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towerdefense.make
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towerdefense.make
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# GNU Make project makefile autogenerated by Premake
ifndef config
config=
endif
ifndef verbose
SILENT = @
endif
ifndef CC
CC = gcc
endif
ifndef CXX
CXX = g++
endif
ifndef AR
AR = ar
endif
ifeq ($(config),)
OBJDIR = obj/towerdefense
TARGETDIR = .
TARGET = $(TARGETDIR)/towerdefense
DEFINES +=
INCLUDES +=
CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES)
CFLAGS += $(CPPFLAGS) $(ARCH) -Wall -g -std=c99 -pg
CXXFLAGS += $(CFLAGS)
LDFLAGS += -pg libjsmn.a
LIBS += -lSDL -lSDL_image -lSDL_ttf -lm
RESFLAGS += $(DEFINES) $(INCLUDES)
LDDEPS +=
LINKCMD = $(CC) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS)
define PREBUILDCMDS
endef
define PRELINKCMDS
endef
define POSTBUILDCMDS
endef
endif
OBJECTS := \
$(OBJDIR)/gameEngine.o \
$(OBJDIR)/tower.o \
$(OBJDIR)/inputInterface.o \
$(OBJDIR)/pathFinding.o \
$(OBJDIR)/enemy.o \
$(OBJDIR)/jsonParser.o \
$(OBJDIR)/map.o \
$(OBJDIR)/menu.o \
$(OBJDIR)/shoot.o \
$(OBJDIR)/towerField.o \
RESOURCES := \
SHELLTYPE := msdos
ifeq (,$(ComSpec)$(COMSPEC))
SHELLTYPE := posix
endif
ifeq (/bin,$(findstring /bin,$(SHELL)))
SHELLTYPE := posix
endif
.PHONY: clean prebuild prelink
all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET)
@:
$(TARGET): $(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES)
@echo Linking towerdefense
$(SILENT) $(LINKCMD)
$(POSTBUILDCMDS)
$(TARGETDIR):
@echo Creating $(TARGETDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(TARGETDIR)
else
$(SILENT) mkdir $(subst /,\\,$(TARGETDIR))
endif
$(OBJDIR):
@echo Creating $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) mkdir -p $(OBJDIR)
else
$(SILENT) mkdir $(subst /,\\,$(OBJDIR))
endif
clean:
@echo Cleaning towerdefense
ifeq (posix,$(SHELLTYPE))
$(SILENT) rm -f $(TARGET)
$(SILENT) rm -rf $(OBJDIR)
else
$(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET))
$(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR))
endif
prebuild:
$(PREBUILDCMDS)
prelink:
$(PRELINKCMDS)
ifneq (,$(PCH))
$(GCH): $(PCH)
@echo $(notdir $<)
-$(SILENT) cp $< $(OBJDIR)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
endif
$(OBJDIR)/gameEngine.o: gameEngine.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/tower.o: tower.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/inputInterface.o: inputInterface.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/pathFinding.o: pathFinding.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/enemy.o: enemy.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/jsonParser.o: jsonParser.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/map.o: map.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/menu.o: menu.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/shoot.o: shoot.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
$(OBJDIR)/towerField.o: towerField.c
@echo $(notdir $<)
$(SILENT) $(CC) $(CFLAGS) -o "$@" -c "$<"
-include $(OBJECTS:%.o=%.d)