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send.txt
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send.txt
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#
# These files aren't fully sent to the client because they
# should never change. Instead we send the CRC of this file
# so the client can load their version - and we know it's kewl.
#
gamemodes\surf\entities\weapons\weapon_cs_base\shared.lua
gamemodes\surf\entities\weapons\weapon_glock\shared.lua
gamemodes\surf\entities\weapons\weapon_knife\shared.lua
gamemodes\surf\entities\weapons\weapon_usp\shared.lua
gamemodes\surf\entities\entities\game_timer\client.lua
gamemodes\surf\entities\entities\game_timer\shared.lua
gamemodes\surf\gamemode\modules\cl_admin.lua
gamemodes\surf\gamemode\modules\cl_luabsp.lua
gamemodes\surf\gamemode\cl_gui.lua
gamemodes\surf\gamemode\cl_init.lua
gamemodes\surf\gamemode\cl_receive.lua
gamemodes\surf\gamemode\cl_score.lua
gamemodes\surf\gamemode\cl_timer.lua
gamemodes\surf\gamemode\core.lua
gamemodes\surf\gamemode\sh_paint.lua
gamemodes\surf\gamemode\core_player.lua
gamemodes\surf\gamemode\core_view.lua
gamemodes\surf\gamemode\core_lang.lua