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In Delta Force: Black Hawk down, the terrain is not being detected by remix normally. The terrain can only be seen by remix (without textures) when there's a point light directly shining on it. The Portal RTX version Has this bug, but instead of no terrain, there's some terrain that's visible. This bug is present on version 0.1.1. Player first person gun is visible, but arms are not. NPC friendly soldiers are invisible at the highest LOD level. They show up fine on LODs lower than. any other kinds of NPCs don't disappear like this. Enabling shader based vertex capture causes geometry to to glitch out with vertices spreading around in random directions.
In Delta Force: Black Hawk down, the terrain is not being detected by remix normally. The terrain can only be seen by remix (without textures) when there's a point light directly shining on it. The Portal RTX version Has this bug, but instead of no terrain, there's some terrain that's visible. This bug is present on version 0.1.1. Player first person gun is visible, but arms are not. NPC friendly soldiers are invisible at the highest LOD level. They show up fine on LODs lower than. any other kinds of NPCs don't disappear like this. Enabling shader based vertex capture causes geometry to to glitch out with vertices spreading around in random directions.
Software information
Delta Force: Black Hawk down
System information
Log files
d3d9.log
dfbhd_d3d9.log
0001-0703.mp4
0001-0304.mp4
0001-0304.mp4
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