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minor energy resistance, best mined in The Western Road
glass
mineral
adequate
atrocious
everywhere
Best mined in Pyrainn Mountains
clay
mineral
adequate
incompetent
everywhere
Best mined in Mt Ka'lri
diamond
mineral
oustanding
accomplished
very common
lesser lightning resistance, best mined in The Mines of Markov
ebony
mineral
accomplished
passable
very abundant
Mined in The Stone Quarry
emerald
mineral
accomplished
atrocious
abundant
moderate poison resistance, mined in Hagarth
garnet
mineral
adequate
exceptional
very common
moderate mental resistance, mined in The Mines of Markov
gem
mineral
adequate
adequate
very abundant
Mined in Du'Rahath
granite
mineral
adequate
atrocious
everywhere
Best mined in Fireblast Mountains
ivory
mineral
adequate
outstanding
very abundant
Mined in The Stone Quarry
jade
mineral
adequate
accomplished
abundant
lesser acid resistance, best mined in The Stone Quarry
marble
mineral
adequate
incompetent
everywhere
Best mined in The Frozen Waste
obsidian
mineral
adequate
adequate
very abundant
Best mined in Fireblast Mountains
onyx
mineral
adequate
incompetent
abundant
minor holy resistance, mined in The Drow Mines
opal
mineral
accomplished
accomplished
very common
minor light resistance, best mined in The Mines of Markov
pearl
mineral
accomplished
passable
very abundant
mined in Mt. Ka'lri
pyrite
mineral
accomplished
lousy
very abundant
moderate iron resistance, Best mined in The Drow Mines
quartz
mineral
accomplished
accomplished
very common
minor magic resistance, mined in The Drow Mines
sapphire
mineral
accomplished
adequate
very common
lesser fire resistance, mined in The Mines of Noal'xyn
ruby
mineral
outstanding
adequate
very common
moderate cold resistance, best mined in Lost Kingdoms
stone
mineral
accomplished
passable
very abundant
best mined in Mines of Noal'xyn
amber
mineral
lousy
very abundant
very common
greater energy resistance, best mined in The Western Road
aquamarine
mineral
adequate
accomplished
very common
minor drowning resistance, mined in Fireblast Mountains
azurite
mineral
passable
lousy
very common
extreme iron resistance, minor magic vulnerability, mined in The Forbidden Wastes
beryl
mineral
accomplished
accomplished
common
extreme holy resistance, not possible to mine
chrysoberyl
mineral
accomplished
accomplished
common
moderate mental resistance, not possible to mine
citrine
mineral
accomplished
atrocious
abundant
moderate sound resistance, mined in Kaer Tzoun
heliodor
mineral
accomplished
exceptional
barely uncommon
minor fire vulnerability, extreme cold resistance, not possible to mine
lapis
mineral
adequate
adequate
very common
moderate fire resistance, minor cold vulnerability, not possible to mine
moonstone
mineral
adequate
exceptional
barely uncommon
extreme silver resistance, mined in The Western Road
morganite
mineral
accomplished
adequate
common
lesser magic resistance, not possible to mine
olivine
mineral
adequate
outstanding
common
lesser fire resistance, not possible to mine
spinel
mineral
accomplished
accomplished
adequate
extreme mental resistance, not possible to mine
sunstone
mineral
adequate
exceptional
barely uncommon
extreme light resistance, best mined in The Forbidden Wastes
tanzanite
mineral
adequate
passable
very common
extreme lightning resistance, lesser drowning vulnerability, not possible to mine
