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CHANGELOG.txt
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CHANGELOG.txt
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Version 1.0.6 - Nov 4, 2016
Fixed the automatic creation of the ~/.rapidgame folder.
The --dest option is a path (not a name) so it can be moved.
Updated readme.
Version 1.0.5 - Nov 3, 2016
Removed the feature to automatically download cocos2d-x source in favor of using the source folder specified by the user.
Required node modules more light-weight.
Version 1.0.3 - February 9, 2016
Linux prebuild is smart enough to not build physics, bullet, recast and webp libs depending on ccConfig.h.
Linux prebuild copies .so files.
Version 1.0.2 - February 8, 2016
When prebuilding cocos2d-x for Linux, it also copies prebuilt static libraries from external/.
Fixed project create command.
Version 1.0.1 - February 1, 2016
Fixed cocos2d-x patching.
Version 1.0.0 - January 26, 2016
Linux support.
Can specify cocos2d-x source folder.
Simplified Android prebuild so it doesn't require cygwin on Windows.
Version 0.9.14 - January 12, 2016
Fixed prebuild on Windows.
Started automatic detection of whether to prebuild Javascript bindings by checking cocos/base/ccConfig.h.
Version 0.9.13 - January 10, 2016
Updated to cocos2d-x 3.9.
Version 0.9.12 - August 17, 2015
Fixes for Visual Studio 2015.
Version 0.9.11 - August 11, 2015
On Windows, the path to MsBuild.exe, Lib.exe and VCTargetsPath can be set manually in case they cannot be automatically located.
Android libraries are now placed in the lib folder instead of the mk folder.
Fixed linking problem on Windows due to 3.7 upgrade.
Version 0.9.10 - August 11, 2015
Upgraded to cocos2d-x 3.7 (the cocos2d-x team has merged the cocos2d-js and cocos2d-x projects).
Version 0.9.9 - June 4, 2015
Prebuilding Android on Windows is more rocksolid due to using ndk-which thanks to Samuel Ørsnæs.
Windows projects compile and run successfully also thanks to Samuel Ørsnæs.
Fixed cocos2dx Mac project.
Added makefile for building documentation.
Version 0.9.8 - June 2, 2015
Can now prebuild Android on Windows thanks to Samuel Ørsnæs.
Version 0.9.7 - May 7, 2015
Fixed a bug related to copying DLLs in the right order on Windows.
Version 0.9.6 - May 4, 2015
Upgraded to cocos2d-x 3.6 / cocos2d-js 3.6.
Version 0.9.5 - March 15, 2015
Fixed another bug related to MSBuild path on Windows (thanks, Adam Yocum).
Fixed the cocos2d-x Android template so it compiles all the right files.
Fixed a bug in the template creator for Android so it renames all the right files in the destination folder.
Discovered a few more potential Windows bugs and have noted them as to-do items in rapidgame.js.
Version 0.9.4 - February 24, 2015
Now has a separate cocos2d-x and cocos2d-js templates.
Fixed a bug on Windows: "Unable to find MSBuild path."
Version 0.9.3 - February 19, 2015
Fixed a bug in Xcode projects (reference to the script folder).
Version 0.9.2 - February 7, 2015
Upgraded to cocos2d-js 3.2 (cocos2d-x 3.3).
Version 0.9.1 - January 22, 2015
Fixed url to cocos2d-js.
Version 0.9.0 - December 28, 2014
Upgraded to cocos2d-js 3.2 RC0 (cocos2d-x 3.3).
Prebuild can now solely build Android on Mac.
Version 0.8.9 - August 14, 2014
Upgraded to Cocos2d JS 3.0 RC2 (Cocos2d-X 3.2).
Prebuild now copies latest cocos2d.patch so an outdated one is not accidentally used.
Version 0.8.8 - June 5, 2014
Upgraded to Cocos2d X 3.1 / Cocos2d JS 3.0 beta
Now supports prebuilding on Windows
Added windows project files to Cocos2d template
Prebuild command rewritten in pure JS (no shell script) for portability
Prebuild command takes platform as a parameter
Added --nostrip and --minimal options for prebuild command
Prebuild now outputs to versioned folders like 0.8.8/cocos2d/x so that prebuild libraries can be archived
Added Eclipse .project and .classpath files for Cocos2d templates
Version 0.8.7 - May 20, 2014
New templates incorporate two scenes, sprites, sound, physics, etc.
Simplifed project create command.
Added init command.
Fixed templating system so spaces and punctuation are allowed in the project name for Cocos2D JS projects.
Fixed a compilation error in Cocos2D JS iOS project.
Simplified command output.
Simplified Cocos2D project layout.
Version 0.8.6 - May 19, 2014
Command now dynamically determines available engines and templates.
Command now automatically prebuilds Cocos2D libraries when creating a Cocos2D JS game project for the first time.
Fixed prebuild script to copy Cocos2D HTML5 files.
Fixed prebuild schemes.
Updated readme files.
Version 0.8.5 - May 18, 2014
Updated README.
Fixed an erroneous character in Unity `.js` files.
Fixed command's usage of `.id` file and made auto bug reporting opt-out instructions more prevalent.
Cleaned up command's usage instructions.
Version 0.8.4 - May 16, 2014
Created the `rapidgame` / `rapidgamepro` commandline application which creates projects and prebuilds Cocos2D JS.
Finished Breakout clone for Unity.
Finished Breakout clone for Corona.
Finished Breakout clone for Cocos2D JS.
Finished Breakout clone for Appcelerator Titanium.
Wrote a blog post comparing the above mentioned [cross-platform game engines](http://www.binpress.com/blog/2014/05/14/selecting-cross-platform-game-engine/).
Version 0.8.3 - April 17, 2014
Version 0.8.2 - April 14, 2014
Fixed Android crash bug due to a JNI error / stale reference.
Fixed reference to build_common.xml so Android projects can be built independent of root folder.
Version 0.8.1 - April 12, 2014
Initial release. Some feature are still beta.