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What is the coordination system of NVIDIA warp look like? #390

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ChenN-Scott opened this issue Dec 12, 2024 · 2 comments
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What is the coordination system of NVIDIA warp look like? #390

ChenN-Scott opened this issue Dec 12, 2024 · 2 comments
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@ChenN-Scott
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Hello! I am using your NVIDIA warp to render my mesh and get the depth from the function mesh_query_ray(). To get a depth image with a specified camera position and direction, I need to know the coordination system of the warp. So can you help me with it?

@ChenN-Scott ChenN-Scott added the question The issue author requires information label Dec 12, 2024
@ChenN-Scott ChenN-Scott reopened this Dec 12, 2024
@mmacklin
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mmacklin commented Jan 8, 2025

Warp in general follows right-handed convention for coordinate systems, also the ray-cast methods assume counter clockwise winding (CCW) for faces for some operations.

@ChenN-Scott
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Thanks for your reply! I have figured it out by rendering images and moving the viewpoint along each axis. It looks like a transformation: XYZ -> ZXY.

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