topaz
mineral
adequate
accomplished
uncommon
lesser bash resistance, mined in Du'Rahath
tourmaline
mineral
adequate
adequate
barely uncommon
extreme acid resistance, not possible to mine
Temple
A collection of helpful information related to AU temples
Temple Rank Costs
rank
good name
neutral name
evil name
devotion required
1
follower
follower
follower
0
2
devotee
acolyte
disciple
1,000
3
benefactor
supporter
fanatic
2,000
4
protector
advocate
zealot
4,000
5
apostle
defender
conspirator
10,000
6
champion
guardian
fiend
20,000
7
Rha'sion
Nuy'dian
Tza'fiel
30,000
8
Kru'sion
Ley'dian
Rte'fiel
50,000
9
Pol'sion
Moy'dian
Ure'fiel
70,000
10
Ili'sion
Auy'dian
Ezt'fiel
100,000
Temple Upgrade Costs
The max stats a mark can upgrade to are:
HP: level * 4 + rank * 10
MP: level * 4 + rank * 10
MV: level * 10
Hitroll: level / 2 + rank# * 3
Damroll: level / 3 + rank# * 2
rank
hp cost
wp cost
mv cost
hit cost
dam cost
1: follower / follower / follower
-
-
-
-
-
2: devotee / acolyte / disciple
-
-
465g
-
-
3: benefactor / supporter / fanatic
1000g
1000g
415g
-
-
4: protector / advocate / zealot
950g
950g
365g
2900g
-
5: apostle / defender / conspirator
900g
900g
315g
2850g
4800g
6: champion / guardian / fiend
850g
850g
265g
2800g
4750g
7: Rha'sion / Nuy'dian / Tza'fiel
800g
800g
215g
2750g
4700g
8: Kru'sion / Ley'dian / Rte'fiel
750g
750g
165g
2700g
4650g
9: Pol'sion / Moy'dian / Ure'fiel
700g
700g
115g
2650g
4600g
10: Ili'sion / Auy'dian / Ezt'fiel
650g
650g
65g
2600g
4550g
Temple Healer Costs
name
description
cost
light
cure light wounds
10g
serious
cure serious wounds
15g
critic
cure critical wounds
25g
heal
healing spell
50g
blind
cure blindness
20g
disease
cure disease
15g
poison
cure poison
25g
uncurse
remove curse from equipment
50g
refresh
restore movement
5g
mana
restore mana
10g
bless
bless spell
50g
armor
armor spell
15g
Entitlement
name
gold cost
writ cost
equivalent qp cost
equivalent qp total
1. Citizen
10,000
2,000
3,000
3,000
2. Watcher/Seeker
20,000
2,000
4,000
7,000
3. Master/Mistress
30,000
2,000
5,000
12,000
4. Seneschal
40,000
2,000
6,000
18,000
5. Lord/Lady
50,000
2,000
7,000
25,000
6. Baron/Baroness
60,000
2,000
8,000
33,000
7. Count/Countess
70,000
2,000
9,000
42,000
8. Marquis/Marquise
80,000
2,000
10,000
52,000
9. Duke/Duchess
90,000
2,000
11,000
63,000
Total
450,000
18,000
63,000
-
Housing Costs
A housing cost simulator website is available here.
A housing cost simulator template of a maxed manor is available here. (727,100 gold)
A housing cost simulator template of a maxed house is available here. (651,750 gold)
description
diamonds
equivalent gold
additional room heal rate 10% (starts at 100%)
125
13,750
maxed room heal rate 300%
2500
275,000
portal
400
44,000
lock upgrade (hard)
200
22,000 from default easy
lock upgrade (infuriating)
200
22,000 (44,000 from easy)
lock upgrade (implausible)
200
22,000 (66,000 from easy)
lock upgrade (improbable)
200
22,000 (88,000 from easy)
lock upgrade (impossible)
200
22,000 (110,000 from easy)
lock level upgrade each (default level is 50)
10
1,100
lock level upgrade to max
500
55,000
furniture
25
2,750
fireplace
50
5,500
fountain (water)
150
16,500
fountain (other liquid)
200
22,000
redecoration
20
2,200
rekey a lock (not including replacement)
250
27,500
key replacement
50
5,500
wood door (default)
free
free
stone door
50
5,500
metal door
