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Problem
Right now, the Python Pong workshop uses a "find & replace" technique of teaching, meaning that the learner only adds/changes small parts of the code without completely understanding how to make it from scratch, which is fine given time constraints for live workshops (the current pong workshop shouldn't be extended further).
Proposed solution
To help alleviate this problem, another course could be made that teaches only the basics of Pygame, which would help to ensure that the learner understands the various modules built into Pygame. The current Pong workshop progresses directly to complex animation, spending a lot of time on the fundamentals.
The workshop would contain the following topics:
Opening a window
Declaring points
Lines
Shapes and colors
Mouse and keyboard
Time
Animation
Let me know what everyone thinks and I'm fully open to all ideas/suggestions!
The text was updated successfully, but these errors were encountered:
Problem
Right now, the Python Pong workshop uses a "find & replace" technique of teaching, meaning that the learner only adds/changes small parts of the code without completely understanding how to make it from scratch, which is fine given time constraints for live workshops (the current pong workshop shouldn't be extended further).
Proposed solution
To help alleviate this problem, another course could be made that teaches only the basics of Pygame, which would help to ensure that the learner understands the various modules built into Pygame. The current Pong workshop progresses directly to complex animation, spending a lot of time on the fundamentals.
The workshop would contain the following topics:
Let me know what everyone thinks and I'm fully open to all ideas/suggestions!
The text was updated successfully, but these errors were encountered: