Releases: NeoSpark314/godot_oculus_quest_toolkit
Releases · NeoSpark314/godot_oculus_quest_toolkit
v0.4.3
Update to Godot 3.4.5 and Oculus Mobile 1.50.0;
- Added detection+initialization for the Godot OpenXR plugin
- Update to Godot 3.4.5 should now allow full Quest 2 support with the toolkit.
v0.4.2
Update to Godot 3.3 and Oculus Mobile 1.44.0;
- The included export Template for Android and WebXR are now using Godot 3.3 code base
- Adds Quest 2 Controller Models (@hankedan000)
- Fading of Hand models when tracking is lost (@goatchurchprime)
- some fixes and cleanup in the code
v0.4.1
- Enabled texture filtering for 2D UI
- added BeepSaber demo game implementation
v0.4.0
- Update to recent Godot 3.2
- Update to Oculus Mobile SDK 16.0 (1.33.0)
- Ingegration of Mixed Reality Capture support
- Several fixes and improvements to existing features (among other dynamice foveated rendering and more grab modes)
v0.2.0 handtracking and other features
This release adds hand tracking integration and basic gesture recognition. It also includes improvements to the Walk-In-Place detection, the UI system and new features like player collision.
v0.1.0
First release for testing. It requires Godot 3.2 alpha to be used.