100
11,000
trough
50
5,500
crucible
100
11,000
anvil
250
27,500
workbench
250
27,500
forge
500
55,000
Pets
name
level
cost
location
a large white rat
1
0g10s
Naerlan
a scruffy dog
3
0g90s
Naerlan
a boa constrictor
5
2g50s
Naerlan
a hunting dog
5
2g50s
Hand of Markov
a rottweiler
7
4g90s
Naerlan
a timber wolf
9
8g10s
Naerlan
a tabby cat
10
10g0s
Hand of Markov
a small lion cub
11
12g10s
Aliuna
the female human slave
11
12g10s
The Underdark
a huge dog
14
19g60s
Aliuna
a white chicken
15
22g50s
Hand of Markov
a young serpent
18
32g40s
Aliuna
the orc slave
18
32g40s
The Underdark
the goblin slave
18
32g40s
The Underdark
a male human slave
19
36g10s
The Underdark
a huge, bloated spider
20
40g0s
Hand of Markov
the kobold
20
40g0s
The Underdark
a large vulture
20
40g0s
Mirage City
a small bear cub
21
44g10s
Aliuna
a crafty brown stoat
22
48g40s
Northern Barreston
the elven slave
24
57g60s
The Underdark
a giant scorpion
25
62g50s
Mirage City
a black-skinned griffin
25
62g50s
Terrason
an alert black and tan bloodhound
26
67g60s
Northern Barreston
the dwarven slave
26
67g60s
The Underdark
a large tarantula
27
72g90s
Mirage City
a grey peregrine falcon
30
90g0s
Northern Barreston
a small fire dragon
30
90g0s
Terrason
a large cobra
30
90g0s
Mirage City
a glowing-eyed serpent
35
122g50s
Terrason
a weasel
35
122g50s
A Quickling Village
a living whip of flame
40
160g0s
Terrason
a ferret
40
160g0s
A Quickling Village
a carrier pigeon
40
160g0s
A Quickling Village
a snow-white polar bear
40
160g0s
Lost Kingdoms
a spectre of light
45
202g50s
Terrason
a fierce falcon
45
202g50s
A Quickling Village
a russet-colored fire-cat
45
202g50s
Lost Kingdoms
an enchanted gauntlet of power
50
250g0s
Terrason
a shaggy black wolf
50
250g0s
Lost Kingdoms
a large-tusked wild pig
55
302g50s
Lost Kingdoms
a mother needra
55
302g50s
Rivendale
a writhing anaconda
60
360g0s
Lost Kingdoms
a shatra bird
60
360g0s
Rivendale
a beautiful snow cat
65
422g50s
Lost Kingdoms
a blonde fox
65
422g50s
Lost Kingdoms
a huge yalen sand-worm
65
422g50s
Rivendale
a heishan batle-maid
70
490g0s
Rivendale
a quick bayard
70
490g0s
Wildlife Refuge
a grim-faced pixie mercenary
70
490g0s
Lost Kingdoms
an elemental guardian
75
752g50s
Rivendale
the yeck
75
562g50s
Wildlife Refuge
a greedy gnome mercenary
75
562g50s
Lost Kingdoms
a mischievous alan
80
640g0s
Wildlife Refuge
a professional quickling mercenary
80
640g0s
Lost Kingdoms
a serious sylvan mercenary
85
722g50s
Lost Kingdoms
an outcast drow mercenary
90
810g0s
Lost Kingdoms
a grumbling duergar mercenary
95
902g50s
Lost Kingdoms
an uninterested female mercenary
95
902g50s
Lost Kingdoms
a smiling halfling mercenary
100
1000g0s
Lost Kingdoms
a heavily-muscled giant mercenary
100
1000g0s
Lost Kingdoms
Classes
Race And Class Table
races
mage
cleric
thief
warrior
antipaladin
paladin
charlatan
myrmidon
monk
drow
✓
✓
✓
✓
✓
✓
duergar
✓
✓
✓
✓
✓
✓
dwarf
✓
✓
✓
✓
✓
✓
✓
fire giant
✓
✓
✓
frost giant
✓
✓
✓
giant
✓
✓
✓
gnome
✓
✓
✓
✓
✓
goblin
✓
✓
✓
✓
✓
✓
✓
✓
halfling
✓
✓
✓
✓
✓
✓
heishan elf
✓
✓
✓
✓
✓
✓
human
✓
✓
✓
✓
✓
✓
✓
✓
✓
orc
✓
✓
✓
✓
✓
✓
pixie
✓
✓
✓
✓
quickling
✓
✓
✓
✓
river troll
✓
✓
✓
sylvan elf
✓
✓
✓
✓
✓
✓
✓
titan
✓
✓
✓
✓
Max Stats
All stats in the following sections are before armor or temple mark. Stats in parenthesis are the adjusted stats after accommodating for primary and secondary stats where primary stats adds 2 and secondary adds 1 to the base stat maximum.
Mage
Primary Stat: Intelligence
Secondary Stat: Intelligence
races
HP
MP
MV
str
int
wis
dex
con
drow
8200
5300
4800
17
20 (23)
18
21
16
duergar
8575
5200
4450
20
16 (19)
19
14
21
dwarf
8575
5200
4450
20
16 (19)
19
14
21
fire giant
8425
5210
4550
20
18 (21)
17
16
20
frost giant
8350
5200
4550
21
17 (21)
18
16
19
gnome
8275
5270
4650
18
19 (22)
20
18
17
goblin
8425
5270
4800
16
17 (20)
18
21
19
halfling
8425
5190
4800
18
17 (20)
17
21
19
heishan elf
8350
5240
4750
17
18 (21)
18
20
18
human
8350
5240
4650
18
18 (21)
18
18
18
orc
8575
5170
4550
21
15 (18)
19
16
21
pixie
8200
5370
4700
16
21 (24)
20
19
16
quickling
8125
5200
5000
17
18 (21)
16
25
15
sylvan elf
8200
5300
4800
16
20 (23)
18
21
16
titan
8425
5220
4550
20
18 (21)
17
16
19
Cleric
Primary Stat: Wisdom
Secondary Stat: Wisdom
races
HP
MP
MV
str
int
wis
dex
con
drow
8950
4770
4800
17
20
18 (21)
21
16
duergar
9325
4670
4450
20
16
19 (22)
14
21
dwarf
9325
4670
4450
20
16
19 (22)
14
21
fire giant
9250
4690
4550
20
18
17 (20)
16
20
giant
9250
4620
4550
22
15
18 (21)
15
20
gnome
9025
4780
4650
18
19
20 (23)
18
17
goblin
9175
4680
4800
16
17
18 (21)
21
19
heishan elf
9100
4710
4750
17
18
18 (21)
20
18
human
9100
4710
4650
18
18
18 (21)
18
18
orc
9325
4640
4550
21
15
19 (22)
16
21
pixie
8950
4840
4700
16
21
20 (23)
19
16
river troll
9325
4650
4550
20
16
18 (21)
16
21
sylvan elf
8950
4770
4800
16
20
18 (21)
21
16
titan
9175
4690
4550
20
18
17 (20)
16
19
Thief
Primary Stat: Dexterity
Secondary Stat: Dexterity
races
HP
MP
MV
str
int
wis
dex
con
drow
8700
3210
4950
17
20
18
21 (24)
16
duergar
9075
3110
4600
20
16
19
14 (17)
21
dwarf
9075
3110
4600
20
16
19
14 (17)
21
gnome
8775
3220
4800
18
19
20
18 (21)
17
goblin
8925
3120
4950
16
17
18
21 (24)
19
halfling
8925
3100
4950
18
17
17
21 (24)
19
human
8850
3150
4800
18
18
18
18 (21)
18
orc
9075
3080
4700
21
15
19
16 (19)
21
pixie
8700
3280
4850
16
21
20
19 (22)
16
quickling
8625
3110
5100
17
18
16
25 (27)
15
sylvan elf
8700
3210
4950
16
20
18
21 (24)
16
Warrior
Primary Stat: Strength
Secondary Stat: Strength
races
HP
MP
MV
str
int
wis
dex
con
drow
9700
2710
4800
17 (20)
20
18
21
16
duergar
10075
2610
4450
20 (23)
16
19
14
21
dwarf
10075
2610
4450
20 (23)
16
19
14
21
fire giant
10000
2630
4550
20 (23)
18
17
16
20
frost giant
9925
2620
4550
21 (24)
17
18
16
19
giant
10000
2560
4500
22 (25)
15
18
15
20
goblin
9925
2620
4800
16 (19)
17
18
21
19
halfling
9925
2600
4800
18 (21)
17
17
21
19
heishan elf
9850
2650
4750
17 (20)
18
18
20
18
human
9850
2650
4650
18 (21)
18
18
18
18
orc
10075
2580
4550
21 (24)
15
19
16
21
river troll
10075
2590
4550
20 (23)
16
18
16
21
sylvan elf
9700
2710
4800
16 (19)
20
18
21
16
titan
9925
2630
4550
20 (23)
18
17
16
19
Paladin
Primary Stat: Wisdom
Secondary Stat: Strength
races
HP
MP
MV
str
int
wis
dex
con
dwarf
9575
3400
4450
20 (21)
16
19 (21)
14
21
giant
9500
3350
4500
22 (23)
15
18 (20)
15
20
heishan elf
9350
3440
4750
17 (18)
18
18 (20)
20
18
human
9350
3440
4650
18 (19)
18
18 (20)
18
18
sylvan elf
9200
3500
4800
16 (17)
20
18 (20)
21
16
Charlatan
Primary Stat: Dexterity
Secondary Stat: Intelligence
races
HP
MP
MV
str
int
wis
dex
con
gnome
8525
4500
4750
18
19 (20)
20
18 (20)
17
goblin
8675
4400
4900
16
17 (18)
18
21 (23)
19
halfling
8675
4380
4900
18
17 (18)
17
21 (23)
19
human
8600
4430
4750
18
18 (19)
18
18 (20)
18
pixie
8450
4560
4800
16
21 (22)
20
19 (21)
16
quickling
8375
4390
5100
17
18 (19)
16
25 (27)
15
sylvan elf
8450
4490
4900
16
20 (21)
18
21 (23)
16
Myrmidon
Primary Stat: Intelligence
Secondary Stat: Strength
races
HP
MP
MV
str
int
wis
dex
con
duergar
9825
3420
4450
20 (21)
16 (18)
19
14
21
dwarf
9825
3420
4450
20 (21)
16 (18)
19
14
21
frost giant
9675
3430
4550
21 (22)
17 (19)
18
16
19
goblin
9675
3430
4800
16 (17)
17 (19)
18
21
19
halfling
9675
3410
4800
18 (19)
17 (19)
17
21
19
heishan elf
9600
3460
4750
17 (18)
18 (20)
18
20
18
human
9600
3460
4650
18 (19)
18 (20)
18
18
18
orc
9825
3390
4550
21 (22)
15 (17)
19
16
21
titan
9675
3440
4550
20 (21)
18 (20)
17
16
19
Antipaladin
Primary Stat: Wisdom
Secondary Stat: Strength
races
HP
MP
MV
str
int
wis
dex
con
drow
9200
3500
4800
17 (18)
20
18 (20)
21
16
duergar
9575
3400
4450
20 (21)
16
19 (21)
14
21
goblin
9425
3410
4800
16 (17)
17
18 (20)
21
19
human
9350
3440
4650
18 (19)
18
18 (20)
18
18
orc
9575
3370
4550
21 (22)
15
19 (21)
16
21
river troll
9575
3380
4550
20 (21)
16
18 (20)
16
21
Monk
Primary Stat: Dexterity
Secondary Stat: Strength
races
HP
MP
MV
str
int
wis
dex
con
drow
8450
3460
4900
17 (18)
20
18
21 (23)
16
dwarf
8825
3360
4550
20 (21)
16
19
14 (16)
21
gnome
8525
3470
4750
18 (19)
19
20
18 (20)
17
goblin
8675
3370
4900
16 (17)
17
18
21 (23)
19
halfling
8675
3350
4900
18 (19)
17
17
21 (23)
19
heishan elf
8600
3400
4850
17 (18)
18
18
20 (22)
18
human
8600
3400
4750
18 (19)
18
18
18 (20)
18
quickling
8375
3360
5100
17 (18)
18
16
25 (27)
15
sylvan
8450
3460
4900
16 (17)
20
18
21 (23)
16
Skill And Class Table
skills
mage
cleric
thief
warrior
antipaladin
paladin
charlatan
myrmidon
monk
archery
-
-
20
20
20
20
20
20
-
attune
-
-
-
-
-
-
-
65
-
axe
-
-
1
1
1
1
-
1
1
backstab
-
-
12
-
17
-
20
-
-
bash
-
-
-
1
14
12
-
10
21
berserk
-
-
-
18
-
-
-
-
-
blind fighting
-
-
42
36
70
70
-
60
40
brew
25
25
-
-
-
-
50
-
-
butcher
1
1
1
1
1
1
1
1
1
calibrate
50
50
-
-
-
-
50
50
-
caltrops
-
-
60
-
-
-
-
-
-
campfire
1
1
1
1
1
1
1
1
1
charge
-
-
-
62
-
-
-
-
-
circle
-
-
25
-
-
-
-
-
-
cloak of divinity
-
75
-
-
-
-
-
-
-
cook
1
1
1
1
1
1
1
1
1
consecrate
-
64
-
-
-
-
-
-
-
counter
-
-
-
55
65
65
-
60
50
critical strike
-
-
-
50
60
60
-
55
-
dagger
1
-
1
1
1
1
1
1
1
devote
-
-
-
-
-
10
-
-
-
direction sense
1
1
1
1
1
1
1
1
1
dirt kicking
-
-
4
4
1
-
10
10
16
disarm
-
-
12
11
14
14
16
16
20
dodge
20
22
1
13
18
18
5
13
1
dual wield
-
-
42
25
29
29
-
32
-
duress
10
10
10
10
10
10
10
10
10
eavesdrop
-
-
30
-
-
-
-
-
-
empower
65
-
-
-
-
-
-
-
-
endow
-
75
-
-
-
-
-
-
-
enhanced damage
45
30
25
1
25
25
18
20
15
envenom
-
-
10
-
-
-
14
-
-
fast healing
23
15
22
9
12
12
22
6
15
fifth attack
-
-
-
60
66
68
-
75
-
firescrye
47
-
-
-
-
-
-
-
-
firewalk
-
-
-
-
-
-
-
22
-
fish
1
1
1
1
1
1
1
1
1
flail
1
1
1
1
1
1
1
1
1
fourth attack
-
-
65
32
45
45
-
50
-
haggle
11
26
1
21
23
23
5
15
25
hamstring
-
-
40
-
-
-
55
-
-
hand to hand
35
15
20
12
13
13
25
20
1
hide
-
-
1
15
-
-
5
-
17
holy touch
-
-
-
-
-
55
-
-
-
hunt
-
-
-
30
-
-
-
40
-
irongrip
-
-
-
20
-
-
-
-
-
kick
-
12
14
8
10
7
14
-
-
knock
-
-
40
-
-
-
35
-
-
lay hands
-
-
-
-
1
1
-
-
-
lore
10
10
6
20
15
15
8
10
17
mace
-
1
1
1
1
1
1
1
1
manabind
-
-
50
60
-
-
-
-
-
meditation
6
6
-
-
10
10
10
8
1
nerve
-
-
-
-
-
-
-
-
20
palm
-
-
20
-
-
-
30
-
-
parry
22
20
13
1
10
9
15
1
10
peek
-
-
1
-
-
-
4
-
-
pick lock
-
-
7
-
-
-
10
-
-
poison guard
-
-
13
-
-
-
-
-
-
polearm
