Works in BIOS, not ingame #33
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Hello, first thanks for your library, it's really a saver. Based on your lib and usbhost, I've connected a ps3 controller to the gamecube. Code is here : https://github.com/sirjeannot/GamecubeBT/blob/main/GamecubeBT/GamecubeBT.ino
I was wondering if the behavior of the console with the controllers is different within the BIOS and ingame. Thanks! |
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Replies: 3 comments 10 replies
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I'd recommend using 1 arduino for gamecube communication and use a serial connection with a lot of (custom) error connection to transfer the data from a 2nd arduino. For example: Arduino with USB:
Arduino with gamecube connection:
You can use up to 2M for serial speed, you must experiment with that. You have to be fast! |
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Just some info that might help you. Taking Ocarina of Time VC gamecube game as an example I'm most familiar with.
It looks like you update data "d" with the button events, and only send it when it's updated, then you re-zero the buttons. I'm not familiar with the ps3 library you're using, but use whichever event returns true while the button is held down. |
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#define TIMER1_MAX 70
(+ some code cleaning)
it works : no lag, no disconnect (zelda twilight and fzero)
so happy :)