Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] Lighting seems to be broken in some cases depending on the mesh's texture's settings #14

Open
ttbd opened this issue Nov 2, 2020 · 0 comments
Labels
bug Something isn't working

Comments

@ttbd
Copy link

ttbd commented Nov 2, 2020

This is from using models taken from official Len'en games, which use the same lighting feature; depending on the mesh's texture's settings, sometimes the lighting doesn't work at all or doesn't work correctly despite the preview in Metasequoia showing it correctly. It's a bit hard to explain, but the issues I found include:

  • Setting the "value" HSV setting to anything around 70 causes the lighting to not transition smoothly between its lightest and darkest.
  • Setting "diffuse" to 0 stops the lighting from working entirely.
@Natashi Natashi added the bug Something isn't working label Nov 4, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants