Skip to content

Releases: OGRECave/blender2ogre

v0.7.2

13 Jul 16:21
Compare
Choose a tag to compare

Features

  • Added support for exporting tangents generated by Blender
  • clean up tangent export mess & add parity support
  • use byte vertex colour format if possible
  • drop no longer supported "Reorganise Buffers"
  • simplify tangent generation UI

Bugfixes

  • xml_convert(): corrected handling of spaces in paths
  • ensure exporting does not modify editor object
  • ensure log file always ends up in output dir
  • Fixed to include submeshes, custom uvs and vertex colors
  • Fix issue #35
  • fix texture updated check like in 2.8
  • fix use_transparency export
  • fix vertex colour export
  • Respect the start & end of frames set by the NLA

v0.7.1

07 Sep 11:12
Compare
Choose a tag to compare

Compatibility with Ogre-next (V2)

The Exporter will now automatically use OgreMeshTool if available to directly export OgreV2 meshes.
It still uses OgreXMLConverter otherwise.

Features

  • Export custom normals
  • Export normals for blend shapes
  • restore ability to launch a ogre mesh previewer
  • only name passes if explicitly requested

Bugfixes

  • Fix detection of underlying tool
  • fix entity naming in dotscene. see #28
  • fix exporting of packed images (.png inside .blend)
  • fix logging config & logging.debug calls
  • fix object merge by group on export
  • fix parsing of ogre materials/ programs and make it less verbose
  • Fix typo on property name
  • Bugfix: mesh file gets a different name from reference in .scene file if object data has different name than the object itself
  • check OgreXMLConverter return code and place log in dst folder
  • Corrected looking up the vertex group name by its index. (#26)
  • shadeless materials still can use vertex_color_paint
  • only include missing_material when needed to avoid duplicate materials
  • Don't display the Windows GPF dialog if OgreXmlConverter dies
  • apply clean_object_name to .scene and merged .material files as well
  • make vertex groups name retrieval more robust
  • Making sure that config is synced with user preferences

Changes

  • drop nvidia dds utilites config options
  • drop standard properties from advanced tab
  • Prevent the addon from running if no converter has been found
  • use 'alpha_blend' colour_op in some more cases
  • use "use_shadeless" setting instead of custom "ogre_lighting"

v0.7

01 Feb 18:38
Compare
Choose a tag to compare

compared to 0.6.2

  • compatibility with blender 2.7
  • put exported .mesh and .materials in the same location as the .scene
  • fix setting location of the ogre tools through the UI
  • fix exporting of armatures
  • fix exporting with seperate_materials=False
  • .scene exporter
    • do not export empty BGE nodes
    • comply to the dotScene DTD
    • do not offset lights twice (parent node & position)
    • use standardized userData node instead of custom attributes
    • drop unsupported and non-standard colourShadow
    • write non standard metadata as comment
    • do not duplicate light direction using light.normal
    • bump format version to "1.1"