Releases: NeverSinkDev/NeverSink-Filter
NeverSink's itemfilter - version 8.15.1 - Settlers Economy Update
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
Tiered all the new uniques, economy findings and discoveries. Unless more things will be added, this will be the stable version for the rest of the league (economy based verisons will of course continue receiving updates). On top of that tinctures and gold received better integration.
TIERING
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
- Added all unique tinctures to uniques T3. These are not yet economy tiered.
OTHER CHANGES:
- Removed the 1-useful mod requirement from the corrupted-rare standard-jewel section, because they now mostly drop unidentified.
- Added a tiny map icon to all gold drops
- Increased fontsize of T5 and T6 tier scarabs
- Stacked Scarab rule now correctly matches T4+T5+T6 rules
- Glassblower recipe rules now also look for quality tincutres
- Improved the tincture leveling rule by scoping on itemlevel
- Pinnacle and Collossal tower shields are now both T1 in the rare armor tierlist
- Fixed high level tincture fontsize being off by 3
Developed by NeverSink
NeverSink's itemfilter - version 8.15.0b - Hotfix1
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
- Added Reaper Axe to the Overquality tierlist
- Disabled the 'low area crafting highlight' used in necropolis so that it doesn't stop filtering in kingsmarch
Developed by NeverSink
NeverSink's itemfilter - version 8.15.0 - Settlers of Kalguur
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW:
This is a HUGE update that includes a ton of changes related to the new basetypes, quality changes, new tierlists, general QOL and other adjustments. Note that it has an overhaul-nature, so expect a lot of finetunings over the next days and weeks!
NEW ITEMS:
- Added prismatic oil (to the oil tierlist), maven's chisels, reflective mist (to the general currency),An Audience With The King (fragment)
- Added new divination cards and reintroduced some old ones.
- Added a rune tierlist
- Added a corpse tierlist (wow...)
- Renamed a ton of items according to the patch notes.
TIERING
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
- Scarabs, fragments and similar items now have a slightly different color style to support larger tierlists.
- Scarabs now have 6 tiers instead of 4. Rebalanced the tiering of scarabs.
- Rebalanced the apperance and strictness of essences.
- Oils now have 5 tiers instead of 4.
- Stacked Divination Card: Added a new rule for stacked divination card tiering
- Adjusted the tiering of Augmentation Orbs
- Lowest tier of fragments (usually only affectes sacrifice fragments) are now hidden on uber-strict
- Made stacked sacrifice fragment tiering more strict
- Increased the S-tier threshold for the Sacred Orb to be 1.5x higher.
RARE, CRAFTING, NEW BASES QUALITY:
- Retiered all of the rares, crafting bases etc. It has much more focus on melee items and the major defense types are AR/EV->AR->EV->AR/ES->Rest
- A lot of sections have had their tiering adjusted due to the meta changes.
- Added a new section (currently included "Riveted Boots" "Steel Kite Shield") for high prospect omen of chancing targets. This section requires 29 quality or higher for items to get highlighted
- Entirely reworked the previous 'perfection' section:
- Added 15 new rules to detect the best available shields, gloves, helmets, armors and boots (3x each) with optimal item levels (85-86) and high quality. The top rule also requires defense perfection level
- Added 4 new rules to detect ilvl83+ weapons with 24+ and 29+ quality
- Due to the new basetypes introduced, quality changes and other adjustments I'm completely reworking the way rares and crafting bases are treated in the filter.
- New endgame bases have been added into T1
- Rare gear T1,T2,T3,T4 are now each 1 rule and not multiple rules as it was before
- The rare section has been completely retiered
- Added a new decorator that adds a special border to the current (itemlevel based) best bases (from those added in 3.25)
- Added 4 new rules that are only active on higher strictnesses. These will hide the lower layers of armor-class drops as you progress further into the endgame.
- Very Strict will hide ALL non-remarkable non-jewellery (fractured, 6l, 6s...) rares in alvl82 and higher areas except for bases with droplevel of 75 and higher. Note that this will also hide weapons.
- Rare armours are now hidden on uber strict instead of very strict
- Changed the tiering of Whetstones and Armorers (both consistently a tier higher), due to higher usefulness and expected rarity
- Changed stacked armorer scrap tier appearance during the campaign
- High level, high quality magic corrupted flasks have an improved appearance now
- Adjusted the tiering of endgame crafting bases
TINCTURES:
- These rules are HIGHLY temporary and will be adjusted once we know more about the rarity, mods and usefulness of tinctures
- Added a tincture leveling rule (it will highlight any tincture that drops while leveling)
- Added a tincture endgame rule: highly any tincture of quality 26%+
- Added a tincture endgame rule: highly any tincture of itemlevel 82+
- Added a tincture endgame rule: highly any tincture (disabled on uber strict)
GOLD:
- Added several new rules to highlight gold depending on stack size
- Since gold is autpickup and doesn't take inventory slots, it's color, font size etc is designed to be more subtle
MAP ADJUSTMENTS:
- Added a special rule to highlight 8-mod corrupted maps
- The Vaal Temple Map now has dedicated rule.
- Resorted the order of map rules
- Maps with any implicit and maps with 1 corrupted modifier rules are now disabled by default (they wil be shown if the map tier is shown)
- Added a decorator to highlight with any implicit and maps with 1 corrupted modifier (special border)
MISC CHANGES:
- Added 2 new leveling rules for dedicated highlight for the following orbs: "Chromatic Orb" "Orb of Chance" "Orb of Alteration" "Blacksmith's Whetstone"
- Added a dedicated rule for stygian vise and stygian vise ilvl 86
- Split the rare weapon melee rules into 1h and 2h. 1h melee items have a yellow-orange-brown highlight (not super happy with the color), while 2h melee uses the old red one.
- Removed extractable ring annointments for gold oils and silver oils (as oil extractor has been removed)
- Added the new prefix-shield-block mods into the identified item tiering system
- Changed the campaign general-crafting rule from act3 start to act2 start.
- The rule that checks if the item is fractured AND veiled now checks for incursion mods as well.
- Chisel recipe now only accepts gavels.
- Added +1% max resist jewels to the ID mod section
- Unique non-corrupted jewels now have a diffrent map icon color
- Removed a lot of old and outdated bases
- Added prismatic ring to the list of synthesised unique exceptions
- The 'all other' cluster jewel rule is set to hidden instead of disabled on higher strictnesses now
- Deleted a lot of old bases
- Adjusted +1 recipe gems
- A lot of smaller structure changes
Developed by NeverSink
NeverSink's itemfilter - version 8.14.4 - New Scarabs!
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
New Scarabs!
SHORT OVERVIEW:
New Scarabs!
Developed by NeverSink
NeverSink's itemfilter - version 8.14.3a - Tattoos and finetuning
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
This version focuses on improving the tiering of allflames and polishing. It does not affect stable.
SHORT OVERVIEW:
Tattoo tiering has been fixed and cleaned. I've also improved tiering for a lot of niche scenarios (looking at your Cloak of Tawm'r Isley pricefixers).
Developed by NeverSink
NeverSink's itemfilter - version 8.14.3 - Necropolis Finetuning
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
This version focuses on improving the tiering of allflames and polishing. It affects stable as well, but only the allflame tiering is changed!
NECROPOLIS CHANGES:
- Reviewed the tiering of allflames
MISC CHANGES AND BUG FIXES:
- The new corrupted jewel section now correctly highlights all magic 1-corrupted-mod jewels.
- Added the flask class to high level life/mana flasks to prevent some niche bugs on filterblade
- Added deicide mask to the T1 perfection based items.
- Added full dragonscale to the T1 perfection based items
Developed by NeverSink
NeverSink's itemfilter - version 8.14.2 - Economy Update
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW
Integrated new uniques, scarabs are now economy tiered. All the good stuff :)
TIERING CHANGES:
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
Developed by NeverSink
NeverSink's itemfilter - version 8.14.0 - Necropolis League
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW
Necropolis has been integrated into the filter! On top of all of the necessary changes this update improves upon the existing strictness progression, revamps fractured bases, adds several new rules.
IMPORTANT-TO-KNOW CHANGES:
- IMPORTANT: The bossdrop-unique-tier is now hidden on uber-plus strict! If you do some bossing on this strictness be sure to show hidden items with ALT.
