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[Runtime Bug]: All lights disappear for a frame if view model is no longer detected #662

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mmdanggg2 opened this issue Oct 26, 2024 · 3 comments
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bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime

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@mmdanggg2
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mmdanggg2 commented Oct 26, 2024

Describe the bug

It seems that whenever the view model goes from exising to not, the lights for that frame do not get detected. This manifests as a single frame flash whenever this happens.

How do you reproduce the bug?

Have a game with a viewmodel and make that viewmodel no longer exist, see that on the first frame it is not detected, lights do not render.

What is the expected behavior?

The runtime should render lights always.

Version

remix-main+37886d23, remix-0.6.0-rc2+2aff2f64

Logs

NvRemixBridge.log
d3d9.log
UnrealTournament_d3d9.log

Crash dumps

No response

Media

2024-10-26.16-18-23.mp4
@mmdanggg2 mmdanggg2 added bug Something isn't working runtime RTX Remix runtime triage labels Oct 26, 2024
@xoxor4d
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xoxor4d commented Oct 28, 2024

Did you accidentally tag the muzzleflash texture as ui?
It looks like it's falling back to raster-mode when you shoot

@mmdanggg2
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It is rendering as ui so it can be behind the weapons. That's not what's causing the light disappearing issue here though. Tossing the weapon so I have no view model also causes the flash. Removing the weapon draw calls with a hot reaload from the debugger also causes the flash on the fist frame.

@NV-LL
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NV-LL commented Oct 30, 2024

REMIX-3678 for tracking

@NV-LL NV-LL added jira A jira ticket exists and removed triage labels Oct 30, 2024
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Labels
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