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THIS PROJECT IS NOT MAINTAINED. Use Mod Organizer 2 and the OpenMW export plugin for it instead.

OpenMW Mod Manager

This project aims to provide a GUI-driven tool for managing and detecting conflicts with mods for the open source re-implementation of The Elder Scrolls III: Morrowind, OpenMW.

screenshot

Key features include:

  • A simple user-interface that displays data repositories scattered across various locations.
  • The ability to disable/enable data repositories with a quick click.
  • The ability to quickly add data repositories through the native file system.
  • Recognition of mod sub-components for complicated data.
  • Conflict detection, to show how the order of data repositories matters.

Planned features include:

  • Detailed conflict reporting.
  • Enabling/disabling content without using the OpenMW launcher.
  • Enabling/disabling BSAs without using the OpenMW launcher.
  • Updating conflict detection to compare to BSAs.
  • Interfaces to other tools.

This tool was inspired by Wrye Mash and Mod Organizer.

Source

This tool suffers from major spaghetti code, as it was written as an introduction to Qt. I'm sorry.

To compile run qmake followed by make.