-
1
1
1
1
1
1
1
1
pressure point
-
-
-
-
-
-
-
-
45
rescue
-
-
-
5
-
1
-
-
25
round
-
-
-
-
-
-
15
-
-
runecut
-
-
-
-
-
-
-
52
-
runeblade
-
-
-
-
-
-
-
63
-
runeforge
-
-
-
-
-
-
-
60
-
runesplit
-
-
-
-
-
-
-
60
-
scribe
25
25
-
-
-
-
50
-
-
scrolls
1
1
1
1
1
1
1
1
1
second attack
30
24
15
7
16
14
20
15
-
sharpen
-
-
50
25
-
-
-
-
-
shatter
-
-
-
-
-
-
-
-
55
shield block
1
1
1
1
1
1
1
1
-
silent casting
40
55
-
-
-
-
-
-
-
silent draw
-
-
16
-
-
-
16
-
-
sixth attack
-
-
-
82
-
-
-
-
-
sneak
-
-
6
15
-
-
6
20
10
spear
-
-
1
1
1
1
1
1
1
spell lore
39
39
-
-
44
44
44
44
-
spellcraft
60
60
-
-
-
-
-
-
-
staves
1
1
1
1
1
1
1
1
1
steadiness
-
-
21
-
-
-
-
-
-
steal
-
-
5
-
-
-
6
-
30
subterfuge
-
-
15
-
-
-
-
-
-
staff
1
1
1
1
1
1
1
1
1
sword
1
-
1
1
1
1
1
1
1
target
-
-
-
53
72
72
-
72
64
third attack
52
47
32
18
30
30
37
27
-
throwing
1
1
1
1
1
1
1
1
1
throwing axe
-
-
-
151
151
151
-
151
-
throwing dart
151
-
151
-
-
-
151
-
-
throwing knife
151
-
151
151
-
-
151
151
-
throwing needle
-
151
151
-
-
-
151
-
-
throwing spear
-
-
-
151
151
151
-
151
-
throwing shuriken
-
-
-
-
-
-
-
-
151
trip
-
-
1
15
20
-
5
20
-
wands
1
1
1
1
1
1
1
1
1
warcry
-
-
-
14
-
-
-
-
-
whip
1
1
1
1
1
1
1
1
1
whirlwind
-
-
-
60
-
-
-
-
-
whittle
1
1
1
1
1
1
1
1
1
Spell And Class Table
spells
mage
cleric
thief
warrior
antipaladin
paladin
charlatan
myrmidon
monk
acid blast
35
-
-
-
-
-
40
45
-
acid breath
40
-
-
-
-
-
-
-
-
acid shield
30
-
-
-
-
-
50
-
-
arcane acid
-
-
-
-
-
-
-
72
-
arcane air
-
-
-
-
-
-
-
83
-
arcane bolt
-
-
-
-
-
-
-
85
-
arcane earth
-
-
-
-
-
-
-
68
-
arcane fire
-
-
-
-
-
-
-
65
-
arcane iceshard
-
-
-
-
-
-
-
75
-
arcane water
-
-
-
-
-
-
-
78
-
armageddon
-
-
-
-
85
-
-
-
-
armor
9
3
-
-
-
6
-
12
-
bless
-
12
-
-
-
15
-
-
-
blindness
20
16
-
-
15
-
-
23
-
blink
41
-
-
-
-
-
-
-
-
burning hands
-
-
-
-
-
-
7
-
-
call lightning
-
24
-
-
-
-
-
-
calm
38
28
55
-
-
30
40
-
-
cancellation
20
30
-
-
33
33
25
27
-
cause light
-
1
-
-
1
2
-
-
-
cause serious
-
11
-
-
11
13
-
-
-
cause critical
-
19
-
-
20
24
-
-
-
chain lightning
55
-
-
-
-
-
-
65
-
change sex
65
-
-
-
40
-
48
-
-
charm person
28
-
40
-
25
-
30
-
-
chill touch
9
-
-
-
-
-
9
12
-
colour spray
22
-
-
-
-
-
18
20
-
continual light
14
12
-
-
-
13
14
-
-
control weather
29
24
-
-
-
-
-
-
-
create food
20
15
-
-
-
16
15
-
-
create furniture
-
-
-
-
-
-
10
-
-
create rose
23
16
-
-
-
5
20
-
-
create spring
21
17
-
-
-
28
18
-
-
create water
17
6
-
-
-
8
8
-
-
cure light
-
4
-
-
12
6
-
-
-
cure blindness
-
11
-
-
-
16
-
-
-
cure serious
-
12
-
-
20
15
-
-
-
cure critical
-
20
-
-
30
25
-
-
-
cure disease
-
22
-
-
-
26
-
-
-
cure poison
-
26
-
-
-
29
-
-
-
curse
25
21
-
-
24
-
32
35
-
cyclone
55
52
-
-
-
-
-
62
-
burning hands
8
-
-
-
-
-
-
9
-
deathwind
-
84
-
-
-
-
-
-
-
demonfire
-
52
-
-
56
-
-
-
-
detect evil
17
9
-
-
-
12
-
-
-
detect good
17
9
-
-
-
-
-
-
-
detect hidden
21
29
-
-
34
34
19
24
-
detect invis
14
20
-
-
25
25
12
16
-
detect magic
3
-
-
-
-
12
1
5
-
detect poison
22
13
-
-
-
18
-
-
-
dispel evil
-
25
-
-
12
24
-
-
-
dispel good
-
25
-
-
24
-
-
-
-
dispel neutral
-
25
-
-
24
25
-
-
-
dispel magic
28
11
-
-
12
44
50
35
-
divine light
-
73
-
-
-
-
-
-
-
divine wrath
-
85
-
-
-
-
-
-
-
dome of respite
-
85
-
-
-
-
-
-
-
earthquake
-
14
-
-
17
17
-
-
-
earthshield
30
-
-
-
-
-
50
-
-
enchant armor
13
-
-
-
-
-
14
18
-
enchant weapon
14
-
-
