Spawning new particles during simulation #900
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finn777-yea
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Hey, I am currently working with warp to simulate industrial painting scenarios, where I need some guidance on spawning particles dynamically during the simulation, in order to model the behavior of a spray emittor.
Checked most of the example cases, where the number of the particles is set when inititialized. I wonder if there is a proper way of spawning new particles in each step during the simulation.
Any insights would be highly appreciated :)
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