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Releases: NeoSpark314/godot_oculus_quest_toolkit

v0.4.3

20 Jun 18:28
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v0.4.3 Pre-release
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Update to Godot 3.4.5 and Oculus Mobile 1.50.0;

  • Added detection+initialization for the Godot OpenXR plugin
  • Update to Godot 3.4.5 should now allow full Quest 2 support with the toolkit.

v0.4.2

24 Apr 15:10
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v0.4.2 Pre-release
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Update to Godot 3.3 and Oculus Mobile 1.44.0;

  • The included export Template for Android and WebXR are now using Godot 3.3 code base
  • Adds Quest 2 Controller Models (@hankedan000)
  • Fading of Hand models when tracking is lost (@goatchurchprime)
  • some fixes and cleanup in the code

v0.4.1

23 May 15:03
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v0.4.1 Pre-release
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  • Enabled texture filtering for 2D UI
  • added BeepSaber demo game implementation

v0.4.0

15 May 15:00
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v0.4.0 Pre-release
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  • Update to recent Godot 3.2
  • Update to Oculus Mobile SDK 16.0 (1.33.0)
  • Ingegration of Mixed Reality Capture support
  • Several fixes and improvements to existing features (among other dynamice foveated rendering and more grab modes)

v0.2.0 handtracking and other features

12 Jan 12:10
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This release adds hand tracking integration and basic gesture recognition. It also includes improvements to the Walk-In-Place detection, the UI system and new features like player collision.

v0.1.0

29 Oct 18:36
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v0.1.0 Pre-release
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First release for testing. It requires Godot 3.2 alpha to be used.