- IMPORTANT: Low tier-base or corrupted non-unique six-links are hidden on uber-plus strict
- IMPORTANT: Unidentified rare corrupted items with 0 corrupted mods are now hidden. This excludes leveling, jewellery, high linked/socketed gear and 'exotic' cases (such as runic items and all kind of exceptions)
NECROPOLIS LEAGUE RELATED CHANGES
- Added a low priority rule designed to highlight all items created in the necropolis (rare identified equip pieces of arealevel 1 items of itemlevel larger than 4)
- Added new scarabs and some basic tiering
- Added T17 maps
- Added allflames (and some very basic tiering)
- Added the new heist belt
- Migrated the Veiled Chaos Orb
- Added section to highlight items with necropolis craft mods
- Removed all obsolete items (invitations, sextants, compasses)
- Removed the beyond map rule
- All tierlists have been adjusted:
- This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. splinters), Currency (incl. stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas, Omen, Tattoos and Gems.
MAP RELATED CHANGES:
- Added a new rule to highlight the T17 maps
- Added a new rule to highlight maps with corrupted implicits
- Removed the rule highlighting maps with the beyond mod (becuase the mod is gone)
NEW FEATURES:
- Unidentified rare corrupted items with 0 corrupted mods are now hidden. This excludes leveling, jewellery, high linked/socketed gear and 'exotic' cases (such as runic items and all kind of exceptions)
- Added a new tier to the unique tierlist: high-multi-base uniques. This tier will contain uniques that have a chance to have highly expensive WORLDDROPS (important: NOT bosses!), such as Heavy Belts and Leather Belts. The minimum value requirement is 5x T1 price threshold. The purpose is to make unique tiering easier. The rule has the same appearance, but uses purple map colors and beams.
- Added a new rare decorator rule that gives 4linked rares a special border. This is useful early on in the league as these rares tend to sell much better. Higher strictnesses that hide rares won't be affected by it.
- Added a rule to detect fractured veiled items. This does not guarantuee that the fractured mod is the veil. If both align - you get a fractured veiled item - something potentially very valuable.
- Added detection of identified bone rings with a promising combinations of mods
- The reworked 'wraithlord' helmet unique with 4 abyss sockets received a special rule that detects it (by the abyss sockets)
- Added a new optional rule to highlight magic generic jewels with at least 1 corrupted modifier. These jewels are potentially useful for the adorned unique. These jewels will likely drop unidentified and most results will be not too useful. The rule is disabled on very strict. Experienced and interested players can reenable it of course.
- Reworked and refined the endgame flasks rules quite a bit, some old rules have been removed and a few exceptions have been revamped. Among others I've added a new rule to highlight 30% qual corrupted endgame magic flasks.
- Added a new rule for Forbidden Tomes of ILVL 83. This is pretty much just to simplify filterblade editing.
HIGHLIGHT AND STYLE CHANGES:
- Strengthened the highlight of all utility-flasks
- Reworked the appearance of six-links. High tier six-links look like low tier six links before (crimson background, white accents), while low tier sixlinks use a new appearance.
- Introduced a new appearance into the filter: a turquoise looking tierlist - this is currently used only by allflames and is intended to be used as a tierlist for new league items.
STRICTNESS ADJUSTMENTS:
There are a lot of rules in the filter that have lost most of their pratical relevance for normal gameplay over the years. In this update, I disabled a whole bunch of these rules. The filterblade ruthless filter mode will be adjusted to reanable those.
- The bossdrop-unique-tier is now hidden on uber-plus strict! If you do some bossing on this strictness be sure to show hidden items with ALT.
- All chisel recipe rules are now disabled.
- Disabled some endgame low quality flasks rules (the flasks will still be highlighted, if they're useful, but the quality itself won't trigger a highlight)
- Low Level T2 crafting items are now disabled
- 84+ Level T3 crafting items are now disabled
- 86+ Level T3 crafting items are now hidden on semi-strict
- Increased the strictness of talisman filtering
- Cleaned up 'Perfection' bases (ilvl86 bases with perfect implicit defense roll, otherwise only changable with Sacred Orbs) to only have 2 tiers and recommend betters items. The second tier is disabled by default. The first tier is disabled on uber-strict.
- Poor non-unique 6links (corrupted, low level or not one of the higher bases) are now disabled on Uber-Plus-Strict.
- T5, T5currency, T4, T4currency cards are now filtered stricter.
- This is not a comprehensive list, there are more minor strictness adjustments
IDENTIFIED MOD RULES:
- ES recharge rate and faster recharge start has been almost universally removed from the list of desirable mods.