-
-
-
15
22
-
energy drain
26
32
-
-
-
-
-
31
-
faerie fire
7
3
-
-
-
-
8
9
-
faerie fog
17
33
-
-
-
-
-
19
-
farsight
14
16
-
-
17
17
-
25
-
fire breath
50
-
-
-
-
-
43
-
-
fireball
30
-
-
-
-
-
27
33
-
fireproof
18
15
-
-
20
20
14
18
-
fireshield
30
-
-
-
-
-
50
-
-
flame sphere
-
38
-
-
-
40
-
-
-
flamestrike
-
26
-
-
26
26
-
-
-
floating disc
7
17
-
-
-
18
3
-
-
fly
15
22
-
-
25
25
10
17
-
frenzy
-
24
-
-
24
24
-
-
-
frost breath
44
-
-
-
-
-
-
-
-
gas breath
52
-
-
-
-
-
50
-
-
gate
28
36
-
-
-
-
26
40
-
giant strength
14
-
-
-
-
-
10
20
-
harm
-
25
-
-
25
30
-
-
-
haste
21
-
-
-
-
-
16
29
-
heal
-
30
-
-
-
35
-
-
-
heat metal
-
21
-
-
26
26
-
-
-
holy word
-
60
-
-
80
75
-
-
-
iceshield
30
-
-
-
-
-
50
-
-
identify
13
16
-
-
22
22
12
25
-
imbue
-
52
-
-
-
-
-
-
-
infravision
11
-
-
-
-
-
18
16
-
infuse accuracy
53
-
-
-
-
-
53
-
-
infuse agility
57
-
-
-
-
-
57
-
-
infuse comprehension
63
-
-
-
-
-
-
63
-
infuse energy
69
69
-
-
-
-
-
-
-
infuse force
55
-
-
-
-
-
-
55
-
infuse fortitude
59
-
-
-
-
59
-
-
-
infuse health
71
-
-
-
71
71
-
-
-
infuse might
61
-
-
-
61
-
-
-
-
infuse protection
51
-
-
-
-
-
51
51
-
infuse stamina
67
67
-
-
67
67
67
67
-
infuse willpower
65
65
-
-
-
-
-
-
-
instill accuracy
54
-
-
-
-
-
54
-
-
instill agility
58
-
-
-
-
-
58
-
-
instill force
56
-
-
-
-
-
-
56
-
instill fortitude
60
-
-
-
-
60
-
-
-
instill might
62
-
-
-
62
-
-
-
-
invisibility
9
-
20
-
-
-
5
-
-
know alignment
19
14
-
-
16
16
-
-
-
lightning bolt
17
23
-
-
-
-
21
25
-
lightning breath
49
-
-
-
-
-
-
-
-
lightning shield
30
-
-
-
-
-
50
-
-
locate object
16
23
-
-
26
26
-
-
-
magic missile
1
-
-
-
-
-
-
-
-
mass healing
-
50
-
-
-
-
-
-
-
mass invis
29
-
30
-
-
-
24
-
-
mental toughness
48
-
-
-
-
-
-
-
-
meteor swarm
77
-
-
-
-
-
-
-
-
nexus
45
40
-
-
-
-
40
50
-
pass door
31
42
-
-
-
-
26
36
-
phase
50
-
-
-
-
-
-
-
-
plague
27
21
-
-
27
-
32
-
-
poison
18
16
-
-
22
-
21
-
-
portal
35
-
-
-
-
-
-
-
-
protection evil
18
13
-
-
-
20
-
-
-
protection good
18
13
-
-
20
-
-
-
-
protection neutral
18
13
-
-
20
20
-
-
-
psychic allergy
66
-
-
-
-
-
-
-
-
psychic agony
85
-
-
-
-
-
-
-
-
psychic stun
53
-
-
-
-
-
-
-
-
rap
20
-
-
-
-
-
50
-
-
ray of truth
-
50
-
-
-
60
-
-
-
recharge
15
-
-
-
-
-
12
18
-
refresh
14
8
-
-
12
12
13
18
-
regeneration
70
-
-
-
-
-
-
-
-
remove curse
-
25
-
-
33
28
-
-
-
resist acid
33
-
-
-
-
-
-
-
-
resist cold
27
-
-
-
-
-
-
-
-
resist earth
21
-
-
-
-
-
-
-
-
resist lightning
36
-
-
-
-
-
-
-
-
resist sound
30
-
-
-
-
-
-
-
-
resist water
24
-
-
-
-
-
-
-
-
restoration
-
57
-
-
-
-
-
-
-
resurrect
-
50
-
-
60
-
-
-
-
rope trick
-
-
-
-
-
-
60
-
-
sanctuary
36
20
-
-
35
30
-
-
-
shield
10
25
-
-
25
25
-
30
-
shocking grasp
9
-
-
-
-
-
11
16
-
silence
-
39
-
-
-
-
-
-
-
sleep
10
-
15
-
15
-
5
-
-
slow
23
30
-
-
25
-
22
28
-
spectral dagger
-
-
-
-
-
-
-
67
-
spectral edge
-
-
-
-
-
-
-
41
-
spectral sword
-
-
-
-
-
-
-
62
-
stone skin
25
35
-
-
45
40
-
-
-
teleport
21
30
-
-
-
-
18
25
-
translate
40
55
-
-
-
-
44
44
-
transmute
43
-
-
-
-
-
-
-
-
ventriloquate
1
-
4
-
-
-
1
-
-
water shield
30
-
-
-
-
-
50
-
-
wind shield
30
-
-
-
-
-
50
-
-
weaken
17
23
-
-
17
-
16
18
-
word of recall
15
15
-
-
35
35
20
29
-
Specialization And Class Table
Specialization points allow a caster to excel further at a spellcasting group. You must master the entire spellgroup before specializing in it.
