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Background rotation in visualizing pose angles #32
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Hi, I was also trying to do the same as mentioned in @MonikaGahalawat11 comment. Same problem is with me as well. I only want to rotate the pose angles of characters not the world coordinates of the scene. Kindly helo. |
Hey, thank you for trying out FACSvatar.
Can you also make a screen capture of what is happening (e.g. using OBS studio)? |
Hi, In your video as well at time 10-13 minutes when character is animating then background is also animating it is not static. I followed the mentioned steps as:
I have not modified anything. The main problem is, I need to see head motion only for 2 sec data and if I see side view it is ok as background is static and when i am using frontal view it is a complete mess as background is not static. I am also attaching the screen capture for both side and front view. What I want is, in the frontal view only character should animate while background should be static. I hope I am clear now with the problem statement. If you could help me out, I shall be very thankful to you. K2.mp4K2_Front.mp4 |
I understand your problem now. This happens because the 1st-person camera is attached to the head of the character. In my own research experiment, the user was the avatar, so if the user moved his/her head, the avatar should move. In your case you should detach the camera from the avatar's head and just put it somewhere fixed in the scene (like the 3rd-person view / side view camera). Hope it works out for you! |
Actually I am using FACSvatar Unity provided by this project only and not by Unity3D editor. I am also not a person from animation background. There is no settings option given in FACSvatar_Unity3D. Is there any other way to do that? Like by changing any code of rotation. |
To change the camera behavior, you need to open the project in Unity3D editor. This cannot be done with Python code. FACSvatar_Unity3D is just a compiled version that is intended as a demo to try it out. To make any modifications, you either need to do it yourself or find someone who can do it for you. Before I started this project, I never used Unity3D as well. The change you describe is a fairly simple change, so with a bit of learning Unity3D you will be able to do this. |
I am trying to visualize videos from Openface using pose angles.
The issue I'm having is that the background also rotates along the character's face. How can I stop the background rotation and visualize only character head motion?
I'd be thankful for any help in this regard.
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