- Identified gloves: properly split ES and life based gloves
- Identified boots: decreased the importance of defenses
- Identified quivers: now require 2 'core mods' instead of one.
- Identified shields: removed a lot of the less valuable mods like %physical damage reduction and added new useful combinations
- Added a strictness gradient to the identified mod detection. Most identified mod rules are now disabled on uber-plus strict. Some rules are disabled on uber-strict (such as identified body armor rules). You can of course enable combinations you are interested in on FilterBlade.
MISC CHANGES:
- Hinekora's Lock has been moved into the currency tier
- The reworked divination cards have been retiered
- Fixed a rare bug that would cause some cluster/abyss jewels to be highlighted, despite being hidden on filterblade
- Top tier life and mana flasks (no quality) are now shown up to T3 maps, not T2.
Developed by NeverSink
NeverSink's itemfilter - version 8.13.1 - Affliction League
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW
Valdo's Puzzle Box is now part of the T1 tier. Affects both stable and economy. This is the stable version for this league, unless something major will need changes. All of the tiering and thresholds adjustments have been highly succesful. I found the tiering this league to be very accurate and I hope you did too. I'll be keeping a close eye on the economy and will adjust the thresholds if needed.
CHANGES
- All tiers have been adjusted to the current economy
- Added Valdo's Puzzle Box to T1 (were never hidden, but now have appropriate tiers, instead of 'pink unknown item color')
- Added tiering to new uniques/divination cards (were never hidden, but now have appropriate tiers, instead of 'pink unknown item color')
- Disabled the random 28%+ quality rule by default (except for flasks) as it no longer holds any real value
Developed by NeverSink
NeverSink's itemfilter - version 8.13.0 - Affliction League
All updates are also available through FilterBlade and on the PoE filter ladder. Major thanks to all patreon supporters to help us fund the continuous development. Patreon supporters also receive a Patreon-exclusive Filter-Auto-Updater.
SHORT OVERVIEW
Affliction is upon us! This filter introduces all of the affliction related items, removes all enchantement/metamorph related things, introduces sanctum unique and memory tiering. It also completely revamps all tierlists and thresholds. We've introduced dozens upon dozens of architecture improvements. Find out more in the changelog!
DIRECT CHANGES OF NEW LEAGUE
- Introduced new currency-like items relating to ultimatum (scarabs, incubators, delirium orbs)
- Added the new catalyst type
- Adjusted the heist experimental bases and added new ones
- Adjusted the Ultimatum Aspect section
- Introduced a new section to match any Charm, Corpse and Tincture. I don't know if they drop, but they'll be highlighted.
- Added new divination cards
- Metamorph and Ancestor uniques are now world-drops - aspects have been adjusted
- Removed the low level heist-experimental bases that no longer drop
- Removed all alt-gem type sections
- Removed all sections for helmet, glove and boot enchants
- All items relating to enchanted item rewards (incubator, delirium orbs etc.) have been removed from tierlists
- All sections relating to metamorph item rewards (incubator, delirium, orbs etc) have been removed from tierlists
INDIRECT CHANGES OF NEW LEAGUE
- Increased the highlight and decreased the strictness of all quality-gem rules
- Low quality gems are now highlighted up to and including Very Strict (1-13%). They now also have a higher textsize and come with a map icon (grey triangle, small) and a temporary grey beam.
- Mid quality gems are now highlighted up to and including Uber Strict (14-19%)
- Decreased the strictness of level 18-19 gems. I'm not sure if there is a practical use case for those in the lab/league, but I'd rather not risk those getting hidden too early.
- I will keep a close eye on the usefulness of the gems over the next week and will potentially increase their strictness depending on the GCP demand and supply
NEW FEATURES
- Added the PURPLE style!
- Atlas memories now have a economy-based T1 tier. That means memories that cost more than ~55chaos will ding on drop! Other memories are still highlighted on all strictness.
Helmet enchantments now come with an experimental economy-based tierlist.This feature has been canceled due to the removal of enchantments from the game.- The unique tierlist now includes economy-based Sanctum Relics tiering.
- Reworked the six-link highlight. It now has 2 tiers. One for a bunch of handpicked higher tier, non-corrupted six-links of ILVL 75+ and one for the rest.
