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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{D5A17994-317D-DAE6-7CE4-945201548A0C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_5_6_0;UNITY_5_6;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;ENABLE_VIDEO;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_VR;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Attacks\FrostAttack.cs" />
<Compile Include="Assets\Scripts\Attacks\FrostDebuff.cs" />
<Compile Include="Assets\Scripts\Attacks\LightningAttack.cs" />
<Compile Include="Assets\Scripts\Attacks\LightningBolt.cs" />
<Compile Include="Assets\Scripts\Attacks\SlimeAttack.cs" />
<Compile Include="Assets\Scripts\Attacks\SlimeDebuff.cs" />
<Compile Include="Assets\Scripts\Attacks\SlimeProjectile.cs" />
<Compile Include="Assets\Scripts\Attacks\StinkAttack.cs" />
<Compile Include="Assets\Scripts\Attacks\StinkHit.cs" />
<Compile Include="Assets\Scripts\Attacks\StinkProjectile.cs" />
<Compile Include="Assets\Scripts\Enemy\EnemyAttack.cs" />
<Compile Include="Assets\Scripts\Enemy\EnemyHealth.cs" />
<Compile Include="Assets\Scripts\Enemy\EnemyMovement.cs" />
<Compile Include="Assets\Scripts\Helpers\AVPlayer.cs" />
<Compile Include="Assets\Scripts\Helpers\AnimatorDisabler.cs" />
<Compile Include="Assets\Scripts\Helpers\CameraFollow.cs" />
<Compile Include="Assets\Scripts\Helpers\CharacterSpotlight.cs" />
<Compile Include="Assets\Scripts\Helpers\LookAtMouse.cs" />
<Compile Include="Assets\Scripts\Helpers\MouseLocation.cs" />
<Compile Include="Assets\Scripts\Helpers\Navigation.cs" />
<Compile Include="Assets\Scripts\Managers\AllyManager.cs" />
<Compile Include="Assets\Scripts\Managers\EnemySpawner.cs" />
<Compile Include="Assets\Scripts\Managers\GameManager.cs" />
<Compile Include="Assets\Scripts\Player\Ally.cs" />
<Compile Include="Assets\Scripts\Player\PlayerAttack.cs" />
<Compile Include="Assets\Scripts\Player\PlayerHealth.cs" />
<Compile Include="Assets\Scripts\Player\PlayerInputPC.cs" />
<Compile Include="Assets\Scripts\Player\PlayerInputTouch.cs" />
<Compile Include="Assets\Scripts\Player\PlayerMovement.cs" />
<Compile Include="Assets\Scripts\Player\PlayerSelect.cs" />
<Compile Include="Assets\Scripts\UI\Countdown.cs" />
<Compile Include="Assets\Scripts\UI\FlashFade.cs" />
<Compile Include="Assets\Scripts\UI\MobileInterface.cs" />
<Compile Include="Assets\Scripts\UI\PauseMenu.cs" />
<Compile Include="Assets\Scripts\UI\Touchpad.cs" />
<None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="Assets\Fonts\LICENSE.txt" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<Reference Include="Facebook.Unity.Settings">
<HintPath>/Users/lixd/Documents/myProject/unityProjects/ZombieToys/Library/FacebookSDK/Facebook.Unity.Settings.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TestRunner/nunit.framework.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HoloLens">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VR">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>