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Thanks! Ya, it should be possible to just compile the underlying C++ code for either float64 or float32. I will leave this open and get it to eventually.
First of all, awesome code! I got a speedup of an order of magnitude basically for free!
But, as far as I can tell,
u0
andusol
are required to be of typenp.float64
. However, often timesnp.float32
is more than enough.Maybe I just don't see the option to change it, but if it doesn't exist, it'd be nice if we could change it.
Thank you!
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