- Added a small rule to highlight bricked corrupted rare versions of ornate quivers, kalandra rings and other special unique-exclusive basetypes. You'll hate it when it happens. You're welcome
- As part of the structural upgrade to turn most class-combinations into variables and using exact matching, lots of sections have been modernized and updated.
TIERING OVERHAUL:
- Completely revamped the tiering algorithm. It now uses a more standardized set of thresholds, instead of having individual thresholds per tierlist.
- The thresholds scale with the progression of the economy.
- The higher tier thresholds are:
- T1: 55c (40c at league start)
- T2: 14.9c (10c at league start) - lower for uniques and currency
- T3: 4.9c (3.1c at league start) - lower for uniques and currency
- Some exceptions apply: for instance awakened gems have 3x the T1 threshold, because finding a 100c awakened gem upon killing maven is much less exciting than fiding a 100c exceptional gem (such as empower).
- Added several new rules to unique and divination tiering, such as if all expensive versions of the unique are world drop ones and non-expensive ones are boss-drop ones, this unique is allowed to be added to T2. This currently only affects Hyrri's Ire (would've affected Rathpith Globe, a few weeks back)
- The 'aspect' (meta-information about individual items) system has been reworked and simplified. Meta-information (aspects) about uniques has been highly adjusted. High variety and uncommon uniques have been re-shuffled to be more accurate, multi-base tiering has been adjusted, lots of small and large improvements. Overall this should be much better now. Thanks to Melontoss for the help!
- Reworked the list of 'EarlyLeagueUniques'
- Divination card tiering and reward interpratation (system that calculates the price of the reward to check if the div-card price is pricefixed/off) has been vastly expanded
- Adjusted divination card tiering. Rasmuskl (poe.ninja author) has vastly improved the quality of the divination card economy data, so the divination card tiering is MUCH better now. Thanks Rasmuskl!
- Kaom's heart now has it's own section (marked as T2) since it can be detected by it's socketless-ness
- Added some experimental features to help early league tiering, such as cards that don't have value early on, limited-early league mode for certain currency (such as life catalysts) and more. I'll keep a close eye on those.
- 'Anchored' the gemcutter prisms into the annulment tier for now. I'm not sure if this is where they should live, but I'll keep an eye on it. I'll remove the pin after 2 days.
- Adjusted all rare, synthesised, chancing, crafting, fractured bases tiering based on the poll results during the filter release stream. Thank you twitch and twitter for your votes and support!
IDENTIFIED ITEM HIGHLIGHT
- ID quivers: The engine is now better at seeking out good combinations.
- ID gloves, boots and helmets: ES variants require more solid ES rolls. Both life and es variants don't overvalue hybrid rolls anymore.
- ID rings: recoup is now valued as a valuable mod, T1 rarity prefix is valued as a solid mod. Increased the requirements for life and es rolls.
- ID amulets: T1 rarity prefix is valued as a solid mod.
- ID elemental weapons: Now consistently only use the following classes: bows, foils, wands, claws
- Added some additional abyss jewel mod combinations
- Added a new rule to detect daggers with multiple very high tier elemental attack mods and caster suffixes for the usage with the new blade blast
LEVELING ADJUSTMENTS:
- The progressions for rare archer/melee weapons have been simplified and the level thresholds increased. They also now use Arealevel instead of itemlevel.
MINOR CHANGES:
- Added a new rule that highlights all fractured items (indendent of base) for low strictnesses. This rule is disabled staring with strict and then the Tierlist applies.
- Added some low priority rules that highlight rares with RGB sockets.
- Added new optional sections to easily disable corrupted and mirrored (magic) maps
MISC AND ARCHITECTURE CHANGES:
- The identified rule is now placed much higher in the internal sorting of conditions. This is a performance optimization and should have no effectr on the actual filtering.
- Replaced most class checks with exact matching (==), standardized the class checks to use specific variable sets. This should have a positive impact on performance and quality of potential updates.
- Added un-corrupted and un-mirrored requirements to veiled items and some other cases
- High level incubator exceptions are now disabled instead of hidden on high strictnesses.
- Removed the sentinel code and sections once again (after the event)
- Dozens of other small changes
DELAYED (will be part of next update):
- [TODO] Add solution for RGB/Endgame rare compatibility
- [TODO] Flask progression now has more priority than quality flasks during leveling. Added a new decorator to highlight quality-progression flasks.
Developed by NeverSink