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Hi Numes
Many thanks for your Blender addon. I can now get Blender objects moving as you described but I cannot get Facsvatar to input au’s into Blender. I have the three Facsvatar env terminals going as in your latest Blender add-on video (plus bzmq and Blender envs) but the data is not showing up in Blender. I notice in the video you have a slightly different panel in Blender titled FACSvatar whereas the version I have is headed BlenderZMQ. Would this make the difference? Also I am not sure what port numbers I should be using. I would appreciate any guidance you can give me to get expressions working in Blender with auto keyframing.
Thanks again and I wish you a very merry Christmas.
The text was updated successfully, but these errors were encountered:
Hi Mojay,
Sorry that I didn't get around updating the documentation yet.
BlenderZMQ is not related to the FACSvatar project. It is just a tech demo how to get data into Blender in general.
What you're looking for is the FACSvatar-Blender add-on (a modification of BlenderZMQ), which you can find here: https://github.com/NumesSanguis/FACSvatar-Blender
Hi Numes
Many thanks for your Blender addon. I can now get Blender objects moving as you described but I cannot get Facsvatar to input au’s into Blender. I have the three Facsvatar env terminals going as in your latest Blender add-on video (plus bzmq and Blender envs) but the data is not showing up in Blender. I notice in the video you have a slightly different panel in Blender titled FACSvatar whereas the version I have is headed BlenderZMQ. Would this make the difference? Also I am not sure what port numbers I should be using. I would appreciate any guidance you can give me to get expressions working in Blender with auto keyframing.
Thanks again and I wish you a very merry Christmas.
The text was updated successfully, but these errors were encountered: