use byte vertex colour format if possible
- drop no longer supported "Reorganise Buffers"
- simplify tangent generation UI
Bugfixes
- xml_convert(): corrected handling of spaces in paths
- ensure exporting does not modify editor object
- ensure log file always ends up in output dir
- Fixed to include submeshes, custom uvs and vertex colors
- Fix issue #35
- fix texture updated check like in 2.8
- fix use_transparency export
- fix vertex colour export
- Respect the start & end of frames set by the NLA
v0.7.1
Compatibility with Ogre-next (V2)
The Exporter will now automatically use OgreMeshTool if available to directly export OgreV2 meshes.
It still uses OgreXMLConverter otherwise.
Features
- Export custom normals
- Export normals for blend shapes
- restore ability to launch a ogre mesh previewer
- only name passes if explicitly requested
Bugfixes
- Fix detection of underlying tool
- fix entity naming in dotscene. see #28
- fix exporting of packed images (.png inside .blend)
- fix logging config & logging.debug calls
- fix object merge by group on export
- fix parsing of ogre materials/ programs and make it less verbose
- Fix typo on property name
- Bugfix: mesh file gets a different name from reference in .scene file if object data has different name than the object itself
- check OgreXMLConverter return code and place log in dst folder
- Corrected looking up the vertex group name by its index. (#26)
- shadeless materials still can use vertex_color_paint
- only include missing_material when needed to avoid duplicate materials
- Don't display the Windows GPF dialog if OgreXmlConverter dies
- apply clean_object_name to .scene and merged .material files as well
- make vertex groups name retrieval more robust
- Making sure that config is synced with user preferences
Changes
- drop nvidia dds utilites config options
- drop standard properties from advanced tab
- Prevent the addon from running if no converter has been found
- use 'alpha_blend' colour_op in some more cases
- use "use_shadeless" setting instead of custom "ogre_lighting"
v0.7
compared to 0.6.2
- compatibility with blender 2.7
- put exported .mesh and .materials in the same location as the .scene
- fix setting location of the ogre tools through the UI
- fix exporting of armatures
- fix exporting with seperate_materials=False
- .scene exporter
- do not export empty BGE nodes
- comply to the dotScene DTD
- do not offset lights twice (parent node & position)
- use standardized userData node instead of custom attributes
- drop unsupported and non-standard colourShadow
- write non standard metadata as comment
- do not duplicate light direction using light.normal
- bump format version to "1.1"