When dealing with Streams, the rule should be that you don't close a stream you didn't create. This, in effect, should mean you should always put a Stream in a using block to dispose it.
However, the .NET Framework often has classes that will dispose streams by default to make things "easy" like the following:
using (var reader = new StreamReader(File.Open("foo")))
{
...
}
In this example, reader should get disposed. However, stream rules should say the the FileStream
created by File.Open
should remain open. However, the .NET Framework closes it for you by default unless you override the constructor. In general, you should be writing Stream code like this:
using (var fileStream = File.Open("foo"))
using (var reader = new StreamReader(fileStream))
{
...
}
To deal with the "correct" rules as well as the expectations of users, I've decided to always close wrapped streams as of 0.21.
To be explicit though, consider always using the overloads that use ReaderOptions
or WriterOptions
and explicitly set LeaveStreamOpen
the way you want.
If using Compression Stream classes directly and you don't want the wrapped stream to be closed. Use the NonDisposingStream
as a wrapped to prevent the stream being disposed. The change in 0.21 simplified a lot even though the usage is a bit more convoluted.
Also, look over the tests for more thorough examples
using(var archive = ZipArchive.Create())
{
archive.AddEntry("file01.txt", "C:\\file01.txt");
archive.AddEntry("file02.txt", "C:\\file02.txt");
...
archive.SaveTo("C:\\temp.zip", CompressionType.Deflate);
}
using (var archive = ZipArchive.Create())
{
archive.AddAllFromDirectory("D:\\temp");
archive.SaveTo("C:\\temp.zip", CompressionType.Deflate);
}
var memoryStream = new MemoryStream();
using (var archive = ZipArchive.Create())
{
archive.AddAllFromDirectory("D:\\temp");
archive.SaveTo(memoryStream, new WriterOptions(CompressionType.Deflate)
{
LeaveStreamOpen = true
});
}
//reset memoryStream to be usable now
memoryStream.Position = 0;
using (var archive = RarArchive.Open("Test.rar"))
{
foreach (var entry in archive.Entries.Where(entry => !entry.IsDirectory))
{
entry.WriteToDirectory("D:\\temp", new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
using (Stream stream = File.OpenRead("Tar.tar.bz2"))
using (var reader = ReaderFactory.Open(stream))
{
while (reader.MoveToNextEntry())
{
if (!reader.Entry.IsDirectory)
{
Console.WriteLine(reader.Entry.Key);
reader.WriteEntryToDirectory(@"C:\temp", new ExtractionOptions()
{
ExtractFullPath = true,
Overwrite = true
});
}
}
}
using (Stream stream = File.OpenRead("Tar.tar.bz2"))
using (var reader = ReaderFactory.Open(stream))
{
while (reader.MoveToNextEntry())
{
if (!reader.Entry.IsDirectory)
{
using (var entryStream = reader.OpenEntryStream())
{
entryStream.CopyTo(...);
}
}
}
}
using (Stream stream = File.OpenWrite("C:\\temp.tgz"))
using (var writer = WriterFactory.Open(stream, ArchiveType.Tar, new WriterOptions(CompressionType.GZip)
{
LeaveOpenStream = true
}))
{
writer.WriteAll("D:\\temp", "*", SearchOption.AllDirectories);
}
var opts = new SharpCompress.Readers.ReaderOptions();
var encoding = Encoding.GetEncoding(932);
opts.ArchiveEncoding = new SharpCompress.Common.ArchiveEncoding();
opts.ArchiveEncoding.CustomDecoder = (data, x, y) =>
{
return encoding.GetString(data);
};
var tr = SharpCompress.Archives.Zip.ZipArchive.Open("test.zip", opts);
foreach(var entry in tr.Entries)
{
Console.WriteLine($"{entry.Key}");
}