Mages are the only class that can max a spell group with specialization, all other classes can only put 2 points in a group.
level
mage
cleric
antipaladin
paladin
charlatan
myrmidon
50
2
1
1
1
1
1
60
1
1
0
0
0
0
70
2
1
1
1
1
1
80
2
1
1
1
1
1
90
1
1
0
0
0
0
100
2
1
1
1
1
1
total
10
6
4
4
4
4
Specialization Table
Mages are the only class that can max every spell group with specialization, all other classes can only put 2 points in a group.
group name
specialization points available
attack
2 (adept)
benedictions
2 (adept)
combat
5 (arcanist)
charlatan spells
2 (adept)
curative
2 (adept)
detection
2 (adept)
draconian
5 (arcanist)
enhancement
5 (arcanist)
harmful
2 (adept)
healing
2 (adept)
illusion
1 (initiate)
maladictions
5 (arcanist)
protective
5 (arcanist)
weather
5 (arcanist)
Specialization Unlockable Table
Different classes have the ability to put more specialization points into certain groups.
name
rank
novice
0
initiate
1
adept
2
expert
3
master
4
arcanist
5
Putting specialization points into certain groups may unlock new versions of spells.
name
root spell
rank required
group
shocklash
shocking grasp
initiate
combat
vision shield
cure blindness
adept
curative
divine vitality
cure disease
adept
curative
divine fortitude
cure poison
adept
curative
bestial strength
giant strength
initiate
enhancement
elemental strength
giant strength
expert
enhancement
dragon strength
giant strength
arcanist
enhancement
gazelle agility
haste
initiate
enhancement
viper quickness
haste
expert
enhancement
snowcat speed
haste
arcanist
enhancement
shadow sight
infravision
initiate
enhancement
hex shield
remove curse
initiate
benedictions
goblin weakness
weaken
expert
maladictions
pixie weakness
weaken
arcanist
maladictions
sloth slowness
slow
initiate
maladictions
tortoise plodding
slow
expert
maladictions
slug speed
slow
arcanist
maladictions
curse of the hag
curse
initiate
maladictions
curse of the mummy
curse
expert
maladictions
curse of the demon
curse
arcanist
maladictions
spider poison
poison
initiate
maladictions
snake poison
poison
adept
maladictions
urthomu pioson
poison
expert
maladictions
nerassi poison
poison
master
maladictions
artilis poison
poison
arcanist
maladictions
itchy scabs
plague
initiate
maladictions
oozing blisters
plague
adept
maladictions
festering sores
plague
expert
maladictions
puss filled boils
plague
master
maladictions
infected pustules
plague
arcanist
maladictions
disorientation
blindness
initiate
maladictions
granite skin
stone skin
initiate
protective
iron skin
stone skin
expert
protective
diamond skin
stone skin
arcanist
protective
mystic weakness
dispel magic
initiate
protective
Combat Calculations
Hitroll
Since 95% is the maximum allowed hitchance, the recommendation is the find a worst case scenario for achieving a good hit chance, acquiring that much hitroll if feasible and then dumping the rest into other stats instead of wasting extraneous hitroll on armor.
Things that affect hit chance:
a tiny amount of your intelligence
a small amount of your strength
a large amount of the difference between your enemy and your dexterity
your hitroll becomes less effective at higher levels so more is needed
a very large portion can be affected by your rested state
there is a base of 65% chance to hit with possibility to go lower, with a maximum of 95%
Armor Class
Armor class doesn't scale well at later levels. You'd need -2500 AC to remove 30% of 1k damage at hero. Because of this scaling its better not to even worry about damage reduction from armor past beginning of the game.
Magic Saves
Saves can prevent effects altogether like blind, or merely reduce damage by a percent depending on the spell.
Things that affect saves:
racial resistance & invulnerability
mages, clerics, paladins, charlatans, myrmidons, antipaladins & monk have bonuses
warriors & thiefs have negatives
berserk provides an immense bonus to magic saves
level difference between an enemy and player provides a huge difference
you will always have at least a 5% chance to save, with a maximum of 95%
Poisons, Runes And Weapon Effects
name
damage range
poison spell
-1 str and poison effect
vinesap poison
-2 str and poison effect
deepsbreath poison
-2 dex and slow effect
bloodmoss poison
-3 str and plague effect
tirimic poison
-2 dex and blind effect
small flaming rune
from 1 to level/4+1, chance to blind with "fire breath" & -4 hitroll
large flaming rune
from 3 to level/2+3, chance to blind with "fire breath" & -4 hitroll
small frost rune
from 1 to level/6+2, chance to freeze with "chill touch" & -1 str
large frost rune
from 3 to level/3+5, chance to freeze with "chill touch" & -1 str
small water rune
from 1 to level/4+1, chance to add 2 to level damage as drowning
large water rune
from 1 to level/3+5, chance to add 2 to level damage as drowning
small lightning rune
from 1 to level/5+2, chance to daze
large lightning rune
from 3 to level/2+6, chance to daze
small air rune
from 1 to level/4+1, chance to knock opponent out of room with cyclone
large air rune
from 3 to level/2+3, chance to knock opponent out of room with cyclone
small earth rune
from 1 to level/4+1, chance to knockdown
large earth rune
from 3 to level/2+3, chance to knockdown
small acid rune
from 1 to level/4+1, chance to add from 2 to level damage as acid
large acid rune
from 5 to level/2+8, chance to add from 2 to level damage as acid
vampiric
from 1 to level/5+1 lifesteal, 20% to lower alignment