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gameinfo.txt
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gameinfo.txt
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"GameInfo"
{
game "Open Fortress"
title ""
title2 ""
gamelogo "1"
developer "https://github.com/AgitationSkeleton/open_fortress/blob/master/credits.txt"
developer_url "https://github.com/KaidemonLP/Open-Fortress-Source"
manual ""
type "multiplayer_only"
hasportals "0" // gameui.dll
hashdcontent "0" // gameui.dll
nomodels "0" // gameui.dll
nohimodel "0" // gameui.dll
nocrosshair "0" // gameui.dll
advcrosshair "1" // gameui.dll
nodifficulty "1" // gameui.dll
supportsvr "0" // engine.dll + gameui.dll
bots "0" // gameui.dll
nodegraph "1" // engine.dll
perfwizard "0" // unused
SupportsDX8 "0" // unused
SupportsDX9 "1" // unused
SupportsDX10 "0" // unused
SupportsDX11 "0" // unused
SupportsXbox "0" // unused
SupportsXbox360 "0" // unused
SupportsXboxOne "0" // unused
SupportsPS3 "0" // unused
SupportsPS4 "0" // unused
icon "resource/game"
GameData "ofd_fic2.fgd"
InstancePath "maps/instances/"
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
"background01" 1
"background02" 1
"background03" 1
"background04" 1
"background05" 1
"background06" 1
"background07" 1
"background08" 1
"background09" 1
"background12" 1
"background15" 1
"ep1_c17_00" 1
"ep1_c17_00a" 1
"ep1_c17_01" 1
"ep1_c17_01a" 1
"ep1_c17_02" 1
"ep1_c17_02a" 1
"ep1_c17_02b" 1
"ep1_c17_05" 1
"ep1_c17_06" 1
"ep1_citadel_00" 1
"ep1_citadel_00_demo" 1
"ep1_citadel_01" 1
"ep1_citadel_02" 1
"ep1_citadel_02b" 1
"ep1_citadel_03" 1
"ep1_citadel_04" 1
"ep1_background01" 1
"ep1_background01a" 1
"ep1_background02" 1
"ep2_outland_01" 1
"ep2_outland_01a" 1
"ep2_outland_02" 1
"ep2_outland_03" 1
"ep2_outland_04" 1
"ep2_outland_05" 1
"ep2_outland_06" 1
"ep2_outland_06a" 1
"ep2_outland_07" 1
"ep2_outland_08" 1
"ep2_outland_09" 1
"ep2_outland_10" 1
"ep2_outland_10a" 1
"ep2_outland_11" 1
"ep2_outland_11a" 1
"ep2_outland_11b" 1
"ep2_outland_12" 1
"ep2_outland_12a" 1
"ep2_background01" 1
"ep2_background02" 1
"ep2_background02a" 1
"ep2_background03" 1
"credits" 1
"vst_lostcoast" 1
"test" 1
"sdk_vehicles" 1
}
FileSystem
{
SteamAppId 243750
SearchPaths
{
game+mod |gameinfo_path|custom/*
game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
// The lines below until the BREAK comment are responsible for the game resources to work properly
// in Hammer and other Source tools. The default setup assumes that you have everything (Steam, TF2,
// Source SDK and OF) in the same drive letter/partition. If you have a different storage configuration,
// feel free to modify the paths below between quotes (example: D:\Steam\steamapps\common\Team Fortress 2\tf).
game "/home/container/tf2/tf/tf2_misc.vpk"
game "/home/container/tf2/tf/tf2_sound_misc.vpk"
game "/home/container/tf2/tf/tf2_sound_vo_english.vpk"
game "/home/container/tf2/tf/tf2_textures.vpk"
game "/home/container/tf2/tf"
game "/home/container/tf2/hl2/hl2_textures.vpk"
game "/home/container/tf2/hl2/hl2_sound_vo_english.vpk"
game "/home/container/tf2/hl2/hl2_sound_misc.vpk"
// The hl2 folder here is from Source SDK Base 2013 Multiplayer.
game "|all_source_engine_paths|hl2\hl2_misc.vpk"
game "|all_source_engine_paths|hl2"
// ========== BREAK ==========
platform |all_source_engine_paths|platform/platform_misc.vpk
platform |all_source_engine_paths|platform
game+download |gameinfo_path|download
}
}
}