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I believe you are trying to simulate multiple environments in parallel. Instead of using one builder for everything, you can try using one builder for building the scene, and multiple other builders for the meshes only. Check out Rewarped. I am not one of the authors though, just an interested user. |
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I have the following simple example, which illustrates my problem fairly well.
Basically I am trying to add the same mesh many times to the same scene, but with a different position or rotation. Unfortunately this seems to take a very long time to do. I'm hoping that someone can tell me a better way to do this.
My guess is that it copies the mesh every time. This is the only explanation I can come up with why it takes more than 20 seconds to add a mesh 150 times to the builder.
But the mesh will always be the same for me, and I'm hoping there is some way to only give the mesh ones, both when it builds the model, but also when it runs the scene.
(Essentially the idea is to run the same simulation many times with slightly different starting positions/rotations and just have all the different meshes not collide with each other, and only collide with a static background)
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