Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Problem with face bones #22

Open
alextitonis opened this issue May 24, 2020 · 3 comments
Open

Problem with face bones #22

alextitonis opened this issue May 24, 2020 · 3 comments

Comments

@alextitonis
Copy link

Hello, i've tried with a custom model with blend shapes for the face (and with another with bones), but it only moves the head, it doesnt change the eyes, mouth etc

@NumesSanguis
Copy link
Owner

Hey @alextitonis , could you describe in a bit more detail with what you mean with "custom model"? Is this a model generated with MB-Lab, or a model you made yourself? Are we talking about Blender or Unity3D?

If it is a model you made yourself, the Blend Shapes (and the names) have to confirm to the Facial Action Coding System (FACS): https://imotions.com/blog/facial-action-coding-system/
If the Blend Shapes does not match FACS (such as with MB-Lab), a function has to be written that converts the FACS values from OpenFace to the Blend Shapes matching your character.

@alextitonis
Copy link
Author

Hello, i've made it using Blender and working in unity

@alextitonis
Copy link
Author

where can I find the exact names of blend shapes? are the Descriptions from the website of the movements of face?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants