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It seems that whenever the view model goes from exising to not, the lights for that frame do not get detected. This manifests as a single frame flash whenever this happens.
How do you reproduce the bug?
Have a game with a viewmodel and make that viewmodel no longer exist, see that on the first frame it is not detected, lights do not render.
It is rendering as ui so it can be behind the weapons. That's not what's causing the light disappearing issue here though. Tossing the weapon so I have no view model also causes the flash. Removing the weapon draw calls with a hot reaload from the debugger also causes the flash on the fist frame.
Describe the bug
It seems that whenever the view model goes from exising to not, the lights for that frame do not get detected. This manifests as a single frame flash whenever this happens.
How do you reproduce the bug?
Have a game with a viewmodel and make that viewmodel no longer exist, see that on the first frame it is not detected, lights do not render.
What is the expected behavior?
The runtime should render lights always.
Version
remix-main+37886d23, remix-0.6.0-rc2+2aff2f64
Logs
NvRemixBridge.log
d3d9.log
UnrealTournament_d3d9.log
Crash dumps
No response
Media
2024-10-26.16-18-23.mp4
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